If it isn't working, make double sure you've extracted it to where it needs to be! Don't just put the archive in the folder, you have to extract it.
Example paths: Forever Skies\ProjectZeppelin\Content\Paks\z_any_name_p.pakIf you don't see other `pak`s there, you're not in the right spot.
PS: The filename must sort (alphabetically) after the vanilla packs, which is why they start with `z_` and must end with `_p`. You can change the rest of the name as you please.
Hello! firstly, thanks for creating such awesome thing. But unfortunately, using this particular mod COMPLETELY soft-bricks the suit printer and making the option appear as grayed out and non-usable .
I've tested it on the March 25 2025 update. App ID: 1641960 Build ID: 17493422 Platform: Steam, PC
Hope this will help in improving your awesome mod in the near future :) All the best!
Yeah, there was a release recently (end of Feb) and I procrastinated updating things, and at this point, and just gonna wait for 1.0 to be out of beta.
A wise decision indeed. Should happen rather soon anyways. Also, I tried those two other files. The reveal backpack has same issue as the always show 10 rows one BUT! Always show 8 rows works 100% will use that instead :)
It seems to work in co-op with the current the build of the game from 2 days ago.
However myself and my friend did come across some issues that might have been related*, presumably because I (as host) had the mod installed before the save file became co-op. I'm not sure if those issues could have been avoided somehow...
Either way though, this mod is a client-side mod (only works for those who have it installed) so the issues are minimal.
* We also haven't done testing to confirm the issues were from this mod. Workarounds were rather simple. Uninstalling the mod made my own character's inventory... awkward, while the other person's inventory issues weren't worsened by the uninstall.
By "last update" do you mean the betas which I don't support?
Upon checking, I see the game is on build 32264 and not 32087 (both still v1.6.0). I'm not sure when it updated, but I can get it updated for that. (note: This is NOT the beta version.)
I have the same problem, but with everything unlocked at the beginning. What about removing one row? O.o Or make another separate mod with less slots... O.o
Except it isn't. I explicitly uploaded a second version of the mod that expands with backpacks so you can adjust the size to your limit. I have no intention of removing the 10th row because then people would be bitching about the loss of whatever items they've placed there. I will probably upload a third version limited to 9 the next time I need to update this, but it won't be removing the 10 row version.
Point is, I've given you solutions to work around this already.
I know you said you were not updating for Beta, so this is mainly for Beta users who are looking here, but this mod has an issue where it prevents you from crouching. Not sure exactly HOW, but it does. Cheers!
I could limit the player inventory size to a smaller box; take off two columns or so. Is the second column blocked? Looks only partially covered. If so I might need to narrow it further. But you'd still have to 'clean' the space so things don't break when you load with a smaller inventory.
I found where the Offset is for the Immunity Widget if you are interested in adding it to your mod. It is in "\ProjectZeppelin\Content\UI\Inventory\WBP_InventoryScreen.uasset" The values are in node "Export 9\CanvasPanelSlot\LayoutData\Offsets\" I find that Left = -660 and Top = -100 looks pretty good.
36 comments
Don't just put the archive in the folder, you have to extract it.
Example paths:
Forever Skies\ProjectZeppelin\Content\Paks\z_any_name_p.pak
If you don't see other `pak`s there, you're not in the right spot.PS: The filename must sort (alphabetically) after the vanilla packs, which is why they start with `z_` and must end with `_p`. You can change the rest of the name as you please.
firstly, thanks for creating such awesome thing. But unfortunately, using this particular mod COMPLETELY soft-bricks the suit printer and making the option appear as grayed out and non-usable .
I've tested it on the March 25 2025 update.
App ID: 1641960
Build ID: 17493422
Platform: Steam, PC
Hope this will help in improving your awesome mod in the near future :)
All the best!
Should happen rather soon anyways.
Also, I tried those two other files.
The reveal backpack has same issue as the always show 10 rows one BUT!
Always show 8 rows works 100%
will use that instead :)
Do you know if it works in co-op mod ?
However myself and my friend did come across some issues that might have been related*, presumably because I (as host) had the mod installed before the save file became co-op. I'm not sure if those issues could have been avoided somehow...
Either way though, this mod is a client-side mod (only works for those who have it installed) so the issues are minimal.
* We also haven't done testing to confirm the issues were from this mod. Workarounds were rather simple. Uninstalling the mod made my own character's inventory... awkward, while the other person's inventory issues weren't worsened by the uninstall.
Upon checking, I see the game is on build 32264 and not 32087 (both still v1.6.0). I'm not sure when it updated, but I can get it updated for that. (note: This is NOT the beta version.)
I have no intention of removing the 10th row because then people would be bitching about the loss of whatever items they've placed there.
I will probably upload a third version limited to 9 the next time I need to update this, but it won't be removing the 10 row version.
Point is, I've given you solutions to work around this already.
Useing EA 1.6,0 #32087 The Combat Update
Ohhhh It's The New Backpack Types??
Have patience. It hasn't even been out for 24 hours and I haven't had time yet.
But you'd still have to 'clean' the space so things don't break when you load with a smaller inventory.
It is in "\ProjectZeppelin\Content\UI\Inventory\WBP_InventoryScreen.uasset"
The values are in node "Export 9\CanvasPanelSlot\LayoutData\Offsets\"
I find that Left = -660 and Top = -100 looks pretty good.