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LordGregory

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Synthlight

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46 comments

  1. Synthlight
    Synthlight
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    Locked
    Sticky
    If it isn't working, make double sure you've extracted it to where it needs to be!
    Don't just put the archive in the folder, you have to extract it.

    Example paths:
    Forever Skies\ProjectZeppelin\Content\Paks\z_any_name_p.pakIf you don't see other `pak`s there, you're not in the right spot.

    PS: The filename must sort (alphabetically) after the vanilla packs, which is why they start with `z_` and must end with `_p`. You can change the rest of the name as you please.

    Note about being unable to repair things: You need to scan the thing first. This is not a mod issue.
  2. Paolo63
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    Bypass Container Weight Limit not working
    winhttp log
    2025-04-24 16:43:18
    Initializing.2025-04-24 16:43:18
    Attaching proxy.2025-04-24 16:43:18
    Attaching to process.2025-04-24 16:43:18
    Loading original dll: winhttp.dll
        From: C:\WINDOWS\system32\winhttp.dll2025-04-24 16:43:18
    Orig winhttp.dll loaded.2025-04-24 16:43:23
    Unable to find module, aborting.
    1. Synthlight
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      1: Use a code block. Format that so it's readable.
      2: Give me context; info to actually work with. e.g. Where the F you put it, what the dir it's in look like (including the path), your game version (I clearly state what version is supported), etc. The more info you give me the better.

      I suspect you're on a pirated copy and expecting this to work or be supported.
  3. Redplague696
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    Thx for the mod and update.
  4. cwoogie541
    cwoogie541
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    Can you make any of theese mods for Forever Skies – v1.0.0 #39095 + 4 DLCs

    PLEASE and TY!
    1. Synthlight
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      The DLCs don't change anything. It is already working on the latest version ON STEAM.

      Are you seriously linking A PIRATED COPY and expecting me to go out of my way to support it? WTF.
      I will only ever support the latest version of the game. If what you got isn't working for you BUY THE GAME.
  5. rmomc80
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    Hello mate!
     
    Thank you for doing mods for this game but there's a issue, when i use the recycler he freezes and never complete the operation. Can you take a look in to it? Cheers
    1. Synthlight
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      No, because you have decided not to tell me what you're recycling, or any other info. How am I to know what is causing your issue? Or what other mods you might be using?
  6. billionthone
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    food/fruits items and oxygen items no longer stack to 9999 - they are only stacking to 10
    1. Synthlight
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      Can you name actual items and not something generic? Because I cannot replicate any issue like that.
  7. TakeyaSaito
    TakeyaSaito
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    While this technically still works it breaks all sorts of new items. do not use until it is updated.
    1. Synthlight
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      Yeah, I know. At this point, I'm just waiting for 1.0 to come out of beta.
    2. TakeyaSaito
      TakeyaSaito
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      Yeh thats fair enough, its a right pain to update, was going to update it just for my own use and then saw the file structure and went "nah don't want it that badly"
  8. IrvineKinneas
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    There has been another update a few days ago. Is the mod still working with that?

    And like JeffHeffKeff, I am voting too, for a second version with lower Stack rates like 200 or even 500.
    Because it will feel less cheaty and will do well with the 10.000 item limit.

    Pretty Please :)

    Thank You
  9. JeffHeffKeff
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    Is it possible to make it so its like a stack size of 500 instead? 9999 seems like a lot to me (just started playing, the stack sizes annoyed me but not to the point where i think i need 9999 lmao)
  10. memergerdave65
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    9999 Stack Sizes Nice BUT can just get 1 Yes just 1 Stack of 9999 in "1" Box! So if you have 1 Stacks of 9999 of 1 item need 10 Boxs to put them in!
    1. Synthlight
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      Read the description.
  11. Karynaku
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    Can we get an update please? I double checked it was installed correctly, and the stack size does work, however it entirely changes the new setup for crafting introduced in the new update to the old way, which causes some things to become uncraftable, mainly the far end tab that allows you to make the metal magnet lure things, as well as a number of important machines such as the recycler and the upgrade fabricator
    1. Synthlight
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      It already was updated, you can tell this by the upload dates and changelog entries, and listed compatible game version numbers (and comparing against Steam announcements).
      however it entirely changes the new setup for crafting introduced in the new update to the old way, which causes some things to become
      uncraftable
      I don't know what you're talking about. I've been playing with this, the updated version here, without any issues like that.
      Show me. I can't know what you see, I can't read your mind. Pictures would be very helpful here.

      But before that, make sure there are no other older versions of this mod stuck somewhere, because it works fine when I test it.

      (The only 'update' this wasn't updated for was the latest hotfix, which is probably unrelated due to how tiny it is. That said, I have been fixing a few things as I go for stuff like the small bottles stack size (capacity in their case) not changing, and will probably get that out some time tomorrow. I doubt that'll solve whatever your issue is though.)

      EDIT: I'm also pretty sure your issue is with the larget backpack mod and not this since this shouldn't be altering UI sizes in any way. If that's the case, you need to read the description there.
    2. Karynaku
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      I have no idea what's going on. I uninstalled the mod to get a screenshot, then reinstall it to get another to compare them and now it's working just fine. I didn't rename the files, and I wasn't using the backpack mod. What had happened if you are interested is something removed the entire suit fabricator and 1 tab in the device fabricator, and add 2 tabs to the device fabricator for the suit fabricator stuff. I'm guessing the game just didn't load properly? Only other mod I had on was the balloon mod and the skip intro mod. I don't have the skip intro mod on now, so perhaps that was it? Sorry for rushing to conclusions *Bows*
    3. Synthlight
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      All I can tell you is this shouldn't alter the UI / tabs in any way, so I have a hard time believing it was this. Can't tell you anything past that.