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Changelogs
Version 5.0
All alpha channels on the car skins now show a 1 to 1 representation of the car when seen in different lighting conditions
Beta Frank, Sofia and Jason car skins for the Blaster XL, CTR and Bullet are now accessible in the 4th car skin slot
Retextured and monochrome some of the tires to have sidewalls
All driver skins, common and interior textures now have a normal grey alpha channel that was previously bugged in Gimp
Version 4.0
CPUGapsNovice, CPUGapsIntermediate and CPUGapsExpert values are set to 1.0 instead of 0.15 in the game.ini file.
Lods range as been set for 1024 units for static objects and dynamic objects instead of the maximum of 200 units allowing for more polygon detail at further distances. (May require the game to be played at max settings like max view distance, foliage etc.)
Expanded on game.ini and lod.ini settings:
Successfully made the stunt class cars into an actual class
Set carlist=CarlistAllUnlocked() to CarlistAllCars() in both Stunt and normal tracks allowing for all cars to be used in both modes.
Upscaled all shared car textures like windows, tires and lights to 1k
Upscaled tutorial images to 4k
Upscaled background car in career menu to 4k
Fixed a handicap bug where some tracks cause the ai to slowdown as the race progressed
Redesigned the drivers to match their final renders as seem in game
Reverted back to the FlatOut 2 Tarmac settings
Fixed bugged Ai during races
Version 3.0
Updated windscreen setting for the Pimpster.
Fixed Ray's Ai profile.
Ported the Ai Profiles from latest version of FOUC Alternate Textures.
Updated the flatmobile to use the FOUC stats.
Ported the tarmac setting from latest version of FOUC Alternate Textures.
Ported over the driver textures from the latest version of FOUC Alternate Textures.
Ported over the AiCatchup and AIHandicap profiles from FOUC Alternate Textures.
Version 2.0
Adjusted driver .dds textures from dxt3 to dxt5
Added new classes for the Bonus cars for example "School Bus Class"
Refined the normal Bonus Car classes
Normal Pimpster will use the Race Class
Normal Mob Car will use the Street Class
Normal Rocket will use the Street Class
Normal Flatmobile will use the Street Class
New Bonus Class cars will appear at the end of the car selection menu
Version 1.0
Initial Release Of The Mod
Added Ai skins for the corresponding cars
Replaced stock music bar with the beta one
Jason has a new driver skin based on the beta version that wasn't released
Upscaled most Menu textures like track icons, car icons and more to 4k
Upscaled the HUD to 4k
Upscaled the font to 4k
Upscaled car engines and interiors to 1k
Upscaled Driver textures using Topaz Gigapixel Ai
Ported over the player driver skins from FlatOut: Ultimate Carnage
Removed overlay filters
Removed silly speedlimits on all the cars
Stunt cars have different drive modes making them unique
- FlatOut 2 Alternate Textures And Extras Mod -
Mod aims to offer an improvement to FlatOut 2 with some texture improvements and better gameplay like the Ai being consistent with each class of vehicle you choose to drive as well as some visual improvements like removing the yellow filter on all the tracks and retexturing the driver skins to match their final renders as seen in game.
- Side Note - All screenshots and video footage where taken using ThirteenAG's fix with the FOV set to 0.8 Entering the cheat code GIEVEPIX will unlock all the cars including the bonus classes.
Just don't use any of the extra cars that don't normally show up in career mode or else the game with crash. Just stick to the normal cars when playing career mode.
Installing:
Place the mod in the directory of the game: C:\Program Files (x86)\Steam\steamapps\common\FlatOut2
Then open the patch file and add a line under patch1.bfs, "FlatOut 2 Alternate Textures And Extras.bfs" and save the file See the last image for reference
Uninstalling:
You can remove the line FlatOut 2 Alternate Textures And Extras.bfs and revert the patch file to its original state and save the file.