This page was last updated on 03 November 2024, 12:23PM
Changelogs
Version 3..0
Ported new camera angles from the Bugbear Retro Cars File Mod
New unused unscaled tire texture
All alpha channels on the car skins now show a 1 to 1 representation of the car when seen in different lighting conditions
Upscaled some track textures and sky boxes
All driver skins, common and interior textures now have a normal grey alpha channel that was previously bugged in Gimp
All drivers have had their Ai profiles adjusted to match their descriptions - Thanks ChatGPT
Seth Bellinger Ai profile will now match his cut character from FlatOut 2 - Thanks ChatGPT
Revamped Handicap for faster and better Ai
Upscaled HUD and Menus
Upscaled the shared textures between the cars and the windows are now no longer dirty
Version 2.0
Expanded on game.ini and lod.ini settings:
Lods range as been set for 1024 units for static objects and dynamic objects instead of the maximum of 200 units allowing for more polygon detail at further distances. (May require the game to be played at max settings like max view distance, foliage etc.)
CPUGapsNovice, CPUGapsIntermediate and CPUGapsExpert values are set to 1.0 instead of 0.15 in the game.ini file.
Renamed the mod file to FlatOut 1 Alternate Textures And Physics for consistency sake.
Version 1.0
Inital Release Of The Mod.
Ported some textures form the Bugbear Retro Cars File Mod
New Wheel textures for the Tuning Menu and a new textures for all cars
Selectable Ai skins for the cars
Upscaled interior and engine car textures
Replaced the rusty engine with a shiny new engine texture
FOUC Texture Flares replacing the FO1 Flares
Upscaled in game Hud and icons
Upscaled all the FO1 Font using Ai to 4k
Custom Menu textures and used Seth Bellinger Ai skin for the main menu car
Adjusted tire and ragdoll physics to FO2 stats
Ai drivers drive like FO2 Ai drivers
Ported new camera angles from the Bugbear Retro Cars File Mod