Cobalt is a mod loader for Fire Emblem Engage (both console AND emulators!) that aims to facilitate the merging of modded files while providing a plugin loader to edit the code of the game and QoL features to offer more possibilities to mod makers
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are not allowed to use assets from this file under any circumstances
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
You are not allowed to redistribute Cobalt alongside your mod, even if it depends on it. Instead, link to this mod page or the official GitHub repository.
The reason for this is that documentation can and WILL change, and mods distributing outdated files could cause issues to the users.
File credits
This author has not credited anyone else in this file
Prevent the network logger from spamming messages about timing out on console.
Version 1.10.0
Implement support for .ips files. Place them at the root of your mod directory to have them be applied on boot.
Missing dependencies for a mod will now trigger a panic and display a helpful message instead of silently ignoring the mod.
Make panic messages more readable.
Version 1.9.2
Fix mods not loading because I'm a dumbass
Version 1.9.1
Fix an issue where mods with a malformed configuration file were loaded instead of discarded.
Version 1.9.0
Implement support for mod configuration files. This is the new and proper way to depend on other mods and load after them, so you do not have to rely on mods being loaded by alphanumerical order anymore.
Version 1.8.0
Address crashes happening on console when entering sleep mode and then waking up.
Make changes to the chapter code so that chapters without a Field defined will now return to the world map after running Startup and Opening in the script. This is useful if you'd like to make a chapter that's only showing a cutscene and giving an item, for example.
No longer crashes on the splash screen or soon after on console if the logger is not connected to the console.
Version 1.7.0
Expand the amount of allowed Skills to 8192 (previously 1280). Nothing bad will happen if you use the Skill Limit Expansion mod, but feel free to remove it as you don't need it anymore.
Error messages when using the new Lua commands are now more descriptive and will tell you what caused an error.
Donations
No donations accepted
The following feature(s) are currently implemented:
File addition at runtime
Toggleable separate mods
Extra settings
Gameplay tweaks (Smithy and Skill inheritance on battle preparations, ...)