Cobalt
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Version1.23.0
File information
Last updated
Original upload
Created by
RaytwoUploaded by
RaytwoVirus scan
Tags for this mod
About this mod
Cobalt is a mod loader for Fire Emblem Engage (both console AND emulators!) that aims to facilitate the merging of modded files while providing a plugin loader to edit the code of the game and QoL features to offer more possibilities to mod makers
- Requirements
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This mod does not have any known dependencies other than the base game.
Mods requiring this file
Mod name Notes Better Difficulty Change Bigger Breasts Cheat and QOL Plugin 1.5.0 or higher Divine Alear Can be loaded without Cobalt through LayeredFS but requires changes directories. Draconic Vibe Crystal Randomizer and More 1.20 or later Echoes of the Past - Fire Emblem Series Extra BGMs Requires update v1.13.0 or higher Fates Dark Mage and Sorcerer Outfit FEH Bride Lapis - Costume and Custom Voice FGO Ishtar Outfit MyCodeMods Version 1.50 or later Playable Emblems Properly Engaging Lumera Hair Summer Time Flower Sword Master Crit Grip Fix - Mod Resource Unit Expansion Plugin Vine Boom on Break Requires update v1.12.0 or higher - Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You are not allowed to use assets from this file under any circumstances
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
You are not allowed to redistribute Cobalt alongside your mod, even if it depends on it. Instead, link to this mod page or the official GitHub repository.
The reason for this is that documentation can and WILL change, and mods distributing outdated files could cause issues to the users.File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
- Mirrors
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Name GitHub - Changelogs
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Version 1.23.0
- Add support for skill status icon addition/replacement
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Version 1.22.3
- Overhaul unit job sprite replacement system, fixing all white rectangle and red sprite bugs
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Version 1.22.1
- Fix support for V_Pick voicelines
- Fix out of memory issues when loading too many bundles on boot
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Version 1.22.0
- Add support for chapter thumbnail replacement/addition
- Display a proper error when a sprite has wrong dimensions
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Version 1.21.1
- Fix support for AnimationClip bundles for file addition (things like custom battle animations for AnimSet.xml)
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Version 1.21.0
- Add support for AnimationClip bundles for file addition
- Add a SaveDataLoad event signal for plugin developers
- Add support to choose a Emblem Zone for custom emblems in the Ring Polish mini-game
- Fix support for Sprite bundles for file addition (things like loading sprites and FaceThumbs)
- Increased code optimization, which should improve speed a tiny bit all around
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Version 1.20.1
- Properly remembers the Render Scale Enabled setting between sessions
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Version 1.20.0
- Improve performance of XML merging by up to 400%
- Lock network logging on emulator again until a fix for the freezes is found
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Version 1.19.0
- Add a new setting to toggle the Render Scale setting (disabled by default, enable it if you use the feature)
- Add an optional repository field to config.yaml for plugin mods
- Add support for MapGaugeUI sprite loading
- Enable network logging on Ryujinx (this is mostly for macOS users because they cannot see the console)
- Properly apply the vibration toggle in various places
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Version 1.18.0
- Add support for GodSymbol sprite loading and coloring
- Add a concrete error message when a custom bundle has a dependency on a file that isn't originally in the game
- GodRing Unit, GodRing God, GodFacePicture sprite loading are now loading from their intended folders
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Version 1.17.0
- Implement fallback for voice mods so that they can call events from other entries
- The skill command DragonAttributeCommand now returns the proper value (16) instead of 8
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Version 1.16.0
- Add support got GodRing Unit, GodRing God, GodFacePicture sprite loading and replacement
- Add support for V_Ring voice lines
- Implements caching for mods with .bundle files, cutting boot times by ~50% starting from the second run
- Speed up boot times by 2.5 seconds if no .bundle files are found within the modpack
- Silence some logs spamming the console
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Version 1.15.1
- Fixes a crash on class change and more
- Fixes duplicated units in Inherit Skills menu
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Version 1.15.0
- Support for voice lines that are waited on (V_Arena_Name, .V_Title, ...)
- Support for V_Pick voice lines
- Support for lipsync file addition/redirection
- Support for calling voice lines from the original pool
- Support for V_Engage_Respond
- Better error reporting for issues with zipped mods
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Version 1.14.0
- Implement support for individual voiceline replacement/addition through custom banks.
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Version 1.13.2
- (For developers) Increase memory pool for hooks
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Version 1.13.1
- Implement support for global MSBTs
- Speed up MSBT replacement logic when no patch is available
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Version 1.12.0
- Implement support for new bnk and wem files
- Implement support to replace bnk and wem files
- New "Render Scale" setting
- New "LOD Bias" setting
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Version 1.11.0
- Add new lua command: AddBondRing
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Version 1.10.3
- Mitigate the (relatively) long freeze on the title screen while the game checks for an update.
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Version 1.10.2
- Custom setting menus should not randomly freeze on some options.
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Version 1.10.1
- Prevent the network logger from spamming messages about timing out on console.
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Version 1.10.0
- Implement support for .ips files. Place them at the root of your mod directory to have them be applied on boot.
- Missing dependencies for a mod will now trigger a panic and display a helpful message instead of silently ignoring the mod.
- Make panic messages more readable.
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Version 1.9.2
- Fix mods not loading because I'm a dumbass
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Version 1.9.1
- Fix an issue where mods with a malformed configuration file were loaded instead of discarded.
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Version 1.9.0
- Implement support for mod configuration files. This is the new and proper way to depend on other mods and load after them, so you do not have to rely on mods being loaded by alphanumerical order anymore.
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Version 1.8.0
- Address crashes happening on console when entering sleep mode and then waking up.
- Make changes to the chapter code so that chapters without a Field defined will now return to the world map after running Startup and Opening in the script. This is useful if you'd like to make a chapter that's only showing a cutscene and giving an item, for example.
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Version 1.7.2
- Having a mod with a custom lua file will no longer prevent you from getting Libération at the end of chapter 2. This does not address the lack of tutorials in Somniel when having one.
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Version 1.7.1
- No longer crashes on the splash screen or soon after on console if the logger is not connected to the console.
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Version 1.7.0
- Expand the amount of allowed Skills to 8192 (previously 1280). Nothing bad will happen if you use the Skill Limit Expansion mod, but feel free to remove it as you don't need it anymore.
- Error messages when using the new Lua commands are now more descriptive and will tell you what caused an error.
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- Donations
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No donations accepted
- File addition at runtime
- Toggleable separate mods
- Extra settings
- Gameplay tweaks (Smithy and Skill inheritance on battle preparations, ...)
- XML merging
- MSBT merging
- Localization support (we are looking for contributors!)
- New script commands
- Gamedata and MSBT reloading at runtime
- Vibrations in combat
- Phoenix Mode
- Auto-update
- ... and more!
A wiki is available to familiarize yourself with its usage and get quickly started when making mods.