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Moonling

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Moonling

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About this mod

Adds new animations for sword master crit that doesn't use the grip/Gr model.

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Sword Master Crit Grip Fix
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!! Requires Cobalt !!

Adds a new animation set and animations that are an edited version of the Sword Master Crit animation without the use of the grip/Gr model.
For weapons that that have no scabbard like an emblems weapons if you wanted to make it playable, or even your own custom weapons.
Alone this mod doesn't do anything because modders will need to opt into assigning the new animation set to weapons as to prevent clipping
for weapons that still use a grip and scabbard.

How to Use as a Modder:
In the asset table entry for your weapon make sure you null the box and grip locators,
this will prevent any other scabbard and grip model from appearing when you don't want them to.


Then make a new entry with the same conditions as your weapon, usually an IID but in this case i'm using an AID.
add the conditions "JID_ソードマスター" and "!エンゲージ中" without quotes. these are for the sword master class
and NOT Engaged, so it doesn't trigger while you're engaged.


Finally you just need to assign the new animation set "Swd1AF-Sw1_c000_N_CritGrip" to the body anim.
you don't need to assign any models here since your normal weapon entry will handle that.


If you wish to make this mod a hard requirement for your own then add "moonling.resources.SMCritGripFix" to the dependencies in your config.yaml.





Extract the Zip in your Cobalt mods folder,
found in "sd:/engage/mods/".
Check out the cobalt wiki for more info.




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