I've read somewhere that it could happen when you config. the game in SpecialK to 60 FPS. If you think it may be the textures, try to have Texture Caching enabled under Direct3d>Texture Management and have the cache size around 6000 MiB. Maybe it has something to do with that.
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I've read somewhere that it could happen when you config. the game in SpecialK to 60 FPS.
If you think it may be the textures, try to have Texture Caching enabled under Direct3d>Texture Management and have the cache size around 6000 MiB. Maybe it has something to do with that.