File information

Last updated

Original upload

Created by

Zethras

Uploaded by

Zethras

Virus scan

Safe to use

31 comments

  1. fgambler
    fgambler
    • supporter
    • 125 kudos
    The file size is crazy (600mb uncompressed) but it works, even if we install it in a game saved on the same room as the Excalibur II should spawn. The mod can be installed just to get the weapon and then uninstalled right after.

    People having difficulty to use this mod, learn to use Memoria for FFIX, as it's a requirement for almost all FFIX mods. Memoria is not just a mod manager, it enables modding.
  2. ghettowario
    ghettowario
    • premium
    • 0 kudos
    removed.
  3. Draklen2
    Draklen2
    • premium
    • 0 kudos
    Will this conflict with Alternate Fantasy?
  4. mejustchris
    mejustchris
    • member
    • 0 kudos
    This worked great, thank you author!
  5. ArtificialBadger
    ArtificialBadger
    • member
    • 0 kudos
    How can this possibly by 80 Mb. That's insane.
  6. Shinra358
    Shinra358
    • member
    • 0 kudos
    Hi, I would like to keep the time limit but i would like to request a mod that freezes the game clock on cinematics and speech bubbles outside of battle. Is that something you could do?
  7. PuschiTTV
    PuschiTTV
    • member
    • 0 kudos
    Doesnt work. :( it is in my install mods list und its marked. but the sword isnt where it has to be
  8. Buch3030
    Buch3030
    • member
    • 0 kudos
    Is there a way to manipulate the probability in the >Chocobo minigame< to get rare items?
  9. FlarusTakamiya
    FlarusTakamiya
    • member
    • 0 kudos
    Good afternoon. I have a question regarding the installation:
    I have the memoria engine mod. I installed the memoria by its patch.exe and got it working. All the nice stuff, launcher, etc.
    However, after unzipping your files into my game root folder, when I launch the launcher, the "install mods" doesn't appear.
    But the "1 magic stone mods works". Are your mod working too? even if without the "install mods" buttom? thanks for your attention.
    1. Zethras
      Zethras
      • premium
      • 21 kudos
      You probably need to edit your Memoria.ini file so that the mod shows up :D
      Open the file and look for the [Mod] section. There you will see the "Folder Names" and "Priority" lines. Go at the end of the Folder Names line and at the very end type in a comma, then leave a space, and after that you will need to paste the exact name of my mod's folder inside quotation marks. It shoul look like this, more or less:

      FolderNames = "ExcaliburIINoTimeLimit", "ChocographAtlas", "FinalFantasyIXRescored", "MoguriSoundtrack", "SupportAbilitiesOneStone", "MoguriVideo", "MogAddons", "MoguriFiles"

      Save the file then close it, and open the FF9_Launcher again. Go to the Install Mods section and my mod should be present ;) make it active and it will work. Just make it sure that Moguri Mod is set at the lowest in your mod list
    2. FlarusTakamiya
      FlarusTakamiya
      • member
      • 0 kudos
      Thanks! worked! 
    3. Barnett86
      Barnett86
      • member
      • 0 kudos
      I'm having the same issue, have eddited the file but still dont see install mods. Any ideas?
    4. Buch3030
      Buch3030
      • member
      • 0 kudos
      Do you have the Moguri mod?

      If yes, go to the "github" page, here is the link.

      https://github.com/Albeoris/Memoria/releases/tag/v2023.06.11

      Download the file "Memoria.Patcher.exe" and put it in the game directory.

      Then put the mod folder "ExcaliburIINoTimeLimit" in the game directory of the game.

      Then delete or move the file "Memoria.ini" from the game directory. It must not be in the game directory of the game.

      Then click on "Memoria.Patcher.exe" and run the patch. When it is finished, close the window.

      And check if there is a new file "Memoria.ini" in the game directory of the game.  If not, click "Memoria.Patcher.exe" again and run the patch again.

      If the "Memoria.ini" file is in the game directory, click on "FF9_Launcher.exe" and go to "Install Mods".

      Then you should find the mod "ExcaliburIINoTimeLimit" on the "Installed Mods" page. Mark it with a check mark and the mod is activated.
    5. lordgfet
      lordgfet
      • member
      • 0 kudos
      Thank you for the walkthrough, worked perfectly here!
    6. GorillaSam
      GorillaSam
      • supporter
      • 3 kudos
      ...
  10. REETA
    REETA
    • member
    • 0 kudos
    Hello!
    Thank you for creating this MOD. I am a Japanese player. There aren't many detailed articles about FF9 MODs in Japan, so I'm reaching out here for information.
    I installed the MOD you made so that it would be recognized by MEMORIA. However, it doesn't seem to be working properly. I adjusted the priority in the ini file and turned off all other MODs, aiming to launch the game in the cleanest state possible.
    Yet, even when starting from the save data before the "Lich" battle, the Excalibur II doesn't appear in its designated location after defeating Lich.
    Could you please provide a solution?
    1. Zethras
      Zethras
      • premium
      • 21 kudos
      This is odd, because what I did to create this mod is to remove one line of code in the scripting of the excalibur 2 event; namely, I removed the "12 hours or less" condition. It's working for me, but I don't know how to replicate the issue o_o