Final Fantasy IX
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lllMBlll

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lllMBlll

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11 comments

  1. immmadonai
    immmadonai
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    I've been trying to make formulas that would get stats to level close to optimal without accounting for equipment bonuses, so I can play however I want to without grinding. I've used your mod as a base and I've noticed that, at least according to game wiki, your stat formulas aren't accounting for natural stat bonus. Normally strength and magic increase their bonus by +3 per lever, regardless of items worn, and spirit increases it by +1. For example, using your formula for Magic - Min(99, MagicBase + Level * 3 / 10) - would get Steiner (base 12) 41 magic by level 99 instead of 50 he should have according to wiki. We can account for natural bonus by adding Level*3/32 to Magic and Strength, and Level/32 to Spirit.

    Magic:
    ?Min(99, MagicBase + Level * 3 / 10 + Level * 3 / 32)
    ?or
    ?Min(99, MagicBase + Level * 63 / 160)
    Strength:
    ?Min(99, StrengthBase + Level * 3 / 10 + Level * 3 / 32)
    ?or
    ?Min(99, StrengthBase + Level * 63 / 160)
    Spirit:
    ?Min(99, SpiritBase + Level * 3 / 20 + Level * 1 / 32)
    ?or
    ?Min(99, SpiritBase + Level * 29/160)

    Not casting shade, wouldn't even know where to start without your mod. Just mentioning it here in case it matters to someone.
    1. Pachux
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      you should upload that formula as a mod c:
    2. jjjexorcist8
      jjjexorcist8
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      thank you
    3. Senaattori89
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      Good catch about the formulas. Been thinking about replaying ff9 on steam (last play was ages back on good ol playstation!), but some QoL mods added. In fact for the first time ever, just yesterday I got to know that the game had a leveling up system like this!! :D it immediately made me wanna have a mod that removes that aspect of the game. I wanna just play the game now worry about having s#*! stats..  This mod came closest to it but it gives you even worse abilities that vanilla so having a better formula would truly be appreciated!
  2. Tirlititi
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    Hi lllMBlll,

    I write to you and to the other Nexus modders because I've been working on a Mod Manager for Memoria that allows to install mods directly from the launcher. I think that registering your mod in there would make it much easier to install (players will have an interface to register the mod instead of editing the Memoria.ini by hand) and more accessible. Unfortunatly, Nexus doesn't provide a permanent direct download link, so I can't register the FF9 mods that are only uploaded on Nexus. If you upload your mod somewhere else that provides direct download links (dropbox, google drive, mediafire, github...), I can register it in the utility.

    For now, only Memoria devs can manually register mods, so you'd need to tell me the download URLs and the description you'd want for your mod. You can however write your own mod's description file and place it in your mod folder, and that descriptions will be shown to the players after they download your mod. You can read more informations about that here:
    https://github.com/Albeoris/Memoria/wiki/Mod-Manager

    The version of the launcher currently available with the latest Memoria's release lacks a couple of features (mainly the image preview) but you can use this updated version of the launcher to do your own tests.

    Have a good day.
  3. CloudsOverNM
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    moguri already has the memoria configuration settings in the ff9 location. How can I install this mods stat growth settings without interfering with moguri??
    edit: apparently it didn't replace the memoria configurations settings. So I'm not sure what 3 files it did replace are :/
    1. lllMBlll
      lllMBlll
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      Memoria will attempt to import each Memoria.ini from each mod folder and update the settings on-place, you don't have to replace any files, all you have to modify is the base Memoria.ini to include this mod in the load. If you are unsure the mod works start a new game and check the status of Zidane in the first room, there you should see the new required EXP to reach Level 2. It has to show 15 EXP and your EXP table was successfully adjusted. If your Memoria.ini is located in the mod folder the adjusted stat growth will work as well. I think the game will crash if it was unable to load the Memoria.ini, it will definitely not ignore the Memoria.ini if the mod is active which you can check by inspecting the required EXP for the first level up.
  4. pseudodiego
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    Does this mod affect the armors stats bonus?
    1. lllMBlll
      lllMBlll
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      No, it will not modify equipment at all, all it does is override the formula for stat calculation of the character using Memoria.

      Initially, I was interested in your mod "No Equipment Bonus", but I didn't like the effect of losing stat bonuses of the equipment, I just wanted to get rid of the growth, so I got some hints from Tirlititi, thus figured out that I could override the formula in a child Memoria.ini.

      Also, your LessXP mod inspired me to come up with my own EXP table.
    2. pseudodiego
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      Awesome! Do you mind if I use your mod as a base for a hardcore difficulty mod?
    3. lllMBlll
      lllMBlll
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      Absolutely nothing against it. I built the mod for me primary (+ sharing it for others, because why not?) and it would be fine if someone uses it as base to build something cooler with it. There is actually not much magic behind it.

      The formulas in Memoria.ini are just stripped down (besides the magic stone formula). The most time went into the Excel formula for the EXP table (my math was never the best). It was not easy for me to find a quadratic curve that would lean on the original progression while flattening out towards level 99 and still ensuring that each level requires more EXP than the previous. I bet that I'd have been faster doing all the values by hand after all haha.

      Whatsoever, a notable mention to Albeoris and Tirlititi is all I demand when using my mod as base. Without them it wouldn't be possible this small mod even existed. Of course it would be nice for a small mention of me when using the EXP table as well.

      Don't forget to to stay updated on my mod, in case I improve it a little bit more. Since I didn't reach max level with my characters yet, I cannot ensure the formulas are balanced enough right now, so I might fix something later. (I'm still confident they are, I played the game on PSX dozens of times).