Final Fantasy VIII Remastered

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Leythalknight

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Leythalknight

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FFVIII Crystal is a gameplay mod designed to give a new way to play Final Fantasy VIII by making each playable character more distinct, strengthening and redesigning enemies, and adding new content, now ported to FFVIII Remastered for PC and Nintendo Switch.

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There is currently an issue with Demaster, the tool needed to play FFVIII Crystal, that causes crashes in D-District Prison. You can get it around it by moving ff8_demaster.dll out of the FF8 Remastered folder to disable Demaster, getting past the affected scene, and putting the dll back. You can also pack FFVIII Crystal's archives into main.zzz directly using zzzDeArchive to use the mod without Demaster. This issue has been fixed in the latest release of Demaster.

FFVIII Crystal is a gameplay mod designed to give a new way to play Final Fantasy VIII by making each playable character more distinct, strengthening and redesigning enemies, and adding new content.

Junctioning has been de-emphasized in favor of more meaningful stat gains from leveling and each character is assigned a GF with abilities tailored to them (more details on this can be found in the included info document). New enemies have been added and existing ones have been reworked with new abilities and gimmicks. New sidequests have been added and existing ones are more meaningful, sometimes rewarding items that teach abilities that can't be found anywhere else. The mod's difficulty level is intended to make fights challenging and engaging without being too harsh.

The 2013-Steam and Remastered versions are the same, with the following exceptions:

- Unlike pre-1.3 releases of Crystal, Edea remains a party member despite the GF unequipping fix not yet being in place for the Remastered version.
- Irvine's GF is Cactuar instead of Cerberus.
- Jumbo Cactuar is spawned by killing at least 5 Cactuars and winning a battle in which only a single Cactuar is present.
- The contents of certain Draw Points has been changed.
- The Draw resistance of all spells but Meteor, Ultima, and Apocalypse has been reduced to 0.
- Characters start out with more spells stocked.
- Draw, Auto-Potion, Cover, Darkside, and Return Damage use their default behaviors/properties.
- SeeD level payouts are at default values.

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