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:: REQUIREMENTS::
• Tonberry (https://forums.qhimm.com/index.php?topic=15945.0)
:: FEATURES::
• The gameplay experience. Monsters still grow on strength with your leveling up but are locked in stat growth. You'll be able to draw and mug better item on high level monsters while still getting a pretty much identical difficulty.
Triple Triad graphical appearance. All cards were reworked using and artwork of FFVIII when possible. Some are a photoshop combination of artworks, and some are using photoshoped artworks from FFIX and XIV. (try figuring out which is which q:)
• New recipes, shops, and prices. The main way you'll get magic spells is by refining items. It is still possible to draw but very hard for higher spells, at least for a long part of the game (until you get a high enough magic stat)
• Reworked magic spells. Status and elemental weakness are linked. That means you'll intuitively know what status an enemy can be put to by Scanning it or just by looking at his type. (e.g. plants fear fire which is linked to the blind status)
• Limit break changes.
• GF growth, learning trees, compatibility mechanic and summoning utility. GF should prouve much weaker early on in the game, because you start with 0 compatibility and therefore a very long summoning time. You'll need to level them up for level 1 to have access to their abilities.
• And many small yet interesting changes in scenarization, including music changes, new rewards for quest, ubiquitous Queen of Card, etc...
• Job changes instead of weapon remodel. You don't just change your weapon anymore, you change your entire costume and get a cool Job name along with it. It does not affect your combat abilities in any way and is purely cosmetic. (remember that for your SeeD exams).
:: GENERAL OTHER STUFF ::
• Feel free to give your feedback, tell me what went wrong or felt wrong.
• If you know how to help me improve the mod, please do tell.
:: RECOMMENDED MODS ::
- HorizonPack: Remastered by Mcindus, for world map. Use my files last.
:: KNOWN ISSUES ::
• Void
:: CREDITS ::
Qhimm forum for all the tools, mods and ressources modders put there.
Mcindus for his SeeDReborn v4.1 (Elemental symbols), BattlefieldPack: Remastered v1.3.1 Textures for battle fields, LunarCry: Remastered v2.2 for ennemies, bosses and Lionheart Remastered v2.0 for battle weapons
PercivalDulac for his Succession scenario
FatedCourage for his Rebirth Flame field and battle characters
Leythalknight for his Battle AI
Callisto for his Battle AI as well
Tools found on the Qhimm forum :
myst6re's Field editor - Deling (0.12.0b)
gjoerulv's Enemy editor - IFRIT (0.11C)
JeMaCheHi's Battle Structure Editor - Cactilio (v0.1)
Maki, JWP and alexfilth's kernel.bin data editor - Doomtrain (v1.0.1)
alexfilth's init.out editor - Quezacotl (v1.0.0)
alexfilth's mwepon.bin editor - JunkShop (1.0d)
Colly's kernel.bin editor - Carbuncle (0.9)
Nightshade's Translator Tool - MnGrpEditor (v1.6)
IonXi's Refine ability editor - GFRefine 1.0.0
Installation
1-You need Tonberry installed first.
2-Make a backup of FF8_EN.exe
3-Extract the content of the archive in your game folder and replace when prompted.
4-If you want to use other mods, install this one last, then replace.