Final Fantasy VIII

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Percival

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PercivalDulac

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35 comments

  1. JayH2971
    JayH2971
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    I finished ML+Succession. I like many of the changes you've made, and really thank and congratulate you for this project. I was a bit disappointed that the game didn't get harder until the end (once I faced Adel I realized that my party was much weaker than usual). You have an excellent loadout of varied abilities and character stats, and I wanted some stronger enemies to try them out on. Still, as a party-only mod, it works well and I would recommend it to anyone who likes FF8.
    1. PercivalDulac
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        Thank you so much, Jay. If you are looking for better enemies, then I highly recommend the Ragnarok mod, by Calisto. It is available at the qhimm forums. I have finally uploaded my compatibility version of Martial Law, specifically rebalanced to work well with that mod. I've been using his mod, along with both of mine, ever since it was released. Next time you want to play the game, give it a try, here!
    2. cc12138030
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      Does your update that goes with Ragnarok work with the remastered version as well?
    3. PercivalDulac
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      Sorry, I still haven't made my mods compatible with the Remaster. I still plan on doing it, but I've had to focus on other things lately.
  2. KanameChidori23
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    Do you still plan to make a version of this for the remaster or? I saw a post back in 2019 I believe where you said you were waiting on the tools to do so.
    1. PercivalDulac
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      Yes, actually. 

      You're the first person to ask me this. I have spent far more time working on making Succession compatible. But I could make a version of Martial Law for the Remaster much easier. It won't be too soon, but I'll post a version as soon as I'm able. 
    2. RogueSminja
      RogueSminja
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      Havent seen much talk about this mod on the remastered version, is this still in the works?  Both Succession and Martial Law?
  3. Enopla
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    What exactly got overwritten or is ignored with the Ragnarok compatibility option? Ragnarok changed a lot of stuff.
    1. PercivalDulac
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      Several small things about the character stats are different. But the primary overwrite from Ragnarok are the GF abilities and the stat gains from the magic. 

      Ragnarok did not alter these nearly as significantly as I have, so Martial Law actually works very well together with Ragnarok. 
  4. Cirosan
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    Would you recommend this mod for a first playthrough? I'll be using your Succession mod as well.
    1. PercivalDulac
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      Absolutely. 

      It is a a bit more difficult than the original, especially at the end of the game. But you have access to a lot more options much earlier, and it is by no means a difficult mod. 
  5. Vir
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    Has anybody had the trouble that the ATB will freeze during battle? That is, idle animations still occur. The game responds to input: they try (never succeed) to flee. But nobody's ATB fills, so there's no way out of the battle. It doesn't happen every battle. I'm just at the beginning and so far it has only occurred with Fasticalons (red fish on the beach). I'm using this and Succession on the original Steam version. I haven't been successful googling this issue (I find discussions about Wait and about other freezes), so it may be nothing to do with the mods. I never had this trouble in ~100 hours of playing before, though.
    1. PercivalDulac
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      Hey!  Thanks for pointing this out. I haven't noticed this issue, but I can do some play-testing and see if I can re-create the problem.
    2. SirBruceX
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      Specifically the ATB freezes after they cast [Recover] on a party member instead of itself.
  6. lunariani
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    I'm sure this is intended for a new game, but I've just applied it to a save file a few hours in following the SeeD inauguration ball, and I was intrigued to see Squall's level has dropped from 12 to 9. The other characters have retained their levels. Do you know why this might be? Also, the AP that was going towards certain abilities before installing Martial Law seems to have shifted to other abilities, but that's pretty much expected so no worries there.

    Overall the mod is looking very interesting so far. I was planning a run without junctioning magic to the main five stats, but I imagine that might get a bit too hard later on so I'll try this instead.
    1. PercivalDulac
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      Hey, Lunariani!

      Yes, it is possible to start using my mod mid-playthrough. But I absolutely would NEVER recommend it, for one primary reason.

      I have changed almost every GF ability in the game. If I haven't changed it to something else entirely, then I've at least changed its order on the learn list, along with the abilities that are prerequisites to learning others. I have also changed many of the starting abilities of each GF. This drastically affects the strategy behind how you must equip your GFs for at least the first half of the game. And, depending on how early or late you install my mod, you may inadvertently lock yourself out of learning certain abilities entirely.

      Take note: any changes by my mod to the starting abilities of a GF is initiated at the start of a new game, NOT whenever you acquire the GF. But which abilities are learned and how they're learned can be changed at any time during a playthrough, meaning as soon as you install or un-install the mod.

      While I'm quite sure that the game will still be playable, and possibly very enjoyable, not starting a new game will destroy much of the design and therefore the intended player experience for the mod, especially in the early game when you have fewer GFs and fewer options.

      And for Squall, I've slightly increased his total XP necessary for each level. This because he's usually required to be in the party, and therefore he quickly gains much more experience than the rest of the team. The increase makes it less likely that Squall will reach level 100 before some characters are even level 50. 
  7. ducladoncladon
    ducladoncladon
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    I enjoyed this mod so I decided to make my own. It began with minor changes and now everything is changed... Do you happen to know where to change Tutorials dialogues ? I asked on the Qhimm forum but my post is still pending.

    1. PercivalDulac
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      Editing dialogue requires the Deling software, available on the Qhimm forums. 
    2. ducladoncladon
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      Ok thank you. I look thoroughly but still can't find where tutorials are located (e.g. the one for explaning how to junction magic).
  8. Lao333
    Lao333
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    hello could you create a version for the Italian version?or can you give me some tips on how to port it?because I think the original game could have these mechanics from the start.
    1. PercivalDulac
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        Hey!  I'm afraid that I'm not fully aware of the structure of games in any foreign language. I assumed it would be the same, and you only need to drag/replace the file within the language folder, in your case, the Italian equivalent to the lang-en (language english) folder. 
        If the files themselves are different, then we have another issue entirely. 

        And, unfortunately, I don't speak any Italian. Some French and Spanish, but that's about it. Sorry. 
    2. Lao333
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      hello, I have tried several times to make it compatible with Italian including replacing it with the Italian files and retranslating most of the dialogues but I did not start T.T. are you sure you cannot directly edit the files of the other languages ???.
      Ps: with a program you can see the text of the other translations if you are interested
  9. Pulga013
    Pulga013
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    Miss Miss Miss Miss Miss.

    I fail easily half of my attacks, that's all I get with this mod.
    1. PercivalDulac
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      Upgrade your weapons. 
        I went out of my way to make the weapon stats more significant. The initial equipment for all characters is very weak. You can no longer expect to be able to beat the game while ignoring this feature.
        And keep in mind that Squall has a permanent 100% hit rate with every weapon. It's his superpower. For the other characters, you have access to Hit-J and Evade-J far earlier than in the original game. The point is to make strategic use of a wider variety of options.
  10. mightyste777
    mightyste777
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    Great work! Thank you very much.
  11. ocralossir
    ocralossir
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    @PercivalDulac hi, thanks for this mod, do you also have a program that allow to modify the type of permanent statuses ? i don't like the difficulties mods and i would like to apply a mod that allow me to chose the positive statuses to apply :D
    1. PercivalDulac
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      I don't think this would be possible, without modifying the original difficulty mod you were considering.