Final Fantasy VII Remake Intergrade - PCGamingWiki PCGW - bugs, fixes, crashes, mods, guides and improvements for every PC game Heavy FPS drops • Link[edit] The game can drop fps from 120 to below 30 fps when texture settings are set to high on a GPU with 8GB of VRAM or less. This may be caused by poor VRAM management, as the issue is resolved by altering between low and high settings. This appears to force a VRAM-flush.There is no word from the developers about the issue at the time of this edit.Bad frame-pacing and data-stream-issues • Link[edit] When using the in game fps limiter the game can present bad frame-pacing. It also presents data-stream-issues that can be easily reproduced.[3]There is no word from the developers about the issue at the time of this edit.
The frame-pacing issue can be greatly alleviated by using any VRR technology (such as HDMI VRR, G-Sync, or Freesync). This won't help with data-stream-issues however
Disable Nvidia Ansel Overlay, shadowplay, OBS, all overlays until full driver support for depth buffer.
* Nvidia Control Panel under your game profile Final Fantasy VII Remake.exe set Power Management to Max, FPS limiter Allow LOD Bias Texture Filter Ansiotropic / Trilinear Filter Optimization set @ High Performance can improve stability at the cost of visuals. *
For higher resolutions 1620p, 1800p, 4k, Textures & post processing settings Texture Pool size/ streaming pool size should be lowered with less then 10gb VRAM For low end GPUs Example 6GB vram higher then 1440 r.Streaming.PoolSize= -1 r.Streaming.HLODStrategy=1 : 0 is default will use less vram for streaming roughly 1 gb r.ReflectionCaptureResolution = 256
set to default = 0 r.MipMapLODBias=-1 r.SkeletalMeshLODBias=-1 r.LandscapeLODBias=-1
High end GPU 8GB vram + Max 1800 - 4k r.Streaming.HLODStrategy=1 ;This controls the loading strategy for hierarchical LOD textures : 0 : Allow streaming of all mips 1 : Only stream the last mip. The other mips are always loaded. 2 : Don't stream any mips. All mips are always loaded.
r.Streaming.FullyLoadUsedTextures=0 ;This will stream all used textures to their max available resolution and keep them in memory for as long as the application is opened. This should be used as an alternative to disabling texture streaming completely, which would load textures that are never used and ultimately, requiring more memory usage.
r.Streaming.PoolSize=0 ;*CAUTION* 6GB vram < 2500, The pool size in MB available for textures in the engine. This pool contains UI textures, NeverStream textures, cubemaps and streaming textures. On some platforms, this pool can also hold non texture resouces like GPU particle buffers and vertex buffers. When set to 0, the pool size will be unlimited. Default 4000.
r.Streaming.MaxTempMemoryAllowed=256 ;The amount of temporary memory in MB allowed for updating the textures. This should be big enough to avoid starving the texture streamer while being small enough to prevent wasting (unused) memory. Default 300 " *
INSTRUCTIONS Copy and Paste to \My Games\FINAL FANTASY VII REMAKE\Saved\Config\WindowsNoEditor\Engine.ini Tonemapper Gamma and Color Mid tone should be adjusted to your preference Shadows, reflections, SSR, SSS, ambient occulsion, Emitter particles, Details, Bloom, MipMapLODBias will be they most taxing * Lower Values Accordingly Adjust Accordingly for your hardware available resources & Resolution.
Having a problem with HDR it seems. Not sure if its the color settings in this mod but everything seems greyed out as if I'm trying to play dx11 and running HDR. Removing the xinput file from FFVII Hook seems to fix it but, preferably, I want to be in Dx12.
Try enabling HDR in windows before u launch, or switching window screen modes. DesiredScreenWidth=3840 bUseDesiredScreenHeight=True DesiredScreenHeight=2160 FullscreenMode=1
Removing the script hook will just disable the engine config, I've hade issues with HDR as well especially recording just try: bUseHDRDisplayOutput=true HDRDisplayOutputNits=2000 r.AllowHDR=1 r.HDR.EnableHDROutput=1 r.MobileHDR=1 r.Tonemapper.EmulateHDR=1 ;Not sure about this u can try deleting 1 Reset Mod - Save by Running the game without the Engine config and Hook dll u can just remove your entire save folder run the game then exit, delete the new save and replace old save folder. 2 toggle enable HDR in windows first then in game and switch your resolution, somehow it re enables HDR.
Also in nvidia control pannel ru using RGB full or YCbCR 444 and did load your monitors color profile into windows?
this is insanely helpful, the black levels in this game were driving me insane. Thank you!
Well that stopped working but I found the most bizarre fix if anyone wants to get HDR running properly. Turn HDR in game, then in another window open up a youtube video, right click on it twice, select picture in picture and have it run ontop of FF7 (you can resize it and put it in the corner, just make sure at least part of the video is covering the game). After hours of research this is the only fix that actually works... wtf
Just wanted to come by and say, I was playing up until Chapter 8 in 1440 res and were getting around 50+ fps. I went for that res because 4K gives me under 40 fps. Then I tried using this mod and was so amazed I can now go for 4K while having 55+ fps while also looking better.
Kudos! Goes to show how certain optimizations make games run better.
Hi, does the "Cinematic UE4 Quality" preset offer better graphics than "Epic Cinematic Quality"? Because after a fast look, the first seems to have better values than the later.
Hi, thanks for this config preset. I'm using "Epic Cinematic Quality" and I notice a lot of shimmering, especially on Tifa's shirt. Playing on 1440p with an RX6800. Any tips for changes? I don't know much about UE4 and there are quite a lot of settings.
That's what i don't get about modders, they're intelligent enough to modify a game but are incapable of actually showing you how to install their mods most of the time. As for if it's working or not i don't know, it just crashes my game at at startup but i don't how to install it properly because his instructions are beyond vague.
I recently got the game due to the steam sale and wanted to look into mods on how I can improve the image quality. The documentation is really not for the average person so I'm taking a pass on this.
256 comments
Final Fantasy VII Remake Intergrade - PCGamingWiki PCGW - bugs, fixes, crashes, mods, guides and improvements for every PC game
Heavy FPS drops • Link[edit]
The game can drop fps from 120 to below 30 fps when texture settings are set to high on a GPU with 8GB of VRAM or less. This may be caused by poor VRAM management, as the issue is resolved by altering between low and high settings. This appears to force a VRAM-flush.There is no word from the developers about the issue at the time of this edit.Bad frame-pacing and data-stream-issues • Link[edit]
When using the in game fps limiter the game can present bad frame-pacing. It also presents data-stream-issues that can be easily reproduced.[3]There is no word from the developers about the issue at the time of this edit.
The frame-pacing issue can be greatly alleviated by using any VRR technology (such as HDMI VRR, G-Sync, or Freesync). This won't help with data-stream-issues however
Disable Nvidia Ansel Overlay, shadowplay, OBS, all overlays until full driver support for depth buffer.
*
Nvidia Control Panel under your game profile Final Fantasy VII Remake.exe set Power Management to Max, FPS limiter Allow LOD Bias
Texture Filter Ansiotropic / Trilinear Filter Optimization set @ High Performance can improve stability at the cost of visuals.
*
For higher resolutions 1620p, 1800p, 4k, Textures & post processing settings Texture Pool size/ streaming pool size should be lowered with less then 10gb VRAM
For low end GPUs
Example 6GB vram higher then 1440
r.Streaming.PoolSize= -1
r.Streaming.HLODStrategy=1 : 0 is default will use less vram for streaming roughly 1 gb
r.ReflectionCaptureResolution = 256
values 2, 4, 6
r.MSAA.CompositingSampleCount = 4
r.MSAACount = 4
set to default = 0
r.MipMapLODBias=-1
r.SkeletalMeshLODBias=-1
r.LandscapeLODBias=-1
High end GPU
8GB vram + Max 1800 - 4k
r.Streaming.HLODStrategy=1 ;This controls the loading strategy for hierarchical LOD textures : 0 : Allow streaming of all mips 1 : Only stream the last mip. The other mips are always loaded. 2 : Don't stream any mips. All mips are always loaded.
r.Streaming.FullyLoadUsedTextures=0 ;This will stream all used textures to their max available resolution and keep them in memory for as long as the application is opened. This should be used as an alternative to disabling texture streaming completely, which would load textures that are never used and ultimately, requiring more memory usage.
r.Streaming.PoolSize=0 ;*CAUTION* 6GB vram < 2500, The pool size in MB available for textures in the engine. This pool contains UI textures, NeverStream textures, cubemaps and streaming textures. On some platforms, this pool can also hold non texture resouces like GPU particle buffers and vertex buffers. When set to 0, the pool size will be unlimited. Default 4000.
r.Streaming.MaxTempMemoryAllowed=256 ;The amount of temporary memory in MB allowed for updating the textures. This should be big enough to avoid starving the texture streamer while being small enough to prevent wasting (unused) memory. Default 300
"
*
INSTRUCTIONS
Copy and Paste to \My Games\FINAL FANTASY VII REMAKE\Saved\Config\WindowsNoEditor\Engine.ini
Tonemapper Gamma and Color Mid tone should be adjusted to your preference
Shadows, reflections, SSR, SSS, ambient occulsion, Emitter particles, Details, Bloom, MipMapLODBias will be they most taxing * Lower Values Accordingly
Adjust Accordingly for your hardware available resources & Resolution.
DesiredScreenWidth=3840
bUseDesiredScreenHeight=True
DesiredScreenHeight=2160
FullscreenMode=1
Removing the script hook will just disable the engine config, I've hade issues with HDR as well especially recording just try:
bUseHDRDisplayOutput=true
HDRDisplayOutputNits=2000
r.AllowHDR=1
r.HDR.EnableHDROutput=1
r.MobileHDR=1
r.Tonemapper.EmulateHDR=1 ;Not sure about this u can try deleting
1 Reset Mod - Save by Running the game without the Engine config and Hook dll u can just remove your entire save folder run the game then exit, delete the new save and replace old save folder.
2 toggle enable HDR in windows first then in game and switch your resolution, somehow it re enables HDR.
Also in nvidia control pannel ru using RGB full or YCbCR 444 and did load your monitors color profile into windows?
Well that stopped working but I found the most bizarre fix if anyone wants to get HDR running properly. Turn HDR in game, then in another window open up a youtube video, right click on it twice, select picture in picture and have it run ontop of FF7 (you can resize it and put it in the corner, just make sure at least part of the video is covering the game). After hours of research this is the only fix that actually works... wtf
Kudos! Goes to show how certain optimizations make games run better.
Changing the value of "r.MipMapLodBias=-2" to "0" fixed the issue for me.
[/Script/Engine.RendererSettings]
When FF7Hook !:
[SystemSettings]
Impressive btw ;)
OKay, so it's older way to use settings, Hook uses new way.
I have a rtx 4080 with 16gb vram and ryzen 7 5800x3D and Playing at 4K.
i copied and pasted over the”cinematic” engine ini but am still getting bad stutters?
any help would be appreciated :)