Final Fantasy VII Remake
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suckerold

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suckerold

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15 comments

  1. learniiburn
    learniiburn
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    Hell yeah these are the kinds of mods I look forward to the most! Great work here!
  2. mattcat
    mattcat
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    This mod edits the ResidentParameter file from the FF7R's vanilla PAK files. Unfortunately, I wasn't able to find what values it changes from the base vanilla to see specifically how it works.

    The reason I mention this is that I would like to incorporate its changes into other mods that change the same file for a compatibility patch. Nevertheless, because I couldn't find how it changes ResidentParameter, I don't know how to fix it. 

    Does someone here know which values this mod changes?
  3. incarne1
    incarne1
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    You are a god send, please make this work in the next game as well! <3
  4. jinjishu
    jinjishu
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    Does this work with the Aggressive Companions mod?
    1. SH65
      SH65
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      Tried it and it looks like it works.
    2. suckerold
      suckerold
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      • 5 kudos
      It does. Very good mod btw, recommend for everyone.
  5. Gleem
    Gleem
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    Frustratingly, the game seems to ignore aggro during certain encounters that override it with AI scripts (like Rude in his solo fight will literally only ever target the player, ever, same with the House fight).
    1. osa519
      osa519
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      Yea, you're right. Summons in VR could ignore it altogether as I was just controlling their aggro by switching back and forth. Honestly in-immersive as fk. *sigh* thank god for mods. can't imagine buying this on Playstation. SO happy I waited.
    2. suckerold
      suckerold
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      Summons in VR ignore aggro and always target the player, no matter the values, seems it's just hardcoded that way. As for Hellhouse I remember spamming magic with Aerith while Cloud tanked no problem, maybe you had bad RNG. Rude, honestly don't know, that fight is over very fast for me to notice. Reno+Rude definitely works.

      PS I play with aggressive companions mod so AI does damage to keep up with the aggro. If you play vanilla AI barely attacks so it doesn't generete enough aggro to keep the enemy on itself.
  6. jebediah2
    jebediah2
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    Players need to know about this!
  7. PostAnon
    PostAnon
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    Hats off to you sir. I was never expecting such an amazing mod to be published, but yeah this mod is such a breath of fresh air and it allows me to play the game as Aerith and Barret from long range now without always being targeted for simply controlling them.
  8. learn2burn
    learn2burn
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    Absolutely brilliant mod! Changes the entire dynamic of the battle system in a very good way. Well done man!
  9. LoyalLedger
    LoyalLedger
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    Oh thank god. This is one of my biggest problems with the game and makes Aerith nearly unplayable for me. Thanks a lot for making this, top tier mod.
  10. heyjey
    heyjey
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    This is actually an amazing mod and great idea!   havent tried it yet tbh, but  i always found the aggro to be quite unfair sometimes especially when playing on tougher difficulty and/ or  tougher AI mods.

    All 3 battle characters getting equal aggro sounds great and balanced instead of the controller character mostly.
    thanks!
    1. suckerold
      suckerold
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      Game's designed to aggro the character under player control. By default you have 50% more aggro than AI controlled chars, also AI controlled chars lose aggro 4 times faster than you, that's why mobs switch to your character almost instantly after you switch. It's annoying AF, considering more than half attacks in this game topple/interrupt/stun the player.