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Chris Rubino

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crubino

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16 comments

  1. crubino
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    Beside subjective of personal taste, I knew that so many type and models of Monitors/TVs out there. LCD/LED/OLED/QLED ; IPS/TN/VA... etc.
    And they have their own characteristic (from neutral colors to vibrant colors, high to low gamma/black levels/white point, etc).

    Therefore I made a simple adjustment UI for this mod.
    You can adjust Dark Level, Light Intensity, Color Saturation, etc.by press END keyboard button to show-up Reshade UI.
    Just adjust the value to matching with your current screen (Monitor/TV) or fit with your taste/liking.

    The default was neutral (all values are zero). This an example from my friend's daily settings:
    - Dark Level = -0.075
    - Light Intensity = +0.079
    - Color Saturation = +0.259

    For me, with slightly different monitor behavior; I only using this for daily usage:
    Dark Level -0.039
    Light Intensity +0.069
    Color Saturation = 0.000

    So, yours may slightly different values than mine. Suit yourself liking and your monitor profile!

    Also, the 3D Stereoscopic mode optimized for LG 3D Cinema Screen (e.g LG OLED 65E6P, passive 3D screen; top-bottom), for other 3D screen (e.g
    Sony and Samsung) or VR (e.g Guy Godin's Virtual Desktop with Oculus Rift/Rift S/Quest/Quest 2 ~ Theater mode) you may change 3D stereo format mode from top-bottom to side by side (SBS) to get better 3D Depth perception from this  UI.

    Cheers,
    Chris

    Tips and tricks:
    - Developer seems silently lowering native rendering resolution (somewhere 75% from 100% of your native res.) and then up-scaling it (something likes FSR or NIS). The result the image looks slightly blurry and grainy (no, that's not film grain!). The easy way to solve this just set your screen resolution 1 step higher (or 2 steps higher if you have a beefy GPU) than your native resolution.
    Example: if your native screen res. is 1080p then set it to 1440p; if your native screen res. is 1440p then set it to 1530p.... and so on.

    User with 4K resolution must use advanced way by using this FFVIIHook mod and put this cvar syntax in your Engine.ini file:
    [SystemSettings]
    r.ScreenPercentage=125 (or higher ~ 150)

    I've found the result much better than if we're just disabled the dynamic resolution.
  2. helloaajo
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    Quick question - I did the DXVK method and Stutter Free Seamless engine.ini and dxd11 edits but I can't get reshade to work - how can I fix this?
  3. helloaajo
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    Really enjoy this one - more enhanced natural/realistic visuals and not just contrast/saturation levels to the max, thanks!
  4. Eicca
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    I don't get the 'more realistic' part.
    1. crubino
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      Thank you for your nice feedback, mate.
      did you already try it? or just sent a negative comment to cheer-up your lonely Christmas? ;)
  5. ruudygh
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    I dont understand all these reshade mod..

    Why not just adjust the lighting/color all you like in the nvidia control panel? (or amd equavalent)
    1. crubino
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      Adjust lighting/colors via NVCP or AMD control panel? If you mean something likes NVIDIA's "Desktop Color Settings" (Digital Vibrant, Brightness, Contrast, Hue, etc); then it very limited and it also apply to global. You don't want to see a "Bloom effect" also applied to your Windows Desktop or Office apps, right? :)
      Also, it very limited to 2D post-processing only, you cannot adjust some effects that need 3D depth-buffer (e.g Volumetric light/fogs, MXAO, RTGI, DOF, Depth-based sharpening, etc.). The example case: this mod included 3D stereoscopic mode that based on Reshade framework that impossible to works without access to depth-buffers.

      If you mean about something likes NVIDIA Free-style filters (AMD don't have equivalent for it); it also very limited since NVIDIA Freestyle only supported some limited numbers of Reshade standard shaders that NVIDIA already curated. You cannot use your own custom shader files.

      I hope you understand now :)

      Cheers,
      Chris
  6. AkaneTakibana
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    Everything's look too blue, even the white text
    1. crubino
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      That's weird. Did you calibrate your monitor/screen?

      or you may try these settings:
      - Dark Level = -0.075 (or slightly lower)
      - Light Intensity = +0.079
      - Color Saturation = -0.150

      And yes, with my mod ON the scene might become slightly bluish (especially on "Haunted chapter" scene, right?), since with this mod I was try to reduce "greenish" and "yellowish" tint on light.

      UPDATE:
      Ok, mate. I made an option patch for you. Just extract this file into \simple-realistic\Shaders\ folder; and overwrite my original FFVIIR.fx shader file.
      Then reload all shaders. With this patch the bluish light tint will reduce, but the yellowish and the greenish (cyan) light tint would slightly comeback and noticeable :)
    2. AkaneTakibana
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      I've tried the new one but now is too greenish, then I've tried again the previous one with different settings and now it look pretty good, the bluish tint disappeared and it look more realistic. great job
    3. crubino
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      that's great, mate!
  7. gamertuwir
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    Perfect!
    Thanks for remove that nagging "Greenish tint" on light.
    1. crubino
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      You are welcome, Brother! ;)
  8. mlt233
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    Hi, there is a Cinema3D option in the menu, what exactly is that for?
    1. crubino
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      That is for some friends with 3D Stereoscopic screen (3DTV or 3D Monitor)
  9. Kezn715
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    Look great !
    Will try it out very soon 
    1. crubino
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      Thank you mate!
      I hope you'll like it.