It is compatible with Magnify Magic and Increase Materia Effects and in theory it should also be compatible with equipment re-balance, but with this mod I can't be sure because it is not mine and I don't know what it modifies.
The original value of MP Recovery Up III is 50% if you multiply it by x2 the result is 100%, which in practice transforms some weapons into unlimited mana recovery.
Thank you for your reply! But my netizens and I think the correct effect should be: the original setting of the game is to restore 1 mana every 20 seconds. If the efficiency is increased by 100%, it should restore 1 mana every 10 seconds. If it leads to unlimited mana, it should be a bug. Have you considered any ways to repair it or avoid it? For example, similar https://www.nexusmods.com/finalfantasy7remake/mods/256 In this way, only the basic attribute bonus is changed
Ok, I was investigating what is the problem and it seems that the MP regen in battle is 1MP per 20 seconds, so the skills MP Regeneration 10% Boost reduces it to 18 seconds and MP Regeneration 50% Boost reduces it to 10 seconds. So I have modified those entries to MP Regeneration 50% Boost reduces it to 10 seconds and MP Regeneration 75% Boost reduces it to 5 seconds.
Thank you for your timely adjustment, but I have to disturb you again. We still think that increasing to 100% should be 10 seconds. If it is 5 seconds, it has increased to 300%. You can actually double it, but the exact value should be 10 seconds. Recommended for your reference, this is a perfect mod, in addition to this :P
Thank you, I will not perform any more multiplication, because a list of statistics of about 300 individual cells has to be modified, something that takes more than a day.
hi, felt like this mod doesn't work for me, not getting any extra SP when level up. is there anything else i need to do after pasting the mod to ~mod folder?
This MOD is compatible with all my MODS, whenever there is an incompatibility I put it at the end of the description. When it comes to Magnify Effect in Magic Materia v2 or Increase Materia Effects everyone has their tastes, but if you prefer to use Increase Materia Effects you can combine it with Magic Spells Hit All Targets and have both advantages.
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so the other characters still normal.
So I have modified those entries to MP Regeneration 50% Boost reduces it to 10 seconds and MP Regeneration 75% Boost reduces it to 5 seconds.
thx
I'm sorry for my bad english
Instant Cast all Magic
8 Slots MAX For All Equipment v2
Magnify Effect in Magic Materia v2
I used this so it should be fine? :)
I'm debating which mod is better
Magnify Effect in Magic Materia v2
or
Increase Materia Effects
Since both can't be used together. What do you think?
Gonna do a Hard Mod playthrough with Enemies and Foes - SOLDIER Edition Deepground Edition!
When it comes to Magnify Effect in Magic Materia v2 or Increase Materia Effects everyone has their tastes, but if you prefer to use Increase Materia Effects you can combine it with Magic Spells Hit All Targets and have both advantages.
This is the list I play with
I didn't see any compatibility issues, but just wanted to make sure :)