Replaces the Buster Sword with a Crisis Core version with it also being flipped to match Zack (2 options, either the more mainline look "https://finalfantasy.fandom.com/wiki/Buster_Sword?file=LRFFXIII_Buster_Sword.png" or the in-game look from the original game "https://finalfantasy.fandom.com/wiki/Buster_Sword?file=Buster_Sword_-_Crisis_Core.png"
Required to force LOD bias through console "r.SkeletalMeshLodBias -16"
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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File credits
Model and most textures by Boris_Lebedev on Sketchfab (https://sketchfab.com/3d-models/buster-sword-5c99b7fccca64f18a340b58237a5dfc5)
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Changelogs
Version V1.0
May change once I figure out how to add multiple materia colors or if any other issues arise
First, off huge thanks to the whole OpenFF7R discord server and more specifically to Narknon, TerryXXX, JujuB, Matyalatte, and Guilty for all their help, and without whom I would have never been able to do this
Now, as for the mod itself, it requires 3DMigoto BASE MOD and FFVIIHook - INI and dev console unlocker. Click the links below and follow the instructions within them to correctly download the files
3DMigoto BASE MOD - https://www.nexusmods.com/finalfantasy7remake/mods/100 FFVIIHook - INI and dev console unlocker - https://www.nexusmods.com/finalfantasy7remake/mods/74
Add "r.SkeletalMeshLODBias=-16" to the Engine.ini file at C:\Users\(Your user name)\Documents\My Games\FINAL FANTASY VII REMAKE\Saved\Config\WindowsNoEditor after installing the FFVIIHook mod
Launch the game in DX11 or navigate to wherever your game is kept and follow this path ...\Final Fantasy VII Remake Intergrade\Engine\Binaries\ThirdParty\EOS, there you will find the epic_emu.ini file, open it and add "-dx11" next to AppName=FFVIIRemakeIntergrade to launch the game in DirectX 11 as is required
Extract the chosen mod folder to ...\Final Fantasy VII Remake Intergrade\End\Binaries\Win64\Mods after installing the 3DMigoto mod
Finally, launch the game and the mod should work as intended