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Gantz79

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Gantz79

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21 comments

  1. Kick0
    Kick0
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    works just find thx
  2. syrops
    syrops
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    • 10 kudos
    this seems to be incompatible with Item 6) & 7) here, the ones that effect Items & Equipment
    https://www.nexusmods.com/finalfantasy7remake/mods/586
    1. Gantz79
      Gantz79
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      Anything is possible, I don't know what files other mods modify, so the last mod to load is the one that dominates the rest within the game.
    2. lustanwijaya
      lustanwijaya
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      any possibility you can make this happen? thanks
    3. Gantz79
      Gantz79
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      It is not possible without creating a new mod that adds all the content of both and I no longer have the game. 
    4. kidoshuuya
      kidoshuuya
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      Yeah i figured that as well.it happened to me, even for ITEM only, Either have that mod or this one which is quite sad tbh. hopefully there is a way to make them work together
  3. Cyrusx9
    Cyrusx9
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    Hi is there a special way to activate them? I've tried all the Magic all mods of yours with the modmanager and by manually throwing them in the paks folder. I have also removed all the other mods to avoid a possible conflicts but none of them seem work. Attack magic is always against one enemy just like support is always for one ally. The stagger rate is also unchanged.  Am i doing something wrong here?
    1. Gantz79
      Gantz79
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      You do not have to do anything special, just what is indicated in the instructions:
      Extract the .PAK into the ~mods folder.
      If the ~mods folder does not exist, create it and it will work.
      FINAL FANTASY VII REMAKE INTERGRADE\End\Content\Paks\~mods\
      Do not forget to write the tilde ~
    2. Cyrusx9
      Cyrusx9
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      It works now thank you. I was confused cuz all of my other mods work without the mods folder.
  4. Dovahburr
    Dovahburr
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    I know it's been over a year since this mod was made, but I've got to ask. Is there any chance you could create a combined version of this and magic spells hit all targets to get around the compatibility issue? Assuming of course the parameters they modify don't overlap to the point it would be impossible.
    1. Gantz79
      Gantz79
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    2. Dovahburr
      Dovahburr
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      Nice. Much appreciated.

      Out of curiosity, could you tell me what tools you use to make/adjust these mods? I've been thinking about trying to whip up some difficulty enhancing mods for myself, but I'm afraid I don't quite know where to start.
    3. Gantz79
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  5. ryu600rr
    ryu600rr
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    x2 is too much, even a 25 or 30% increase would be nice sweet spot
  6. skeleton323
    skeleton323
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    hello , did it worked with magic spells hit all targets v2 ? 
    1. Gantz79
      Gantz79
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      Not compatible with Magic Spells Hit All Targets
    2. skeleton323
      skeleton323
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      alright Thank you :)
    3. xxss5songokuxx
      xxss5songokuxx
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      it's not compatible with magic spells hit all targets
  7. XenoVars
    XenoVars
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    So does this make stagger easier to do on enemies?

    Can you make a Stagger where the duration is a bit increase? Similar to your Summon Easy and Unlimited more Time to Choose

    Options like X1/X2/X3 etc.

    Good job!
    1. Gantz79
      Gantz79
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      I was about to give up because I couldn't find the duration of the BP (Breakable Parameter) when in the last file zzzaaaasssss I found the BT (Burst Time) parameter, so here you have what I requested, I had to modify all the enemies in the game one by one.

      Stagger Time Duration x2
    2. XenoVars
      XenoVars
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      Amazing work mate :)

      THANK YOU!