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4 comments

  1. AtZisa
    AtZisa
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    This is a great remix and I installed it, but I think I've realized why Square arranged it so chopped up and disjointed.

    The title of "On That Day, 5 Years Ago" is directly referencing the Nibelheim Incident. It's often used in the original game when Cloud or Tifa are remembering the incident. However, at this point in the story, Cloud's memory of that day is fake. He was there, and can remember parts of it, but he still believes he is Zack.

    That's why I think most renditions of this song going forward are going to be off, because Cloud is remembering that day wrong. We'll get the true rendition of this song once Cloud remembers his past completely in what will likely be the last game.
  2. MrBonk
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    Really love the mixing/sample choices used here. It feels very natural and you made sure to make good use of dynamics so it sounds more realistic, but true to the original.
    Thanks a ton, I just don't understand some of the choices the sound director told the arrangers to make for this. I don't understand what was so hard about not changing things for the sake of changing it up.
    The Pixel Remaster releases recently understood how to arrange and touch up the original soundtracks with modern live instruments and not change things just for the sake of it.

    Are you opposed to releasing a FLAC of this recording? :)
    1. Altezeinid2
      Altezeinid2
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      I don't think you quite got what they did for this mod... it's actually the song from the game, just cut around because the second part of the song is more similar to the original one (while the beginning that was cut relies more on strings). So you're complaining about the song director, while also praising what the sound director did (aka the composer for this song, Mitsuto Suzuki)
    2. MrBonk
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      Well the same basically stands then, because this is how the arrangement should've been. They did the same thing to other songs, rearrange sections of music that they shouldn't have. And when you put it back how it's supposed to be then it works as it should have.
      I don't mind changing the music in later loops after you've established what the original sound is supposed to be. Many arrangements in this soundtrack do the opposite, they screw with the music in the early sections when it's key to establish the connection to the original piece and don't do anything resembling the original structure until later loops in the song. Or if ever at all. It's maddening when it's meant to be played in game in an established manner from the original. As an arrangement piece to be listened to on it's own I don't have an issue. But in game this is a different story.  And the fact that this and several other key songs from the original are misplaced or completely replaced supports that.