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Gantz79

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Gantz79

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20 comments

  1. pnkpp
    pnkpp
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    Would love this on Rebirth, I'm waiting Cloud~
    1. Gantz79
      Gantz79
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      I don't know if it will be possible to make this mod
    2. deleted21038164
      deleted21038164
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      Yea this on Rebirth would be awesome, i rly do not enjoy having to wait this long in ff 7 remake for enemies to spawn instant is fine, if a game makes me wait to engage in action it sucks for me and this mod solved it :>, hopefully our awesome modder can figure it to work for rebirth xD! Wishfull thinking xD!
    3. Gantz79
      Gantz79
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      READY
  2. LeonhartX8
    LeonhartX8
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    Hello and greetings, thanks for the great mod.

    To get this right: This is ONLY to save time right?
    With this mod nothing will respawn what won´t respawn in the original-game (just faster)?
    1. Gantz79
      Gantz79
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      YES
  3. lalala223
    lalala223
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    Hi, 

    This mod is just what I'm looking for. I'm on chapter 3 and trying to respawn the bugs at the start. What do you mean by leaving zone? I walked around the slums and went back but they didn't respawn. 

    Thank you for the mod!
    1. Gantz79
      Gantz79
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      These types of enemies are unique and do not reappear only in dungeons and sections.
  4. Jdogg0130
    Jdogg0130
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    can't tell if its working im on chapter 2 and the shinra troops in the streets don't respawn 
    1. Gantz79
      Gantz79
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      These types of enemies are unique and do not reappear only in dungeons and sections.
  5. ptonino
    ptonino
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    Love this mod cause there is no outdoor places to grind.  Is there a way to make the respawns occur after 20 seconds without leaving the area you kill them?  

    Cheers
    1. Gantz79
      Gantz79
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      It is not possible with my knowledge, the way the file was created for the game does not allow me to do it.
    2. ptonino
      ptonino
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      • 5 kudos
      Thanks for the reply all good!
  6. zalteredbeastz
    zalteredbeastz
    • supporter
    • 219 kudos
    Hi, do you know if it's possible to make the defeated enemies stay longer on the ground ? (they disappear too quick in the vanilla game)
    1. Gantz79
      Gantz79
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      I am not sure, I never found a parameter for that but I was not looking for it either so maybe it can be modified.
    2. zalteredbeastz
      zalteredbeastz
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      • 219 kudos
      I see, thanks for your reply.
  7. XenoVars
    XenoVars
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    It doesn't conflict with any of the mods so far?

    Is it possible if you could make a increase in enemies on screen or is it not possible?

    Great job! Will test this one out!!!
    1. Gantz79
      Gantz79
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      No entra en conflicto con ninguno de mis MOD

      I suppose that if the internal .uexp files were not encrypted by modifying some of them, you could add the number and type of enemies you wanted, but with a lot of work to insert dozens of data such as attacks, respawn positions, level, rewards, etc. ....
    2. juanmita77
      juanmita77
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      Grande Gantz!! Te la estas sacando con tantos mods y encima útiles! Oye respecto al tema del stuttering y demás en este juego.. ¿Qué mod te ha funcionado mejor para arreglarlo?  Yo uso este y bastante bien pero era por ver si conocias algo al respecto. 
      Stutter-Free Seamless Gameplay at Final Fantasy VII Remake Nexus - Mods and community (nexusmods.com)
    3. Gantz79
      Gantz79
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      yo solo uso DX11 con DXVK async, FFVIIHook y Reshade.

      FFVIIHook 

      [SystemSettings]
      r.DynamicRes.OperationMode=0 
      r.DynamicRes.MinScreenPercentage=100 
      r.DynamicRes.MaxScreenPercentage=100
      r.SceneColorFringeQuality=0
      r.ScreenPercentage=100
      r.RefractionQuality=3
      r.LightFunctionQuality=3
      r.LensFlareQuality=3
      t.maxfps=60
      r.PostProcessAAQuality=6
      r.TemporalAASamples=2
      r.TemporalAACurrentFrameWeight=0.45
      r.MaxAnisotropy=16
      r.ScreenPercentage=100
      r.LightMaxDrawDistanceScale=2.5
      r.StaticMeshLODDistanceScale=0
      r.SkeletalMeshLODBias=-1
      r.ViewDistanceScale=5
      foliage.DensityScale=7
      grass.DensityScale=2
      foliage.LODDistanceScale=15
      r.LandscapeLODBias=-1
      r.GBufferFormat=5
      a.URO.Enable=0
      r.Streaming.HLODStrategy=1
      r.Streaming.FramesForFullUpdate=5
      r.SSS.Quality=1
      r.SSS.HalfRes=0
      r.MipMapLODBias=-1
      r.TonemapperFilm=0
      r.TonemapperSharpening=0
      r.Tonemapper.GrainQuantization=0
      r.Tonemapper.Sharpen=0
      r.EyeAdaptation.Focus=0.000000
      r.EyeAdaptation.MethodOveride=0
      r.EyeAdaptationQuality=0

      #r.DefaultFeature.MotionBlur=0
      #r.FastBlurThreshold=0.000000
      #r.MeshParticle.MinDetailModeForMotionBlur=0
      #r.MotionBlur.Amount=0
      #r.MotionBlur.Max=0
      #r.MotionBlur.Scale=0.000000
      #r.MotionBlurIntensityOverride=0.000000
      #r.MotionBlurLimitationOverride=0.000000
      #r.MotionBlurQuality=0
      #r.MotionBlurRestrainOverride=0.000000

      #r.DepthOfField.FarBlur=0
      #r.DepthOfFieldQuality=0
      #r.FastVRam.BokehDOF=0
      #r.FastVRam.CircleDOF=0
      #r.FastVRam.DOFSetup=0
      #r.DOF.Kernel.MaxBackgroundRadius=0.0000
      #r.DOF.Kernel.MaxForegroundRadius=0.0000
      #r.FastVRam.DOFPostfilter=0
      #r.FastVRam.DOFReduce=0
      #r.FastVRam.DOFSetup=0

      Si no quires ni DOF ni BLUR eliminas los # y listo.