would it be possilbe to make a version of this mod where ONLY the first scoption boss doesnt get a hp boost at all. i am in the same boat as BlackLotus0222. it is literally impossible to beat the crap out of this robot on a fresh complete new playthrough. using up all ressources. always limit in the stagger. i am near finish but he always heals away all damage i make on him. i really like this mod but i personally install mods to use them from begin to finish not to install them mid playthrough. would be really great if it could be done. (i did use the x3 mod but that was even harder so i did step down to the x2 version but still coudnt do it x2 version i would prefer)
or/and maybe a version where health is not x2 or more just 1.25 or 1.5 maybe?
The file has about 594 entries to modify by multiplying one by one, that's why I only made an HP MOD and decided that x5 was a round figure for everyone, for x3 some enemies like the grenadiers were still funny and for more than x8 The final bosses were crazy.
To modify the enemy HP is End\Contentent\GameContents\DataObject\Resident\EnemyParameter.uasset. To modify the allied HP is End\Contentent GameContentsDataObject Resident PlayerParameter.uasset. The program used for the modifications is ff7r-data-editor? by Jordan Tucker.
This mod is fun, but I started a new playthrough and am stuck on the scorpion bot in the first mako reactor. Used up all the items I had and just do not have the DPS to keep up with its auto heal in its final phase. Any advice?
Update: Went back to a new game with this again. Was able to take it out by carefully managing ATB and stagger. You have to use both limits within three staggers near the end and dps it as much as possible with bravers, focus shots, and overcharge. The fight takes a good half hour, but it is possible with this mod and no other combat modifications.
this mod makes regular battles much more enjoyable. However, most boss battles will be very tedious (which in vanilla already are IMO) and some impossible to beat due time limit. Is it possible to apply 5x to only regular mobs leaving bosses intact?
Yes I think it could be done, changing the original life of each bosses.But not with this mod because this mod increases the life for the types of enemies (Human, Artificial Life, Biological, etc)
I made this HP mod precisely because there was none that only changed that value. The file has about 594 entries to modify by multiplying one by one, that's why I only made an HP MOD and decided that x5 was a round figure for everyone, for x3 some enemies like the grenadiers were still funny and for more than x8 The final bosses were crazy.
22 comments
or/and maybe a version where health is not x2 or more just 1.25 or 1.5 maybe?
To each HP multiplier.I would like to see a version made that adds 2x longer to stagger.
Slow down the speed at which the enemy reaches the staggered state; add 2.0x, 3.0x, etc.2.0x, 3.0x, etc.
Please make it, please make it.
Si no es este mod y en 3 años no se creo el mod es que no se puede hacer.
Could you point me to some resources about how to modify enemy/player stats?
I'd like to do a mod in wich Enemy and player HP is very low and attacks are mor brutal.
I have played Cyberpunk 2077 with a similar mod. If one gets hit 2 to 3 times, it's instant death.
That way it feels a bit more realistic instead of epic anime battles that take 10+ minutes.
I know that not many like this but it can spice things up for a change.
To modify the allied HP is End\Contentent GameContentsDataObject Resident PlayerParameter.uasset.
The program used for the modifications is ff7r-data-editor? by Jordan Tucker.
Increase Materia Effects
All Beneficial Status Infinite Time
8 Slots MAX For All Equipment
ATB Speed Plus
Instant Cast all Magic
Magnify Effect in Magic Materia
Increase Materia Effects
All Beneficial Status Infinite Time
8 Slots MAX For All Equipment
ATB Speed Plus
Instant Cast all Magic
Magnify Effect in Magic Materia
2x, 3x, 4x
and what not?
Did see one that had different HP values, but also increased their stats...
The file has about 594 entries to modify by multiplying one by one, that's why I only made an HP MOD and decided that x5 was a round figure for everyone, for x3 some enemies like the grenadiers were still funny and for more than x8 The final bosses were crazy.