Update 01302022: An minor update for "no Arm Armor" version 1.03 to 1.031 is available. I've slightly tweaked the metallic material maps; and added new baked normal maps texture to the body armor.
Hello, I was taking your MOD as an example to create a leather armor from scratch and when I finished creating the four texture layers I couldn't get the PC0000_04_BodyA_N to be applied correctly, the normal jersey texture was always visible. So I have cleaned the MOD folder and installed its MOD without any other and this was the result:
Exactly the same thing happened to me:
So I started to review Zack's model and it turned out that in the Material folder the PC0000_04_Shirt was constantly loading the Texture PC0000_00_Detail_Sweater_N that's why the jersey lines always appeared, I have eliminated the TextureParameterValues entries from the PS4 file PC0000_04_Shirt with the asset editor by Heilos and it's working now:
I'm telling you so you can fix this bug in your mod. REGARDS
is it possible to remove shoulder pads on this zac's armor (keeping sleeves and rest of the stuff)? that would be the best mod for me :D thank you for the great mods!
Thank you really! I just downloaded that version, but I think I did not express myself well. I meant that the arms are skin without his armor, just his body armor and that his arms are just bare with his gloves. Thanks in advance.
Are you, or ANYONE for that matter going to give these guys the Turks treatment? Is that even possible? I, for one, would love to see all of them in Turks outfits...
I would like to make it, but the problem is for now to mod mesh/geometry object in FF7R are still very limited. Only few people like JujuB, SamsamTS, TerryXX that can do custom meshes injecting. It's still too far higher than my skill, so for now all my costume mods for FF7R were only based on customized textures, materials and normal maps.
Sweet! Glad to finally see something a little more "armory" I would have loved to see the other characters get something like this also, to look like they are actually, you know, fighting battles :D Thanks for making this mod :)
very nice mod. Can you make a version with the black cloth texture on cloud main shirt(so it matches his pants) but still keep the shoulder pad and armor on his arm ? i dunno why but the glossy main armor kinda clash with his pants and doesn't looks right in a certain lighting. If you don't wanna do it. it's all good. still awesome mod.
Thanks for doing my request! Is it possible to remove the white lines from the shoulder pads?
Edit: for some reason the chest piece just looks like his normal shirt for some reason. https://cdn.discordapp.com/attachments/316571212421529600/936879429873963058/Cloud.png
Hmm, that's weird. you may check in your ~mod folder; maybe it's affected by another *.pak mods. Make sure you already move another pak mod that using Cloud character.
Thanks for the new version. Im not using 3dmigoto, I loaded the mod by itself to double check as well and its the same. I wonder if it could be an ini setting.
that's weird since all my local friends here no one has that problem. Did you try just let 2 pak file only for testing: Adol Christin's Zack Costume for Cloud and my mod in your ~mod folder? Also, don't save or backup *.pak that you're not use inside ~mod folder (should be move to outside folder. OR rename all *.pak files as different name extension. e.g rename all *.pak to *.bak files.
29 comments
Shiny sharp Buster Sword : https://www.nexusmods.com/finalfantasy7remake/mods/482/
Shiny sharp Iron Blade : https://www.nexusmods.com/finalfantasy7remake/mods/483
Shiny Gold Gordian Sword: https://www.nexusmods.com/finalfantasy7remake/mods/487
Cheers,
Chris
Update 01302022:
An minor update for "no Arm Armor" version 1.03 to 1.031 is available. I've slightly tweaked the metallic material maps; and added new baked normal maps texture to the body armor.
So I have cleaned the MOD folder and installed its MOD without any other and this was the result:
Exactly the same thing happened to me:
So I started to review Zack's model and it turned out that in the Material folder the PC0000_04_Shirt was constantly loading the Texture PC0000_00_Detail_Sweater_N that's why the jersey lines always appeared, I have eliminated the TextureParameterValues entries from the PS4 file PC0000_04_Shirt with the asset editor by Heilos and it's working now:
I'm telling you so you can fix this bug in your mod.
REGARDS
this applies to all armors of this MOD.
Sure I will make that's version. Just give me a time :)
Cheers,
Chris
without suspenders version:
or still with suspenders version?
I will upload it later :)
Cheers,
Chris
Cheers,
Chris
Are you, or ANYONE for that matter going to give these guys the Turks treatment? Is that even possible? I, for one, would love to see all of them in Turks outfits...
It's still too far higher than my skill, so for now all my costume mods for FF7R were only based on customized textures, materials and normal maps.
I'm glad you like it
Cheers,
Chris
i dunno why but the glossy main armor kinda clash with his pants and doesn't looks right in a certain lighting.
If you don't wanna do it. it's all good. still awesome mod.
Happy gaming and cheers,
Chris
Edit: for some reason the chest piece just looks like his normal shirt for some reason. https://cdn.discordapp.com/attachments/316571212421529600/936879429873963058/Cloud.png
Btw, I already removed those white lines on shoulder pads. And uploaded as optional file.
Also, don't save or backup *.pak that you're not use inside ~mod folder (should be move to outside folder. OR rename all *.pak files as different name extension. e.g rename all *.pak to *.bak files.