Final Fantasy VII Remake

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Gantz79

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Gantz79

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28 comments

  1. Jani1157
    Jani1157
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    This doesn't work for Intermission or remake for me
    1. Gantz79
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      It works well in Intermission because it uses exactly the same asset as Remake for Materia.
  2. tampy
    tampy
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    Is there really no way to make this work with your Increase Materia Effects? Even with just buffs/heal to magnify
    1. mattcat
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      I second this compatibility request. Alternatively, since the two mods are incompatible it would be nice were there a third mod that combined them.

      They likely change the same target files, so adding the materia changes from Increase Materia Effects into the Magnify Materia mod would seem like the easier way to do it. V2 already does this for MP Up, for example, but other materia changes like the Chakra aren't.
    2. Gantz79
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  3. williamnat34
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    heya, i tried to use v1 mod and placed a fire materia on the right slot of "double slot" for some reason it doesn't work at all. Do i still need a magnify materia or maybe it's a bug ? thanks in advance
    1. Gantz79
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      With a single materia in slot two of the double slot does not work, you have to place another Magic Materia in slot one and then the one in slot two will enjoy the Magnify effect, you will see that the slots light up as if they were linked.
  4. Jani1157
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    Not sure what the problem is, but this mod isn't working.
  5. abadjpyo
    abadjpyo
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    Hi Gantz great work, can you add a version where MPUP is normal at 50% or goes up to 100%?  It's too strong for my likes right now.
    1. Gantz79
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      Use V1 which doesn't increase MP and for the rest as HP life use Cheat engine or a TRAINER.
    2. abadjpyo
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      Got it, thanks!
  6. abadjpyo
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    Hi, it seems V2 does not allow command materia like assess and steal to be magnified, or aimed at multiple enemies
    1. Gantz79
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      The original function of the Materias is not modified with this MOD, they only acquire the Magnify Materia effect so that you can link them with a Magic Materia.
    2. abadjpyo
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      Got it, thanks
  7. Phanx1
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    Would it be possible if you make a Version 3 that is just the Buffed Stats Purple Materia?
    1. Gantz79
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    2. Phanx1
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      Thanks for the Link much appreciated.
  8. itsipit
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    I notice when inside the arcane ward (Arieth's ability), the second spell doesn't cast. Does this mod affect the second cast?
    Can someone verify it? thanks
    1. itsipit
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      oops sorry wrong mod, should be this mod
      https://www.nexusmods.com/finalfantasy7remake/mods/478?tab=posts
  9. Jinmin
    Jinmin
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    This is a really fun mod. Thank you!
  10. jerbyainsley
    jerbyainsley
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    Nice mod, but I don't know if it is working properly for me.

    I can see the magnify setting and turn it on and off, but the spells still only damage one enemy or heal one character.

    I tried removing all other mods, and it didn't work.

    FYI, only the magnified magic aren't working for me, the HP Up and MP Up are great!
    1. jerbyainsley
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      Ok, I am sorry, I understand what your instructions mean now.

      Even though the spell has the magnify symbol, only the materia slotted on the right gets the magnify effect.

      The materia slotted on the left will still have the magnify symbol during casting, but will not have the magnify effect when cast.
    2. Gantz79
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      Exactly that is the effect, for some reason when having the two magical materials the magnify effect overlaps each other and only the one on the right works.
      I could have chosen which ones had the effect so that the circle to the right of the name of the magic did not appear in all of them, but I preferred that you were the ones who chose which magic you wanted to use with the effect and not impose my favorites on you.
    3. jerbyainsley
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      Yep, got it, thank you thank you!!