The mod may conflict with any mod that modifies the BattleAbility file, you can rename the file ZInstant Magic_P.pak so that the latter is loaded and is the predominant mod.
Sorry, tried the mod again, currently it conflicts with 2 of my installed mod (magic that use no atb and aggressive enemies) now it's working again, thank you again for making this mod, been using this since it was released.
I notice when inside the arcane ward (Arieth's ability), the second spell doesn't cast. Does this mod affect the second cast? Can someone verify it? thanks
At last! Been waiting for a mod like this. Thank you. BTW, is it possible for you to make a mod that will enable characters to expand magic without the Magnify materia?
Whoa, thanks for trying. My workaround was to install a mod that gives max linked slots for accessories, then using KH Save Editor to get lots of Magnify materia. It works fine, but the disadvantage is I need a Magnify materia for every slotted Magic materia. Anyway, that's just icing on the cake. Having a zero-delay spell casting is the real treat. Thanks.
Wow, you really did it! Thanks! It works. Here's some feedback that you may find useful later on. 1. Magnify on the second slot works only if there is a magic or command materia paried with it in the first slot. If the first slot is empty, it does not work. 2. Magnify on the second slot does not work if you put purple or blue materia in the first slot. Thanks again.
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At least 100% feels like it's not working on Aerith.
Can someone verify it? thanks
BTW, is it possible for you to make a mod that will enable characters to expand magic without the Magnify materia?
Magnify Magic Materia
Here's some feedback that you may find useful later on.
1. Magnify on the second slot works only if there is a magic or command materia paried with it in the first slot. If the first slot is empty, it does not work.
2. Magnify on the second slot does not work if you put purple or blue materia in the first slot.
Thanks again.