Final Fantasy VII Remake
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Gantz79

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Gantz79

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26 comments

  1. BreakneckCali
    BreakneckCali
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    Will this get an update?
    1. Gantz79
      Gantz79
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      An update is not necessary because only censorship has been added to the game and no mechanics uasset has been modified.
  2. Tarmax94
    Tarmax94
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    I'm looking for a kinda similar mod, I don't want it to be instant, but probably twice as fast as the original casting time.
    1. Plupper
      Plupper
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      Yes pls, instant is a bit to fast. Twice as fast seems about right.
    2. Gantz79
      Gantz79
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    3. hyeja
      hyeja
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      you are a good person
  3. Phenixxxx93
    Phenixxxx93
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    any way to check what mods it may be conflicting with if its not working?
    1. Gantz79
      Gantz79
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      The mod may conflict with any mod that modifies the BattleAbility file, you can rename the file ZInstant Magic_P.pak so that the latter is loaded and is the predominant mod.
  4. zayn2123
    zayn2123
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    Is it just me or does this mod not work with any ice moves? 
    At least 100% feels like it's not working on Aerith. 
    1. Gantz79
      Gantz79
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      I have tested the MOD in the sewers and all magics work instantly for all characters.
  5. lazirus95
    lazirus95
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    Thank you for making this!  So frustrating to waste gauge due to the slow cast animations.  This makes combat feel so much better.
  6. tstmchao
    tstmchao
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    pretty cool,thx
  7. BreakneckCali
    BreakneckCali
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    Can we get an update please.
    1. Gantz79
      Gantz79
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      Actualizar el que???
    2. BreakneckCali
      BreakneckCali
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      Sorry, tried the mod again, currently it conflicts with 2 of my installed mod (magic that use no atb and aggressive enemies) now it's working again, thank you again for making this mod, been using this since it was released.
  8. itsipit
    itsipit
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    I notice when inside the arcane ward (Arieth's ability), the second spell doesn't cast. Does this mod affect the second cast?
    Can someone verify it? thanks
    1. Gantz79
      Gantz79
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      No skills are modified with this MOD only magic.
  9. Azrael5275
    Azrael5275
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    Is it possible to extend the duration of magic like regen and barrier/manawall?
    1. Gantz79
      Gantz79
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  10. fernandotiujr1
    fernandotiujr1
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    At last! Been waiting for a mod like this. Thank you.
    BTW, is it possible for you to make a mod that will enable characters to expand magic without the Magnify materia?
    1. Gantz79
      Gantz79
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      I'm doing tests but when it works it disables the others like absorbing or imbuing the weapon with magic, it's somewhat complex for a noob like me.
    2. fernandotiujr1
      fernandotiujr1
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      Whoa, thanks for trying. My workaround was to install a mod that gives max linked slots for accessories, then using KH Save Editor to get lots of Magnify materia. It works fine, but the disadvantage is I need a Magnify materia for every slotted Magic materia. Anyway, that's just icing on the cake. Having a zero-delay spell casting is the real treat. Thanks.
    3. Gantz79
      Gantz79
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      Ready but does not work with all slots, read the description.

      Magnify Magic Materia
    4. fernandotiujr1
      fernandotiujr1
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      Wow, you really did it! Thanks! It works.
      Here's some feedback that you may find useful later on.
      1. Magnify on the second slot works only if there is a magic or command materia paried with it in the first slot. If the first slot is empty, it does not work.
      2. Magnify on the second slot does not work if you put purple or blue materia in the first slot.
      Thanks again.