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gladias9

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gladias9

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68 comments

  1. JrpgAddict
    JrpgAddict
    • member
    • 0 kudos
    Can this be made to work with Classic mode too so my main char can atk aggressive too?
  2. Agota7113
    Agota7113
    • member
    • 0 kudos
    Just put this in "FINAL FANTASY VII REMAKE\End\Content\Paks" ? It didnt replace any files for me. I am using steam.
    1. phylistt
      phylistt
      • member
      • 3 kudos
      lol
    2. SlappedChimp
      SlappedChimp
      • BANNED
      • 7 kudos
      "FINAL FANTASY VII REMAKE\End\Content\Paks\~mods" (create the folder)
    3. LuvSammy
      LuvSammy
      • member
      • 0 kudos
      Whats funny?
    4. Kaixiel
      Kaixiel
      • premium
      • 1 kudos
      @LuvSammy The inability to read some people have.
  3. CeaseNY716
    CeaseNY716
    • supporter
    • 0 kudos
    Can we get this for rebirth please?
  4. Sheaps
    Sheaps
    • member
    • 0 kudos
    Any plans to update for Rebirth?
  5. 35jt
    35jt
    • member
    • 0 kudos
    Should I create any new folder or not? 
    or just put it on folder below?
    FINAL FANTASY VII REMAKE\End\Content\Paks"
    1. slingchurro
      slingchurro
      • member
      • 0 kudos
      you need a ~mods folder.
      Should look like this: FINAL FANTASY VII REMAKE\End\Content\Paks\~mods" (create the folder)
  6. josh64990
    josh64990
    • supporter
    • 0 kudos
    Can I rename the pak file? I'm not going to remember what it is when the name is, "500-ModName_P.pak"
  7. LohseLewd
    LohseLewd
    • member
    • 4 kudos
    Fantastic mod!
  8. Socratesparadox
    Socratesparadox
    • supporter
    • 2 kudos
    Automation is obviously necessary, I only need to do the key things that are enough HAHAHA:D
  9. islandking2000
    islandking2000
    • member
    • 4 kudos
    Great mod, any updates?
    Maybe let party members use abilities instead of equipping materias like auto-cure which is one of the weirdest design I've ever seen.
    1. mattcat
      mattcat
      • premium
      • 1 kudos
      I'm not sure the AI for companions can include abilities but having something like FFXII's Gambit System (even if only to a small degree) would significantly improve the combat system in the next FF7R entry. Having more intelligent AI in general would be nice, as enemies never use items to cure status effects and seem to cycle through their attacks without much context sensitivity.
    2. focusingfoundation
      focusingfoundation
      • BANNED
      • 3 kudos
      we know from red 13s use of limit breaks you can script abilities to some extent. if the ai is using attack, block and doge commands in an equivilent way to a player controlled character i'm going to look at mapping certain abilities to the basic controls so atb 1bar changes basic attacks into special attacks and 2 bars consumes for infinity's end and max fury as examples. characters will need to be customized to some extent as they're unique enough to require it
  10. romfarm
    romfarm
    • member
    • 0 kudos
    Can you create a more agressive version of it like they use skills and dodge? THanks
    1. focusingfoundation
      focusingfoundation
      • BANNED
      • 3 kudos
      if i can figure out how to mod the game i'm going to try and automate everything MWAHAHAHAHA! (within reason)