Great mod, any updates? Maybe let party members use abilities instead of equipping materias like auto-cure which is one of the weirdest design I've ever seen.
I'm not sure the AI for companions can include abilities but having something like FFXII's Gambit System (even if only to a small degree) would significantly improve the combat system in the next FF7R entry. Having more intelligent AI in general would be nice, as enemies never use items to cure status effects and seem to cycle through their attacks without much context sensitivity.
we know from red 13s use of limit breaks you can script abilities to some extent. if the ai is using attack, block and doge commands in an equivilent way to a player controlled character i'm going to look at mapping certain abilities to the basic controls so atb 1bar changes basic attacks into special attacks and 2 bars consumes for infinity's end and max fury as examples. characters will need to be customized to some extent as they're unique enough to require it
68 comments
or just put it on folder below?
FINAL FANTASY VII REMAKE\End\Content\Paks"
Should look like this: FINAL FANTASY VII REMAKE\End\Content\Paks\~mods" (create the folder)
Maybe let party members use abilities instead of equipping materias like auto-cure which is one of the weirdest design I've ever seen.