Final Fantasy VII Remake

File information

Last updated

Original upload

Created by

Syynx

Uploaded by

Syynx

Virus scan

Safe to use

Tags for this mod

101 comments

  1. Syynx
    Syynx
    • premium
    • 80 kudos
    Locked
    Sticky
    I'm incredibly happy with the state of the mod and have decided this will be the final and complete version.

    I consider all of my mods to be 100% open and free, so if someone wishes to made a mod based entirely on one of mine with whatever changes I completely support it and you don't need my permission.

    As of 1/24/22 I am no longer making mods for FF7r, so please don't request anything. I will however fix bugs if any are discovered.

    Enjoy the mod!
  2. darkz699
    darkz699
    • member
    • 0 kudos
    thankyou the actionrpg combat is terrible this may make it actually playable thx.
  3. Sagenode
    Sagenode
    • supporter
    • 0 kudos
    An optional file to disable the summons using their ultimate and leaving right away would be cool
  4. Sagenode
    Sagenode
    • supporter
    • 0 kudos
    It would be awesome if You could make a True Turn based Combat Mod. so when you encounter enemies, you all run into position and have a Turn based Battle around the ATB counter, you can choose to attack with melee, defend, or use spells, abilities, items Ect... perhaps with a next turn bar comparable to how its done in FFX
  5. MisterAlerion
    MisterAlerion
    • premium
    • 0 kudos
    I really love most all the changes in this mod. But I'm wondering if it's possible to edit the FOV of the camera changes? 1 is too close and 2 is just too far. The FOV mod I am using doesn't seem to work while this mod is installed. Anyone know? I know it's a long shot. Here's hoping
  6. tan90
    tan90
    • member
    • 0 kudos
    I believe Aerith's Arcane Ward is not functioning properly, but other than that, fantastic work!
    1. WTNeptune
      WTNeptune
      • member
      • 0 kudos
      Oh, was that why?
    2. milithien1
      milithien1
      • member
      • 0 kudos
      In vanilla all offensive magic who is cast when you stay in Arcane Ward is fast cast second time for free.
      With mod its just one cast so Arcane Ward has useless
  7. clamo
    clamo
    • member
    • 0 kudos
    not noting any changes in the combat system. looks and acts the same. each time I load and play.
  8. Sk8GiO
    Sk8GiO
    • member
    • 1 kudos
    WE RE IS THE CLASSIC COMBAT ATB WITH NO DRAIN GUARD N ROLLIN ? 300%
    U Trolling some Mods, See know how Square-enix Trollin Too ...
    Oh My God, This happen for Not Sharing some Things....
    LOL
  9. Kblargh
    Kblargh
    • member
    • 3 kudos
    Is it possible to use the Classic Spells patch in isolation?
  10. bobisnow
    bobisnow
    • member
    • 0 kudos
    can you add atb bar speed options only pls?
  11. BreakneckCali
    BreakneckCali
    • supporter
    • 7 kudos
    Does anyone know how to take only a part of the mod? just want to use summons - attack and leave