Final Fantasy VII Remake

File information

Last updated

Original upload

Created by

ArtisanMods

Uploaded by

ArtisanMods

Virus scan

Safe to use

Tags for this mod

17 comments

  1. ArtisanMods
    ArtisanMods
    • supporter
    • 5 kudos
    Locked
    Sticky
    If you are having problems getting it to work follow the instructions below.

    Go to your engine.ini located in "\Documents\My Games\FINAL FANTASY VII REMAKE\Saved\Config\WindowsNoEditor"
    and make sure "r.MipMapLODBias=" is set to -16, and "r.SkeletalMeshLODBias=" is set to -20.

    If you don't know what I'm talking about watch this.
  2. VandimionX
    VandimionX
    • member
    • 2 kudos
    Mod isn't working for me. Adjusted the engine.ini for both "r.MipMapLODBias=-16" and "r.SkeletalMeshLODBias=-20" but textures still pop-in. Have the game running in dx11 but it still doesn't work. On the latest version of the game (1.0.0.2) using the 1.0.0.0 exe to enable dev-console. Might test it on an earlier version to see if that is the issue.
  3. ThancredLux
    ThancredLux
    • premium
    • 4 kudos
    isn't lod bias 16 worst than let say -3.0 if you want quality?
  4. DoctahLove12
    DoctahLove12
    • premium
    • 0 kudos
    As dope as this mod looks, no matter what instructions followed nothing worked other than Roche and the new Standard Shinra model but the arms were colored white. Even tried a completely vanilla game and still no dice.
  5. ZackGam3r
    ZackGam3r
    • member
    • 0 kudos
    would this mod work on crisis core reunion?
    1. Colll
      Colll
      • premium
      • 2 kudos
      doubt it
  6. BerZerker96
    BerZerker96
    • supporter
    • 17 kudos
    great work on the models, any chance for a 2015 cloud head mod 
  7. Kaprona
    Kaprona
    • member
    • 0 kudos
    Hi.  Thanks for the mod. The textures look great. 

    I’m having the issue where they only load close up and pop in.  I’ve adjusted the r.MipMapLODBias= line in the engine.ini file from =0 to =-16 but the textures still pop in, no matter what. 

    I’ve tried putting the line in different positions in the list, and changing the values to 0/-4/-8/-16 etc and nothing seems to make any difference. 

    Any ideas what I’m doing wrong?  The other options in the ini are working fine, such as the r.SkeletalMeshLodBias=-16 line for costume mods. 

    Any suggestions appreciated, cheers.
  8. Lao333
    Lao333
    • member
    • 0 kudos
    after testing it a bit, this mod has the same problem with 3DMigoto mods that is that they work in movies but not in game unless you turn the camera in strange ways.I made screenshots if I wanted. i hope you fix it but i will keep it installed anyway
    1. Lao333
      Lao333
      • member
      • 0 kudos
      ok I re-tested with the engine.ini of the linked video and set it to -16.
      Well if I start a new game let's say that it works "I have to really work very hard to get the soldiers back to normal and only in the photo mode, that if I change the angle or approach the camera it is deactivated and if I exit the photo mode the soldiers return with normal textures" .
      and if I load cap 8 the soldiers in the movie will flicker between mods and normal textures and then in battle they are normal and without mods. i definately replay the game from scratch with this mod and that's it since it's an essential mod in my opinion, even if a little baggy.
      Edit: even in the new game it takes a moment to load them but better than nothing
  9. SkyFGryan
    SkyFGryan
    • member
    • 0 kudos
    The problem is the .emov files. In the video when using the mod the SOLDIERs are white in a video cutscene like the Scarlet breaking news and Hojo laughing insanely that his reunion theory is going as planned.
    1. SkyFGryan
      SkyFGryan
      • member
      • 0 kudos
      And they're also white during the Zack cutscenes as well.
  10. Lao333
    Lao333
    • member
    • 0 kudos
    hello stunda mo but will you make this correction also for Wedge? since he too has had the same treatment as these guys
  11. ussi11
    ussi11
    • member
    • 0 kudos
    This is cool! But I wish a mod like where they all have different faces would be possible.