Hey there, does anyone know if theres a masamune mod that doesn't break the Gameplay Enhancement mod? I'd like the masamune, but not at the cost of going back to the braindead easy version of the game.
Greetings, This is a great looking mod, but I have to wonder why the strike zone for the sword is so different from the normal Iron Blade...
Two examples of the targeting issue: 1) Striking Shinra Crates with any of the default swords destroys whole piles of them, but with this Masamune (using either the Single file version or the older one with the OG or OP upgrade mod... I tested all three) I'm having to swing two or three times to destroy a stack... even targeting individual boxes is difficult at times if they are not on the ground. 2) Airborne targets such as the Helicopter Troopers in the 7th district pillar... when you hit them they're one-shot, but they're almost always just out of range of the sword swing. The standard Iron Sword seems to pull you forward just a little to assist in hitting them.
The extra materia slot(s) and overkill damage are nice for a second playthrough (I always recommend finishing a game unmodded first), but if I can't hit anything it's not really worth it to me.
Is there a way to correct this strike zone issue?
I'd prefer not to have a swing that destroys all the crates on the map like some mods do either... just the normal strike zone if possible.
Thank you, Snow
-edit- I play on Steam currently, though I do have the game on Epic as well... I wonder if it could be a platform issue? Don't know... hope you can help.
PSA: I have observed that this mod will not entirely work if you have already upgraded the iron blade(i.e. materia slot upgrades). The Masamune's model will appear but the equipment description, stats, etc. will not change. I haven't tested if reverting the upgrades via Chadley will solve this issue.
EDIT: The issue seems to be a conflict if you use different equipment altering mods such as Buffed Star Bracelet, since they edit the same files. I removed said mod and it does seem to work with the exception of the flavor text not overwriting the original.
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This is a great looking mod, but I have to wonder why the strike zone for the sword is so different from the normal Iron Blade...
Two examples of the targeting issue:
1) Striking Shinra Crates with any of the default swords destroys whole piles of them, but with this Masamune (using either the Single file version or the older one with the OG or OP upgrade mod... I tested all three) I'm having to swing two or three times to destroy a stack... even targeting individual boxes is difficult at times if they are not on the ground.
2) Airborne targets such as the Helicopter Troopers in the 7th district pillar... when you hit them they're one-shot, but they're almost always just out of range of the sword swing. The standard Iron Sword seems to pull you forward just a little to assist in hitting them.
The extra materia slot(s) and overkill damage are nice for a second playthrough (I always recommend finishing a game unmodded first), but if I can't hit anything it's not really worth it to me.
Is there a way to correct this strike zone issue?
I'd prefer not to have a swing that destroys all the crates on the map like some mods do either... just the normal strike zone if possible.
Thank you,
Snow
-edit-
I play on Steam currently, though I do have the game on Epic as well... I wonder if it could be a platform issue? Don't know... hope you can help.
EDIT: The issue seems to be a conflict if you use different equipment altering mods such as Buffed Star Bracelet, since they edit the same files. I removed said mod and it does seem to work with the exception of the flavor text not overwriting the original.