How did you edit this? I am struggling trying to find guidance and the tools to extract and edit, and what game files I should be editing and repacking.
I want to do a similar mod as the one that replaces the IronBlade with the Masamune, but expand it to have the same stats, and materia slots as the Original Masamune, and if possible edit the in game weapon and item descriptions and images to match the Masamune.
Looks like you managed to do it with the Mythril Saber! Any hints you can throw my way?
I downloaded it not even knowing what it was about, just seeing it was about the Mythril Sword. Its original half-purple coloring is bizarre. Very good, man, congratulations! I'll give you this as a reward hehe: Disabling this will make the grain on the walls disappear. I hate it, looks like the walls are alive with so much grain moving haha.Try this out and tell if it worked for you. r.ReflectionEnvironment=0 ;the game default is 1. Use it too:r.PostProcessingColorFormat=1 ;this will force scenecollorformat=4, which is the game's default, to work together with sconecollorformat=5, eliminating graininess in lighting.
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How did you edit this? I am struggling trying to find guidance and the tools to extract and edit, and what game files I should be editing and repacking.
I want to do a similar mod as the one that replaces the IronBlade with the Masamune, but expand it to have the same stats, and materia slots as the Original Masamune, and if possible edit the in game weapon and item descriptions and images to match the Masamune.
Looks like you managed to do it with the Mythril Saber! Any hints you can throw my way?
Very good, man, congratulations!
I'll give you this as a reward hehe:
Disabling this will make the grain on the walls disappear. I hate it, looks like the walls are alive with so much grain moving haha.Try this out and tell if it worked for you.
r.ReflectionEnvironment=0 ;the game default is 1.
Use it too:r.PostProcessingColorFormat=1 ;this will force scenecollorformat=4, which is the game's default, to work together with sconecollorformat=5, eliminating graininess in lighting.
The model stay the same (hence a reskin)