Hello, I really appreciate your work on this mod but I have done some testing and the mod seems to not affect bosses, the crab warden at least - it has the same HP with or without mod (tested it with your mod only) also, the HP mult mods also seem to not have any effect on enemies nor bosses. The base mod works fine on normal enemies. Could you look into it?
Hi, i love your mod, currently using the 4x 1.5 on ff7 rebirth. then i saw you also making this mod for remake. previously on remake, im using the other mod 3x enemies health, while the normal enemy is fun as it takes longer to kill them, but the bosses are a nightmare.
however when i used your mod in remake, seems nothing is change, i tested with scorpion sentinel, no matter which multiplication i used e.g extreme 6x or hard 4x, when i scanned the boss, the hp is 59,592 On hard mode. this is the default health for this boss. then i tried using my other mod from other member the 3x enemies health, the hp is 178,776.
I suppose there might be a mod incompatibility? Could try adding a couple z's to the beginning of this mod's filename to give it a higher priority and see if that works
Can you explain the 4 different files a bit? One is called hard, but that one is from 4x to 1.5x while 6x to 1.25x is not considered hard? How many x does the plain file do? I currently play with a flat 3x mod, and I feel some easy enemies (chapter 16 or something) are still a bit too quick, but then some bosses are an absolute slugfest. So something like 3x for easy mobs to 1.5 for bosses or something could be nice.
It's just called Hard because the final multiplier is 1.5 instead of 1.25, I'll add more hard variants soon. Basically bosses and heartier enemies will have more hp compared to the non-hard versions.
Also added EXTREME, which are 6x-3x and 8x-3x.
About to add optional files that provide a flat boost to enemy HP, 1.25x, 1.5x, 1.75x, and 2x. These are compatible with the Log Enemy HP files, so you can mix and match to find a perfect balance for your game.
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Could you look into it?
mod file 19) 20) and 21)? (this files don't modify enemy hp..
sorry for my english
however when i used your mod in remake, seems nothing is change, i tested with scorpion sentinel, no matter which multiplication i used e.g extreme 6x or hard 4x, when i scanned the boss, the hp is 59,592 On hard mode. this is the default health for this boss. then i tried using my other mod from other member the 3x enemies health, the hp is 178,776.
Any idea why this mod isn't working for me?
I currently play with a flat 3x mod, and I feel some easy enemies (chapter 16 or something) are still a bit too quick, but then some bosses are an absolute slugfest. So something like 3x for easy mobs to 1.5 for bosses or something could be nice.
Also added EXTREME, which are 6x-3x and 8x-3x.
About to add optional files that provide a flat boost to enemy HP, 1.25x, 1.5x, 1.75x, and 2x. These are compatible with the Log Enemy HP files, so you can mix and match to find a perfect balance for your game.