File information

Last updated

Original upload

Created by

Stoyanoff

Uploaded by

Stoyanoff2017

Virus scan

Some files not scanned

23 comments

  1. faradi77
    faradi77
    • member
    • 0 kudos
    ff7 rebirth for pc is out now. Can you port it to ff7 rebirth too ? Thx
  2. DuXiaoX
    DuXiaoX
    • member
    • 0 kudos
    When triggering certain animations (especially those indicated by arrows such as climbing ladders), Cloud's sword returns to its default position and overlaps with the body model.In non combat situations in the combat area, pressing the attack button will result in one swing of the sword, while Tifa will perform a spin kick. At this time, it will holding the sword with its left to right hands and performing a spin kick.Can the sword be hidden only in other scenes but combat?
  3. hemoglobinp
    hemoglobinp
    • member
    • 0 kudos
    Does anyone else find that the camera follows Cloud lurchingly when not sprinting?
    1. richjam13
      richjam13
      • premium
      • 0 kudos
      yes let me know if there is a fix
    2. dlrjstjrpk
      dlrjstjrpk
      • member
      • 0 kudos
      It makes me dizzy. I also want to know how to fix it.
    3. VanquishedM
      VanquishedM
      • supporter
      • 0 kudos
      yep this is very jarring and makes me nauseous after a while. need to sprint all the time but some scenarios just dont allow it
    4. Vlona
      Vlona
      • member
      • 0 kudos
      did anyone find a fix for this?
  4. hyperjohnua
    hyperjohnua
    • member
    • 0 kudos
    one of tifas animations causes clouds infinitys end to miss due to a slight back step
  5. lacuna777
    lacuna777
    • member
    • 0 kudos
    Wtf is this
  6. wvnative
    wvnative
    • member
    • 0 kudos
    This is cool, just how much is possible with animation edits in this game? I always wanted to swap the KO animations, would that be possible? Never messed with animation in my life, but have been curious about this. Always thought it was silly they just fall to their knees when they are "knocked out." Would love to know if it's possible to swap the KO animations with the "knock down" animations, which appear to be the same "KO" animations from the original.
    1. Stoyanoff2017
      Stoyanoff2017
      • member
      • 2 kudos
      Please, read about Blender Uasset Addon and AnimSequence Modding in OpenFF7R  modding community.
    2. Rawr40k
      Rawr40k
      • premium
      • 11 kudos
      That discord link is dead.
    3. Stoyanoff2017
      Stoyanoff2017
      • member
      • 2 kudos
      https://discord.gg/F49B5rgu
  7. EpicrexMods
    EpicrexMods
    • member
    • 1 kudos
    Why is Buster Sword Over Every Other Sword needed ("Necessarily"), will this mod crash if that mod isn't also added.

    Or is it maybe, because the Invisible Buster Sword for Cloud doesn't hide all of clouds swords? And if so, is there a mod that hides all of clouds swords. So that one can still see the equiped sword in combat.
    1. Stoyanoff2017
      Stoyanoff2017
      • member
      • 2 kudos
      It needs to hide all swords because of T pose of swords in some animation. Mod don't crash in my version of the game at least.
  8. impmon06
    impmon06
    • member
    • 0 kudos
    Now we just need an Ai female voice changer.
  9. deleted160454883
    deleted160454883
    • account closed
    • 30 kudos
    Love this! Thanks for making it :)
  10. Moires
    Moires
    • member
    • 0 kudos
    would it be possible to make one that doesn't replace the combat animations but only the walking around and such, so it's still compatible with using the buster sword? That would honestly be perfect.
    1. Stoyanoff2017
      Stoyanoff2017
      • member
      • 2 kudos
      I can make it, ok.
    2. Moires
      Moires
      • member
      • 0 kudos
      Thank you! There still seem to be some problems though:
      You forgot about the animation for attacking while out of combat, it's still one of Tifa's, though it doesn't really matter much, he holds the sword correctly during it, and the round kick kinda fits more for smashing opening boxes. Up to you if you want to fix it.
      The sword also still goes to the default position sometimes, usually while standing still. Not sure how hard that would be to fix, probably just need to make sure the sword stays on his back during all of the animations. Only seems to happen rarely/inconsistantly though
    3. Stoyanoff2017
      Stoyanoff2017
      • member
      • 2 kudos
      I didn't forget about it, i can change it only in combat animation. About sword - you need to keep it hide because default position (see needed mods while download). This mod is not assume visible sword.
    4. Moires
      Moires
      • member
      • 0 kudos
      I was kind of hoping this new version would be to specifically make it compatible with the sword un-hidden... But the sword doesn't go into the default position that often, so it might still be usable.