Final Fantasy VII Remake
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arthas1986

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  1. Gunman1357
    Gunman1357
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    Would you be able to make an optional EXP mod that makes the enemies only give you half EXP? (But the same amount of AP)
  2. EROSUMAN0721
    EROSUMAN0721
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    HelpI

    want to change the HP of an enemy from 3x to 5x using the file 2), but I don't know what to do after unzipping the pak file.

    please tell me
    1. arthas1986
      arthas1986
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      ? Just place the 5x into the ~paks folder and remove the 3x from the folder as well.
    2. EROSUMAN0721
      EROSUMAN0721
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      36) Enemies 5x HP + 3x Attack is too much damage.

      Enemies 5x HP + Enemies 2.0x Stagger ResistanceI would like to.
    3. EROSUMAN0721
      EROSUMAN0721
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      Edited the pak file and balanced it to my liking.
  3. Watercrown
    Watercrown
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    This is going to seem like a really strange question, but here goes.

    I've never played this game before. But I know that I won't be happy with the normal difficulty. Most modern RPGs just have terrible balancing in my opinion and you mostly blast through normal encounters without paying much attention.

    So I really want to to start my game with this mod. Which one would you all recommend for a first time playthrough?

    I'm thinking at least the 3x Enemy HP and 1.3x Enemy DMG. Seems like the Stagger mechanic is something easy to exploit as well correct?
    1. brandon003
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      Hello! it is indeed terrible, and waaay too easy.

      HEALTH POINTS
      Normal enemies in FFVIIr have very low health points, you won't get enough time to know them since they go down in a single hit. Bosses otherwise known to have tons of health points one battle could last for 10-15 minutes, but if you know how to exploit the stagger mechanics you can shave the entire health bar in just 1 minute. And if you want to do a hitless run, normal hp is the only mode you can do it.
      The stagger mechanic is very unique in this game, there's pressured, extended pressured, and staggered state.
      many extended pressured state is health related, and I couldn't exploit them above >2xhp in many occasions.
      And on top of that with 2xhp you'll get to know normal enemies better since they don't go down in 1 hit.
      If extended pressured state is not your concern, there are many bosses with time pressure, and I can't beat them on 10xhp on normal mode.

      ATTACK
      In hard mode the game uses 1.4xatk as default. and it is still too easy for most players, I played through the entire game by only dying two or three times. as long as you're decently equiped, even the strongest attack can't do a total party kill.

      If you want survivable ultimates without worrying about total party kill: The maximum punishment to the party without killing them using this formula with the 10% damage fluctuation rate in consideration:(9090hp / 0.5 equipment / 1500power x 100 + 201def) / (2 x 328atk) = 2.165/1.18= 1.834 Therefore 1.834xatk multiplayer is the threshold. (You can push it up to 2.216xatk provided you have the defense balancing mod) Don't worry about 9090dmg since enemy attacks scale well with your level, as long as you're not under leveled they won't insta kill you. Some bosses might be tough but with the right equipment, I bet you could still beat them in one or maybe two tries.

      If you're a veteran souls player, 3xatk modifier should make most weak attacks eg;100-500power survivable and special attacks eg;500-1000power insta kill without dodging, blocking, and defensive equipment and materias. Ultimate attacks eg;1000-1500power are blatantly not survivable even with all the defensive maneuvers in the game used, therefore you must focus on cancelling the ultimate itself by timing your pressure and exploit the stagger mechanics to the fullest. (You can survive it only with Barret provided you have defense balancing mod) 3xatk has become an entirely new game by itself. I could cheese certain bosses in one try, in some I needed ten to twenty tries alone to learn their move sets and weaknesses. Some normal encounters can be as difficult as boss fights.

      DEFENSE
      I recommend using defense mods as well, with higher enemy attack powers the armors become significantly weaker, the strongest one even go down from 32.636% damage reduction down to 8.239% against the strongest attack on 3xatk mods renders them useless compared to accessory, skill, and materia that reduce incoming damages by 25%, 30%, and 50% respectively
      And as per my calculations: 3xatk needs 3.69xdef to balance it, and 2xatk = 2.38xdef.
      anything below 2xatk is manageable without armor mods but if you still want them balanced here you go:
      1.2atk x 1.07= 1.284xdef
      1.3atk x 1.08= 1.404xdef
      1.4atk x 1.12= 1.568xdef

      STAGGER
      Staggering an enemy involves using weak attacks/magic to increase your Limit gauge, so the longer you take to stagger an enemy the more useless your investment becomes. Cross Slash 1700power is filled after using 3 abilities, 200x3 +1700= 2300/3= 766 power increasing the stagger gauge by 0.5x may require you another use of ability or magic, hence 200x6+1700=2900/6=483 power. compared to Braver's 500power there is no point to stagger the enemies other than leaving it unable to attack. there are some magics that fill the stagger gauge almost 1.5x faster even more than 2x with some combos later in game. But leaving you with near 0 ATB charges at the staggered state, which is a situation you don't want. I'd say leave this settings alone it's good as it is, but if you want to experiment on ng+ then it's okay.

      LIMIT AND SUMMON
      Incoming damage & causing stagger corelates to your limit gauge in remake, so the more health enemy has, the more you can cause stagger, therefore limit breaks will not be as novel as they're intended to be, I can easily use 2-3 limits per battle even against normal enemies. So if you're using 2xattack and/or 2xhealth, I recommend 2x limit gauge, and maybe 2x longer summon to help you exploit enemy weaknesses since they stay twice as long.

      with that said here's my recommended list:
      1.5x enemy health (up to 2x to exploit extended pressure mechanics & max 8x if you don't care)
      2x enemy attack (max 3x if you want some challenge)
      1x enemy stagger (max1.5x if you want some challenge)
      2.4x player def (3.7x if you use 3x enemy attack mod)
      optional:
      1.5x limit gauge (2x if you use 2xhp and 2xatk mod)
      1.5x summon time (2x if you use 2xhp mod)

      I hope you'd have fun with it!
    2. coreyjk5
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      Hello! I'd love to try your recommended difficulty settings. How would I go about customizing them in that way?
  4. Watercrown
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    Did the latest update mess with these?

    What are the chances something like this can be done for the eventual Rebirth PC release?

    I played my first run of FF7R with the HP x2, ATK x1.3 and Stagger Resist x1.5 and it was such a great experience.
    1. arthas1986
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      I am not sure if the latest update would mess with these, never have the chance to test out. I am pretty sure there will be mods like this in Rebirth when the time comes, whether or not they are gonna be done by me or by other modders.
  5. opRZ03
    opRZ03
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    You, good Sir or Madam, are a LEGEND for fulfilling so many requests! 
  6. darkangel0117
    darkangel0117
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    i need to know can i stack mods? like 2x damage and 3x damage  so it can become 5x damage? i want to be smacked for 9999 relentlessly
    1. arthas1986
      arthas1986
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      Hi there, no. It is not possible to have the mods stacked as you described.
  7. crosas92
    crosas92
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    This is awesome. Thanks a lot!
  8. HighTechV
    HighTechV
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    Love the mod! Would you be able to add a 4x HP for bosses only?
  9. sparda10
    sparda10
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    Wow, finished with 39 variations and 2 of those were requested by me, kudos you sir deserve a beer
  10. Protoplast
    Protoplast
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    Awesome mod!
    Just what I needed :) It just isn't as satisfying playing a game if there isn't a challenge.