This mod crashes for me at the start of ch 6 and costa del sol with an ACCESS VIOLATION fatal error and I'm not sure what triggers it other than starting this chapter. I don't have any conflicting mods and I also tried switching to other variants of this mod without any luck.
It's strange, you are the first user of 13000 that has this problem, but it can be because lately there are many users that have been using mods from other authors and now they have some problems with their games to use Most Combative Team Members
I can't offer you any problems because the mod works fine for all other users and there is no other method that can be done differently to package it.
Almost all of my mods are cosmetic with the exception of this mod and the most combative team members mod you mentioned. I stopped using the team members mod a bit early into the game because the AI would kill things too quickly. But I also decided to test the mod again by itself on my save data starting Ch6 and it also causes the same access violation. I'm not sure what is going on, but whatever is being loaded by both those mods is causing the game to crash.
All I can tell by the stack trace is that it is always crashes with the same DLL throwing the exception:
Reinstalling the game and trying again seems to have helped. It seems like slowly adding in mods back one by one resolved my issue. In my reattempts to reinstall the game, most of my attempts to start the chapter didn't work until i went completely clean, and then slowly added more mods. Adding them back in all at once still caused crashing and I can't explain why other than ch6 possibly introducing a lot more data points in memory that could leave it exposed to fatal errors. My suggestion to others facing issues would be to leave cosmetic mods off until you finish the quests that unlock additional outfits and also other lower priority mods off until you finish the costa del sol story line.
Hi bro! Have you tried adding 2 summon slots ? on the armor and skills line for 3 slot summon !!! It would be great if that were possible, a choice of summon per character is bad ^^ otherwise thank you in advance and thank you for your 8 materia and skill mod!
[EDIT] Nevermind, I just realised the tool I was using wasn't saving arrays properly. It's all working now.
Thanks for this mod. Wholesale changing all equipment was just a bit too far for me though, so I thought I'd learn to mod and create my own version.
I managed to replicate most of the features here but one little thing still eludes me. How do you modify the number of skill slots on weapons? I'm assuming it's all part of Equipment.uasset?
I changed the SkillCoreSlotMax_Array to all 8 but that didn't work. I also tried changing the SkillCoreSlotNum value to 8, that also didn't work. Could you please kindly point me in the right direction?
I'm sorry but can you explain to me how to convert a Uasset file into pak, ucas, and utoc? All im trying to do is modify the stats in the game with the ff7 editor, and place them in the ~mods folder. For whatever reason all the mods have to be in pak, ucas, and utoc format.
**1.** Export the asset with FModel, edit it and put them in a folder WITH THE SAME STRUCTURE that you name to whatever, in this example i use MyModContent
**2.** Now you open the CMD from the UnrealReZen folder by writing "cmd" in the path and hit enter and use the argument:
UnrealReZen.exe --content-path "C:\FF7Rebirth\MyModContent" --compression-format Zlib --engine-version GAME_UE4_26 --game-dir "C:\SteamLibrary\steamapps\common\FINAL FANTASY VII REBIRTH\Paks" --output-path "C:\SteamLibrary\steamapps\common\FINAL FANTASY VII REBIRTH\Paks\MyModName_P.utoc"
This will make three files (MyModName_P.utoc / MyModName_P.ucas / MyModName.pak) in the "C:\SteamLibrary\steamapps\common\FINAL FANTASY VII REBIRTH\Paks" folder.
**3.** Now you Need to open the pakchunk4optional.ucas from the paks Folder in an Hex Editor and copy the first 10 Bytes (20 bits) Then you open your MyModName.ucas in an hex Editor and REPLACE the first 10 Bytes with them.
(For this guide i used NoobInCodings guide from his github and changed it to match FF7Rebirth)
I'm really sorry to keep bugging you, but i cant get the discord channel to work for me. Also the UnrealReZen_V01 keeps closing instantly when I try to open it. Also the FModel keeps saying it cannot run from an archive file and that access to path is denied? can i ask what im doing wrong? Is their maybe a youtube channel or something I can watch?
I would need too many hours to explain the complexity involved in modding this game, so I referred you to the Discord channel where all the tutorials are, sorry I can not help you with anything but I usually do not have time to train new modders, so I always facilitate the way to learn through the corresponding modding community, it is very strange that you can not access a public channel.
Do you of any editor that can make it so that all character stats can go up to like 2billion? Also maybe an item editor where I can make a weapon or armor that can give me 2 billion health?
It is not possible to exceed the vanilla limit of 9999 HP by modifying objects or characters, but it is certainly possible to edit these values with an editor such as Cheat Engine.
128 comments
I can't offer you any problems because the mod works fine for all other users and there is no other method that can be done differently to package it.
All I can tell by the stack trace is that it is always crashes with the same DLL throwing the exception:
0x00007ff788af7bfd ff7rebirth.exe!UnknownFunction []
0x00007ff78863c900 ff7rebirth.exe!UnknownFunction []
0x00007ff78863438a ff7rebirth.exe!UnknownFunction []
0x00007ff78a8fb9e7 ff7rebirth.exe!UnknownFunction []
0x00007ff78c40f000 ff7rebirth.exe!UnknownFunction []
0x00007ff78c40cbc0 ff7rebirth_.exe!UnknownFunction []
0x00007ffe27b9e8d7 KERNEL32.DLL!UnknownFunction []
0x00007ffe28e7c5dc ntdll.dll!UnknownFunction []
It has occurred to me to look on the internet that kind of error because it is very strange and does not seem to belong to the game and is a windows or driver bug.
KERNEL32.DLL and ntdll.dll crash in a game not sure what to do
on the armor and skills line for 3 slot summon !!!
It would be great if that were possible, a choice of summon per character is bad ^^
otherwise thank you in advance and thank you for your 8 materia and skill mod!
Thanks for this mod. Wholesale changing all equipment was just a bit too far for me though, so I thought I'd learn to mod and create my own version.
I managed to replicate most of the features here but one little thing still eludes me. How do you modify the number of skill slots on weapons? I'm assuming it's all part of Equipment.uasset?
I changed the SkillCoreSlotMax_Array to all 8 but that didn't work. I also tried changing the SkillCoreSlotNum value to 8, that also didn't work. Could you please kindly point me in the right direction?
OpenFF7R