How to Toggle Freecam Once in-game, press ~ to open the console. Type toggledebugcamera, then press Enter to enable the freecam; repeat to disable it.
(E: had to remove some posts from this thread since the sticky was cluttered, apologies if there were questions removed, feel free to post it as a separate thread though)
yup. This is what I am doing. 1. Find a nice moment during cutscene. 2. Press ESC and then G for photo mode 3. Press R to hide UI 4. Open dev console and actuvate free cam. :) 5. Make a photo / photos. 6. Deactivate free cam (importat before you leave photo mode. I messed up camera position once leaving this on) 7. leave photo mode.
The main reason the tilde key is used is that it's been kind of the tradition since Quake, at least in English-speaking countries. I'm curious what key was used in Scandinavian releases.
is there a way to disable the camera focus blur effect when you move the free camera during cutscenes? i have disabled depth of field and motion blur in ini
Haven't figured out a way to disable DOF, but as a workaround, you can adjust focal length with ., keys (period, comma) DOF is more pronounced as focal length increases, but this can be used to compose shots. As long as the camera remains at the focused distance (easy to tell when you increase the focal length), your shots will be crisp despite DOF being enabled. Also, reducing the focal length reduces the aperture size effect, so you could possibly get away with a super low focal length (like < 20mm guessing) and DOF effect will be less noticeable.
how do I remove the menu on debugcamera, is on the way of a nice pic... in the menu it says to press R, but it wont go awayunless i disable the debugcam, and by then it fixes back to cloud. help?
nevermind am stupid.. just found out, remove menu first then apply free cam xD i feel silly XD
ok. after some trials, ive realized that, during cutscenes to avoid bluringness, a combination of moving the camera forward with analog stick and using pad up and down to zoom in and out can work to put stuff on sharp again.. like for example if you are in the default perfect angle and distance with camera to make look sharp but then you move with it too close and gets blurry, if you play with the zoom out it will unblurry it and be closer than the actual 'cam' is.. its a work around for now
t.MaxFPS= is being overridden by GameUserSettings.ini
This took me a bit to troubleshoot whyt.MaxFPS=in Engine.ini wasn't working. No matter the value I would get: t.MaxFPS= "0" LastSetBy:Console FrameRateLimit=0.000000in GameUserSettings.ini is the culprit. Whatever value I set that to is reflected in-game. If I comment that line and then launch the game, FrameRateLimit=0.000000 will appear at the bottom of GameUserSettings.ini
Here is my Engine.ini (I chose 69 as a test value, without it is locked to 120)
[ConsoleVariables] # After setting cvars here, you can check they've applied by opening dev-console ingame and entering the cvar name (without the=value) r.DynamicRes.OperationMode=0 r.DynamicRes.MinScreenPercentage=100 t.MaxFPS=69
I've read here that r.VSync=0 might be needed but I didn't see a difference and bUseVSync=False is already set in GameUserSettings.ini
I am unsure if other variables are affected. bUseDynamicResolution=False is listed in GameUserSettings.ini whether by default or via the ConsoleVariables set above. I've also noticed that despite in-game resolution being set to 1440p it says 1280x720 in GameUserSettings.ini so I'm not sure if any of those variables can be trusted or not. Fun stuff.
So for those that are unable to get t.MaxFPS= to work, instead use FrameRateLimit= in GameUserSettings.ini (in the same folder as Engine.ini).
Dunno if we've had a more recent patch since the last, but it seems the game loads FFVIIHook fine, and can execute console commands, but the settings in the INI files don't seem to be read. Console reports that variables were LastSetBy: Console.
Also what command can I use in FVVIIHook to set it to higher resolution than my monitor so I can downscale to 1080p to make the quality look better? Apparently the screenpercentage can be buggy over 100 I heard.
Hey guys, can I use FFVIIHook to raise the internal resolution of the game with r.ScreenPercentage=150 to fix some of the blurry and grainy nature of the game at 1080p. I did this in remake and it worked wonders. I was wondering if the same trick works here?
Edit: I read somewhere that it's buggy going over a 100,can anyone confirm?
I got a little confused by the instructions, since it didn't work for me but I simply did few things wrong. Since there's quite a few comments about it, I'll share what I did:
- Make sure the xinput1_3 is in the main game folder where the exe is. (the archive have the file in a duplicated path folders, it won't work if you simply extract as is.)
- Go to ... \Documents\My Games\FINAL FANTASY VII REBIRTH\Saved\Config\WindowsNoEditor and open the original Engine ini , go all the way down and add [ConsoleVariables] (also might add both "r." commands from the mod's Engine file if it still doesn't work. You can delete them later.) (I mistakenly overwritten the original file.)
- In game, if you have any other keyboards enabled besides English, press Windows + Space to change the keyboard language and it should now work.
huh... I used this mod for Remake, no problem. I don't seem to have \Documents\My Games\FINAL FANTASY VII REBIRTH this time around. It is all located in Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII REBIRTH
same here no console poping up i have this mod for ffr remake and that one works !update i switched to windows 10 and dev console doesnt work no more on ff remake! but looking at some post of ppl after us claiming it still works must mean we are doing something wrong found my problem the keyboard was set wrong language i needed to set it to english US that fixed it for me
If you find that your controller is not responding after installing the mod, you can go to the game settings to check if the controller type is selected correctly.
Is there any sort of mod to help with the free camera movements like maybe the movement speed and maybe other commands to change things during the cutscenes or sth.? Edit: Ok movement speed apparently can be controlled via the mouse wheel. Will test that.
582 comments
Once in-game, press ~ to open the console. Type toggledebugcamera, then press Enter to enable the freecam; repeat to disable it.
(E: had to remove some posts from this thread since the sticky was cluttered, apologies if there were questions removed, feel free to post it as a separate thread though)
1. Find a nice moment during cutscene.
2. Press ESC and then G for photo mode
3. Press R to hide UI
4. Open dev console and actuvate free cam. :)
5. Make a photo / photos.
6. Deactivate free cam (importat before you leave photo mode. I messed up camera position once leaving this on)
7. leave photo mode.
EDIT: If you press them in you can even go up and down.
Is there a way to change that ungodly hotkey to something common across keyboards?
[/Script/Engine.InputSettings]
ConsoleKeys=P
This will open console command with P key instead of the grave key.
i have disabled depth of field and motion blur in ini
DOF is more pronounced as focal length increases, but this can be used to compose shots. As long as the camera remains at the focused distance (easy to tell when you increase the focal length), your shots will be crisp despite DOF being enabled. Also, reducing the focal length reduces the aperture size effect, so you could possibly get away with a super low focal length (like < 20mm guessing) and DOF effect will be less noticeable.
nevermind am stupid.. just found out, remove menu first then apply free cam xD i feel silly XD
This took me a bit to troubleshoot why
t.MaxFPS=
in Engine.ini wasn't working. No matter the value I would get:t.MaxFPS= "0" LastSetBy:Console
FrameRateLimit=0.000000 in GameUserSettings.ini is the culprit. Whatever value I set that to is reflected in-game. If I comment that line and then launch the game, FrameRateLimit=0.000000 will appear at the bottom of GameUserSettings.ini
Here is my Engine.ini (I chose 69 as a test value, without it is locked to 120)
[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../End/Plugins/ACLPlugin/Content
Paths=../../../Engine/Plugins/Experimental/FullBodyIK/Content
Paths=../../../Engine/Plugins/Experimental/ControlRig/Content
Paths=../../../End/Plugins/AlignTool/Content
Paths=../../../Engine/Plugins/Importers/USDImporter/Content
Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content
Paths=../../../Engine/Plugins/MovieScene/SequencerScripting/Content
Paths=../../../Engine/Plugins/MassiveEnvironment/MESMPlacementMode/Content
Paths=../../../End/Plugins/AcrePreBuild/Content
Paths=../../../End/Plugins/EndEditor/Commandlet/Content
Paths=../../../End/Plugins/EndEditor/Effect/EndCascade/Content
Paths=../../../Engine/Plugins/FX/Niagara/Content
Paths=../../../End/Plugins/VFXNiagara/Content
Paths=../../../Engine/Plugins/FX/NiagaraExtras/Content
Paths=../../../Engine/Plugins/FX/NiagaraSimulationStages/Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../End/Plugins/EndEditor/NaviMap/Content
Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
Paths=../../../Engine/Plugins/Editor/GeometryMode/Content
Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content
Paths=../../../Engine/Plugins/MeshPainting/Content
Paths=../../../Engine/Plugins/Experimental/GeometryProcessing/Content
Paths=../../../Engine/Plugins/Experimental/MeshModelingToolset/Content
Paths=../../../Engine/Plugins/PrecomputedLightEnvironment/Content
Paths=../../../Engine/Plugins/VolumetricFogInjection/Content
[ConsoleVariables]
# After setting cvars here, you can check they've applied by opening dev-console ingame and entering the cvar name (without the=value)
r.DynamicRes.OperationMode=0
r.DynamicRes.MinScreenPercentage=100
t.MaxFPS=69
I've read here that r.VSync=0 might be needed but I didn't see a difference and bUseVSync=False is already set in GameUserSettings.ini
I am unsure if other variables are affected. bUseDynamicResolution=False is listed in GameUserSettings.ini whether by default or via the ConsoleVariables set above. I've also noticed that despite in-game resolution being set to 1440p it says 1280x720 in GameUserSettings.ini so I'm not sure if any of those variables can be trusted or not. Fun stuff.
So for those that are unable to get t.MaxFPS= to work, instead use FrameRateLimit= in GameUserSettings.ini (in the same folder as Engine.ini).
Edit: I read somewhere that it's buggy going over a 100,can anyone confirm?
- Make sure the xinput1_3 is in the main game folder where the exe is. (the archive have the file in a duplicated path folders, it won't work if you simply extract as is.)
- Go to ... \Documents\My Games\FINAL FANTASY VII REBIRTH\Saved\Config\WindowsNoEditor and open the original Engine ini , go all the way down and add [ConsoleVariables] (also might add both "r." commands from the mod's Engine file if it still doesn't work. You can delete them later.) (I mistakenly overwritten the original file.)
- In game, if you have any other keyboards enabled besides English, press Windows + Space to change the keyboard language and it should now work.
I'd assume that this will still work?
!update i switched to windows 10 and dev console doesnt work no more on ff remake!
but looking at some post of ppl after us claiming it still works must mean we are doing something wrong
found my problem the keyboard was set wrong language i needed to set it to english US that fixed it for me
Edit: Ok movement speed apparently can be controlled via the mouse wheel. Will test that.
Ideally being able to do it with one button press instead of opening the console would be ideal. Im leaning towards not possible..