Thank you so much for this. I can't stand motion blur and depth of field. And what I can't stand even more is devs not giving us the option to simply turn them off in settings, forcing us edit engine.ini files or download mods. Japanese devs are especially prone to this since they couldn't give two sh*ts about PC optimization cause they only really care about consoles. PC gaming is pretty much non-existent in Japan.
Also the TAA implementation is horrible in this game, it looks like blurry sh*t and when I turned it off by editing the .ini file it was a flickering mess, especially the vegetation looked atrocious. These modern games basically make using TAA mandatory since they are not meant to be played without it cause the TAA is there to hide the poorly made vegetation by blurring the crap out of it. This game also doesn't have alternative AA options like SMAA, MSAA or the new ones DLAA and FSR 3 Native AA, all of which are better than this crappy TAA. Seriously, screw devs who dont bother to put any work into their PC ports.
I'm not trying to be mean but most time I see these engine ini claim that they disable to depth of field with the same command and it's still their in the cutscene and doesnt work and this one doesnt work at all because I still see it in the cutscene
Thanks for all the feedback, I will tweak around with some additional settings and figure out on how to remove or reduce additional blur, such as tone mapping blur within the open world. (I had done this prior however artifacts appear making the game much worse visually, this is why that setting is currently not opted within the config file.
I would highly suggest using advent reshade with this, DOF can be toggled on and off making the game much clearer. I am still figuring out the command prompts for cut scenes, currently once the blur is removed the game crashes for no reason.
I will have an updated file soon hopefully which when hopefully make everything much easier on the eyes, this is just a simple config file edited for those not familiar with doing so. hoping that it improves the clarity of the game.
highly suggest advent reshade or just reshade by itself, with reshade a clarity filter is present just near tone mapping, this makes the game less fuzzy, greats for heaps of games, perfect example monster hunter world.
Anyways guys hoping this makes a difference for a few people at least, my aim was just hoping for people to save some time hopefully.
motion blur is only problem for fps game or shooter, but in any other game motion blur is great. great implementation is when motion blur can mimic smearing effect similiar in sakuga anime, ff7 rebirth is great at doing that. expecialy on tifa and red synergy
I'm not a fan of camera-blur myself, bur per-object-blur is essential. Games should have an option to turn one off but leave the other. Only one I've seen that in was Borderlands 3...
Motion blur is bad if you have good eyesight. If you are using Upscaling or Framegen, Dof etc. you do not have good eyesight and can go on using motion blur. But I always wonder why people post scripts\configs for Rebirth, mine does not have motion blur enabled, only smearing comes from TAA
Correct. The per-object motion blur is done with SE's post processing, not the default UE4 vars. Hit pause during a high movement scene and you'll see both the pause menu and photomode instantly remove the blur that we're all still trying to remove. You can easily test it with the helicopter blades in the opening with Zack.
If anything solves this, I would expect a cheat engine table that "toggles" the address(es) of whatever effect is being turned on/off when you hit pause or go into photomode.
this mod removes per-object motion blur i guess (which looks good especially in combat btw), the game doesnt actually have on-screen motion blur, so what about adding it just a bit? to make the game less choppy and smoother at lower fps, what line i should add to Engine.ini??
EDIT: btw i added these from my Stalker 2's Engine.ini but no result, any tips, maybe you guys know other ones
Poor motion-blur... People always disable you without thinking or trying first because they hear "HURR DURR MOTION-BLUR BAAAAD FIRST THING TO TURN OOOOFF!!!!" :-T
No, it's called "I have no idea what motion-blur actually is but since everyone else says it's s h i t I'll just turn it off first thing without even trying it first because I'm too lazy to think for myself", or something like that. You alpha winner you :-3
Different example: If you don't eat cilantro just because you've heard it tastes like soap, but never even tried it yourself just because of hearsay, that can never be "personal preference".
based btw, at least I hope that people who turn it off are not using OLED screens cause no motion blur looks and feel terrible with the panel technology's response time, especially in this game and at lower frame rates
27 comments
Also the TAA implementation is horrible in this game, it looks like blurry sh*t and when I turned it off by editing the .ini file it was a flickering mess, especially the vegetation looked atrocious. These modern games basically make using TAA mandatory since they are not meant to be played without it cause the TAA is there to hide the poorly made vegetation by blurring the crap out of it. This game also doesn't have alternative AA options like SMAA, MSAA or the new ones DLAA and FSR 3 Native AA, all of which are better than this crappy TAA. Seriously, screw devs who dont bother to put any work into their PC ports.
What about the VFX blur for magic and skill during fights? It' realy too much IMO and I'm looking for this St Graal since the launching of this game!
I would highly suggest using advent reshade with this, DOF can be toggled on and off making the game much clearer.
I am still figuring out the command prompts for cut scenes, currently once the blur is removed the game crashes for no reason.
I will have an updated file soon hopefully which when hopefully make everything much easier on the eyes, this is just a simple config file edited for those not familiar with doing so.
hoping that it improves the clarity of the game.
highly suggest advent reshade or just reshade by itself, with reshade a clarity filter is present just near tone mapping, this makes the game less fuzzy, greats for heaps of games, perfect example monster hunter world.
Anyways guys hoping this makes a difference for a few people at least, my aim was just hoping for people to save some time hopefully.
Games should have an option to turn one off but leave the other.
Only one I've seen that in was Borderlands 3...
If anything solves this, I would expect a cheat engine table that "toggles" the address(es) of whatever effect is being turned on/off when you hit pause or go into photomode.
to make the game less choppy and smoother at lower fps, what line i should add to Engine.ini??
EDIT:
btw i added these from my Stalker 2's Engine.ini but no result, any tips, maybe you guys know other ones
[SystemSettings]
r.MotionBlurQuality=4
r.MotionBlur.Amount=0.3
r.MotionBlur.TargetFPS=60
Educate thyself: https://youtu.be/VXIrSTMgJ9s
Different example: If you don't eat cilantro just because you've heard it tastes like soap, but never even tried it yourself just because of hearsay, that can never be "personal preference".
Oh good gawd.......