This page was last updated on 03 March 2025, 10:58AM
Changelogs
Version 2.2
Adjusted r.Streaming.Boost at higher Texture Quality settings to improve texture loading speed of the 3D models inside the Accessories menu. Thanks @killuminati777! Added r.Streaming.FramesForFullUpdate=0 and r.Streaming.HiddenPrimitiveScale=1 inside DefaultEngine.ini to further speed up texture loading.
Version 2.1
Removed r.LimitScreenSizeForStreaming=1920 which made the main menu buster sword blurry. Thanks @chadwickthe3rd!
Version 2.0
Locked the LODFixedViewHeight to 1080p to make settings consistent across different resolutions. Further adjusted SimpleInstance LOD. It should be at 400%, 200%, 100%, and 50% for Best, High, Medium, and Low respectively. Increased number of streamed textures per-frame to powers of 4.
Version 1.9.2
For some reason, setting r.Shadow.WholeSceneShadowCacheMb to a value higher than 2047 causes some shadow maps to not load initially. Thanks @abob36!
Version 1.9.1
Adjusted ShadowCacheMb to minimize shadow flickering. Added Texture Streaming tweaks to hopefully help load higher quality LODs for HD mods.
Version 1.9
Reduced grass draw-distance to avoid grass flickering. Optimized shadow values to avoid shadow flickering.
Version 1.8.3
Further increased r.Shadow.WholeSceneShadowCacheMb to hopefully eliminate shadow flicker.
Version 1.8.2
Tweaked shadow values in hopes of eliminating shadow flicker.
Version 1.8.1
Reverted the integration of TAA optimizations.
Version 1.8
Added Lower-than-Low and Better-than-Best scalability settings for Shadows and Volumetric Fog. Integrated TAA optimizations to .pak file. Old Engine.ini no longer required.
Version 1.7
Increased MemoryPoolSize of Low setting from 900 to 1300. Reduced object pop-in across the board. Added improvements to Volumetric Fog inside Engine.ini (optional).
Version 1.6
Revert adjustments to MipBias, causes too many issues.
Version 1.5
Adjusted vegetation draw distance.
Version 1.4
Improved quality and stability of Low and Medium setting of Background Model Detail.
Version 1.3
No longer required to change `r.MassiveEnvironment.LODFixedViewHeight` upon launch.
Version 1.1
Decoupled shadow resolution from Texture Resolution setting.