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Syynx but edited by JugsOfHolyness

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JugsOfHolyness

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28 comments

  1. MisterAlerion
    MisterAlerion
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    Not working on 1.002 update
    1. JugsOfHolyness
      JugsOfHolyness
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      Updates should not have any effect on my mod
    2. MisterAlerion
      MisterAlerion
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      My bad, I must have installed something that broke the mod. It's still working fine.
    3. MisterAlerion
      MisterAlerion
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      Still having trouble with this mod, not sure what is causing it to stop working. I don't have any other gameplay mods except for this one and it's not working. Do you know if the Change Party Leader mod that patches the .exe could be the problem?
    4. JugsOfHolyness
      JugsOfHolyness
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      Do you know if the Change Party Leader mod that patches the .exe could be the problem?


      Are you talking about Party Mod Menu? No, I use that too and there is no conflict
  2. E36DK420
    E36DK420
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    Man im tempted to do this but the way the combat is in the game does not boad well for a stagger limit of 300 and stays there. pressuring enimies and staggering them with tifa then comboing them to increase stagger and then obliterate them with her and cloud comboed doing combos uhg. you did the one thing i want in this mod. fix the materia. but then you destroyed the atb gauge. i liked building it with hits please make a second version with atb being the same as vanilla pleeeeaassseee or just put crisis core materia in a seperate mod and let us have that hell firaga would be insane  
  3. Koshea69
    Koshea69
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    I believe an undocumented change of this mod is that when you stagger an enemy you start at 300% damage and don't need to build up to it.
  4. MisterAlerion
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    Been playing with this and it's absolutely fantastic in combination with Most Combative mod and 2.5x health mod. The battles definitely take longer since you cannot spam ATB recharging abilities, but at the same time you are able to do far more with less time. I really enjoy this simple change and have always wanted it to be this way. You can defend, attack, survey the battle, and make your decisions more tactically instead of just spamming attacks constantly, just to heal yourself. It makes the combat true ATB! Must have mod.
  5. ClericIdola
    ClericIdola
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    Does this version of the mod ONLY effect the Classic Mode in the game? Also, a few suggestions to put it more in line with OG FFVII (If possible):

    1. Remove the player's ability to control/move their party during combat
    2. If possible, basic attacks, special commands, defending, dodging, and Synergy Skills should cost 1 ATB. (This might be a stretch, not sure how far modding can go.)
    3. All other abilities/commands should cost 2 ATB.

    OR, as an easier alternate:

    1. Remove all real-time control over your party, i.e. now moving, no attacking, defending, etc. All of that is automated, similar to Classic Mode
    2. Significantly increase the ATB charge rate.

    This is with the goal in mind of making combat a more menu driven experience than it is a real-time one.
    1. JugsOfHolyness
      JugsOfHolyness
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      Does this version of the mod ONLY effect the Classic Mode in the game?


      The "Classic" in the name of the mod is just a name, and the features of this mod will work regardless of what options you choose in-game


      1. Remove the player's ability to control/move their party during combat
      2. If possible, basic attacks, special commands, defending, dodging, and Synergy Skills should cost 1 ATB. (This might be a stretch, not sure how far modding can go.)
      3. All other abilities/commands should cost 2 ATB.

      1. I do not know how to do this, and also i'm not sure if it's even possible
      2 & 3. Everything mentioned is possible (except maybe basic attacks), and I know how to do them. While I personally would not play the game this way, I''m sure someone would prefer an almost entirely menu driven experience. Just don't expect an update for this any time soon
  6. CHOPPA2099
    CHOPPA2099
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    Can we remove summons as players and have them do final move when used  
  7. CHOPPA2099
    CHOPPA2099
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    Pls upload a mod for the original soundtrack - It will be a much appreciated...
  8. HMorisson
    HMorisson
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    A video showcasing the precise changes to gameplay would be pretty helpful. =)
  9. ShadowCloudX
    ShadowCloudX
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    Hi there, would it possible to do a version of this to allow the use of items on Hard mode? 
  10. AlexThePaladin
    AlexThePaladin
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    Since this effects your party, does this effect enemies and how fast their next attack it?
    1. JugsOfHolyness
      JugsOfHolyness
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      Enemies are controlled by a separate value that I did not change