I know it's a lot to ask (especially with a hundred other people asking for different things), but is it possible to do an "all-in-one" version (Unlock Max Level 99 -Fast ATB Never Stop and Limit) with the mp regen from this: https://www.nexusmods.com/finalfantasy7rebirth/mods/305?tab=description (preferably 1 MP every second) and the 3 segment ATB bar? (though this part isn't that important)
For the moment I will not share more variants, sharing a lot of content with which the same group of users interact reduces the rewards (Donation Points) offered to the authors, it would be counterproductive to invest hours in something that I will not use.
Donation Points - How they work
The system no longer works off of Unique Downloads (UDL) over all time but instead on interactions
The system has a diminishing returns aspect to it. After a certain number of interactions from the same user across all your mods, the value of these interactions drops drastically. It can and does drop to 0.
We reward authors for posting a variety of content that appeals to lots of different users. Consider diversifying the type of mods you make, or branching out into modding a different game that interests you.
Hey, if you still need that: ht tps://drive.google.com/file/d/1dIQpRsquAKZnKMLVjsq_LdaSWfAdTB6o/view?usp=sharing
Does what you wanted, fast ATB never stops and Limit, 3 ATB bars, 1mp per second in combat or field, and level 99. Also tunes up the max you can take your stats by an order of magnitude across the board, but you may need to install a shop mod to get the multiples of stat enhancing purple materia necessary to really take advantage of that. This will also make the piano game easier, score-wise and to play. Let me know if there's issues, but I just fired it up and it ran fine, so I'll be using it myself too.
You can create a page and share that mod with Nexus users, you created it with your own assets and no one has yet offered a mod that combines all those mechanics, I think it would be a good idea.
Remember to give recognition to the original mods idea and its authors and everything will be fine.
Gantz, I feel your pain about the Donation point issue. It's very unfortunate. Your work for both the Remake and Rebirth have been legendary and essential. You should be given the credit you earned.
More than a concern is the fact that the users understand why I no longer offer my mods or share them massively as I did before, the fact that there is a very large leak of donation points each month in reference to the previous method of rewards has led me to take this kind of decision. I have already tried in many ways to have this new interaction algorithm revised and I have discussed it in the forums, but this kind of thing is not well received by the staff and I have already received my response from the Community Manager:
Posted February 25 If this continues I'm going to be forced to limit your ability to post comments on the site, as it's getting rather ridiculous.
In addition to what I have already told you on the forums, I can add a graph that they themselves showed on the donation page since June of last year when the new donation system was introduced.
I get it that they're trying to curb the folks who just spam zero-effort waifu followers for Skyrim, but there's a lot of collateral damage in the process -- particularly folks like you who provide invaluable service to the mod communities of specific games.
I don't understand which folder you are referring to just download an extract the .PAK .UCAS .UTOC mod as indicated in the instructions and put it in the ~mods folder.
My bad it was another same mod https://www.nexusmods.com/finalfantasy7rebirth/mods/370?tab=description this mod is the same of you but the modder asked to modify a value in the ResidentParameter.uasset folder and he doesn't give the guideline to know where we find it... but I try yours and it works :)
No, that mod is different from my mod Unlock Max Level 99 because it does not affect enemies, my mod increases the level to the whole game enemies and characters, but it is the same as Only Player Unlock Max Level 99 with the difference that my mod affects the summons.
Oh ok i didn't know, but anyway the other mod doens't work I don't know why but when I open the game the characters still at 70 level and I can't increase them any further
hey i just downloaded your mod, first with vortex then i uninstalled and did it manually. It still didnt work even after i battled to get exp. Do i need tp outright level up ? or maybe its cause im in nibel? please help
If I install the mod correctly and no other mod or injector interferes with it, I should be able to level up and gain experience without any problem. Try the mod alone without anything else in the ~mods folder.
Well ive tried everything. Deleted all other mods, try doing it manual again instead of through vortex, I load in, do a battle and get the normal amount of exp. The only other thing i have is the extension on vortex that lets me use mods
I don't know how to help you I don't use Vortex it's a tool that was designed for Bethesda style games, the mod if you follow the instructions and don't forget the ~ tilde in the ~mods folder should work for you instantly. I never use any kind of mod manager for UE because they always create more problems than solutions, so I always install everything manually and this way there are no errors.
Do you know if it's possible to edit the game to go past the 9999 vanilla stats with this mod or another mod? I modding ff7 remake so that the limits on all my characters stats go to like 2billion. I just wanna see if that's possible in this game?
Yes it is possible, but you would have to modify several files that would create many conflicts with most mods, the best way to overcome this limit would be with an injector like Cheat Engine.
I'm not sure why, but currently all side quest completion EXP somehow become negative. Originally I thought it was just a visual bug because my main party level wasn't affected.
But then I realized my less used party members level went down from 99 to 85-ish after completing side quest. I will do some more tests, but anyone else have similar issue like me?
Variant Installed: - Unlock Max Level 99 -Fast ATB Never Stop and Limit
Edit: I've done more tests, and this is the result: - with this mod enabled: the EXP from completing Side Quest is -660K - with this mod disabled: the EXP from completing Side Quest is +11K
----- For now, if you're like me - that just started their Hard Mode run and need to do Side Quest, we can disable this mod temporarily as a workaround.
Once all side quests are done (i.e. in chapter 13) then we can enable the mod again.
PS. For our Folio Skills, as long as we equip them all before disabling this mod, so far I see that there is no issue (the skills are still equipped) Only the Folio SP will be shown as negative (this is not an issue)
For our Weapon Level, it will go down from level 9 to level 8 (because of the lower SP - which is not an issue), but if you equip a level 9 Weapon Skill before disabling this mod, that Weapon Skill will still be equipped, e.g. - Tifa's Dragon Claws Level 9 Weapon Skill: Weapon Ability ATB Recovery
----- Other than this issue, the mod works fine though - thanks for the mod Gantz79
This mod can not modify anything that has to do with the experience you gain in the missions because it only modifies the level limit that can reach the characters, the file that modifies is ResidentParameter.uasset and the files for the missions and the limits of experience of the characters are others.
In the case of PlayerParameter.uasset the maximum limit vanilla that exists in them is for all equal: Example "Barret99" "Experience": 2004999
If there are problems in the misinos has to be another thing but it is not possible that this mod generates them, the subject of the levels of the weapons if that is normal because it is easily surpassed the levels without the extras of the books and when you uninstall it the values become negative.
Yeah I have a suspicion that this issue didn't come from this mod per se - but could be from the game's logic when calculating the EXP reward from the Side Quest + Hard Mode EXP bonuses
Maybe the formula didn't take level 99 into account(?)
I will try to do more tests later, but for now this workaround is fine. Worst case, I will just enable this mod again once I'm done with all my side quests.
136 comments
https://www.nexusmods.com/finalfantasy7rebirth/mods/305?tab=description
(preferably 1 MP every second) and the 3 segment ATB bar? (though this part isn't that important)
Does what you wanted, fast ATB never stops and Limit, 3 ATB bars, 1mp per
second in combat or field, and level 99. Also tunes up the max you can
take your stats by an order of magnitude across the board, but you may
need to install a shop mod to get the multiples of stat enhancing purple
materia necessary to really take advantage of that. This will also make
the piano game easier, score-wise and to play. Let me know if there's
issues, but I just fired it up and it ran fine, so I'll be using it
myself too.
Remember to give recognition to the original mods idea and its authors and everything will be fine.
Gantz, I feel your pain about the Donation point issue. It's very unfortunate. Your work for both the Remake and Rebirth have been legendary and essential. You should be given the credit you earned.
I have already tried in many ways to have this new interaction algorithm revised and I have discussed it in the forums, but this kind of thing is not well received by the staff and I have already received my response from the Community Manager:
In addition to what I have already told you on the forums, I can add a graph that they themselves showed on the donation page since June of last year when the new donation system was introduced.
Donation Points
I get it that they're trying to curb the folks who just spam zero-effort waifu followers for Skyrim, but there's a lot of collateral damage in the process -- particularly folks like you who provide invaluable service to the mod communities of specific games.
I'll drop an endorsement here on principle.
Try the mod alone without anything else in the ~mods folder.
I never use any kind of mod manager for UE because they always create more problems than solutions, so I always install everything manually and this way there are no errors.
"Sephiroth69":
"MPMax": 110,
"SPMax": 255,
"Experience": 747675,
"HPMax": 7875,
"Magic": 161,
"Vitality": 80,
"Spilit": 80,
"Luck": 68,
"Dexterity": 73,
"TreeLevel": 6,
"Strength": 147
"Sephiroth99":
"MPMax": 116,
"SPMax": 255,
"Experience": 2281520,
"HPMax": 7168,
"Magic": 136,
"Vitality": 98,
"Spilit": 98,
"Luck": 98,
"Dexterity": 106,
"TreeLevel": 6,
"Strength": 136
Originally I thought it was just a visual bug because my main party level wasn't affected.
But then I realized my less used party members level went down from 99 to 85-ish after completing side quest.
I will do some more tests, but anyone else have similar issue like me?
Variant Installed:
- Unlock Max Level 99 -Fast ATB Never Stop and Limit
Edit: I've done more tests, and this is the result:
- with this mod enabled: the EXP from completing Side Quest is -660K
- with this mod disabled: the EXP from completing Side Quest is +11K
-----
For now, if you're like me - that just started their Hard Mode run and need to do Side Quest, we can disable this mod temporarily as a workaround.
Once all side quests are done (i.e. in chapter 13) then we can enable the mod again.
PS.
For our Folio Skills, as long as we equip them all before disabling this mod, so far I see that there is no issue (the skills are still equipped)
Only the Folio SP will be shown as negative (this is not an issue)
For our Weapon Level, it will go down from level 9 to level 8 (because of the lower SP - which is not an issue), but if you equip a level 9 Weapon Skill before disabling this mod, that Weapon Skill will still be equipped, e.g.
- Tifa's Dragon Claws Level 9 Weapon Skill: Weapon Ability ATB Recovery
-----
Other than this issue, the mod works fine though - thanks for the mod Gantz79
In the case of PlayerParameter.uasset the maximum limit vanilla that exists in them is for all equal:
Example
"Barret99"
"Experience": 2004999
If there are problems in the misinos has to be another thing but it is not possible that this mod generates them, the subject of the levels of the weapons if that is normal because it is easily surpassed the levels without the extras of the books and when you uninstall it the values become negative.
Yeah I have a suspicion that this issue didn't come from this mod per se - but could be from the game's logic when calculating the EXP reward from the Side Quest + Hard Mode EXP bonuses
Maybe the formula didn't take level 99 into account(?)
I will try to do more tests later, but for now this workaround is fine. Worst case, I will just enable this mod again once I'm done with all my side quests.
Thanks for your reply