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File credits
Ultimate ASI Loader for ASI loading. inipp for ini reading. spdlog for logging. safetyhook for hooking. Dumper-7 for dumping the SDK.
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Changelogs
Version 0.0.10
Fixed photo mode zoom being broken when using gameplay FOV multiplier.
Adjusted gradient on main menu so that it's spanned to the edge of the screen.
Added options to adjust shadow resolution and enable tweaked shadow cascade distances.
Version 0.0.9
Re-worked gameplay FOV hook to fix regressions.
Updated various hooks to work with the Epic version of the game.
Changing the framerate option now changes the displayed option in-game.
Modified camera distance limit from 3 to 10 in the game options.
Fixed cropped movies re-appearing after the first game update.
Version 0.0.8
Reworked gameplay FOV hooks to use the SDK. This should fix some chocobo FOV shenanigans.
Spanned background of map screen.
Spanned background of Chadley's combat simulator.
Spanned background of tutorial pop-ups.
Version 0.0.7
Reduced "ResScale" option for HUD resolution to a maximum of 3 instead of 5.
Restored higher resolution render target limit.
Fixed grey squares that could appear on certain map layers.
Added option to manually specify a custom windowed resolution to be added to the in-game list.
Fixed some menu backgrounds not spanning the screen.
Added option to adjust the size of subtitles.
Version 0.0.6
Changed vignette setting so you have full control over the strength of the effect.
Reduced HUD render target limits to 8192x8192 from 16384x16384.
Added global FOV multiplier setting. This allows you to adjust the FOV of all camera types and not just gameplay.
Adjusting the FOV multiplier for gameplay will now affect chocobo riding.
Fixed the shooting position being offset in Barret's minecart minigame.
Version 0.0.5
Added hooks to resize the extra composite layer for the HUD. This fixes many bugs.
Fixed summon overlay being offset and scaled incorrectly.
Fixed menu highlights being offset and scaled incorrectly.
Fixed overlays being cropped (such as the TV overlay in the parade mini-game, or the intro to the combat simulator).
Added extra buffer to fades to account for HUD scaling imprecision.
Version 0.0.4
Fixed white screen bug that could happen at certain resolutions.
Completely rewrote HUD scaling code (the HUD should be noticeably sharper now).