If all you are doing is flat increases to every enemy of the same value then you should use the tool Bahamut . It can edit every scene at once. Then you can use Proud Clod to make more detailed individual changes.
That's cool, I might try that... yes people have made these on Quimm website a lot of times but the changes are all over the place, my goal was to make it more consistent. enemies have only been changed in the following ways:
+50% hp +25% strength and +25% magic. 1/2 xp awarded (except for boss which is 3/4) 1/2 gil awarded
after I finish modifying all the enemy sets then I may look into reducing xp even more for a few enemies I have just ran into granting way too much xp... but first finish...
OK I understand. Personally, I have already edited (several times) all the enemies of the 250 scenes in the battle file, so I know it's tedious and redundant work. That's why I wanted to avoid this corver, but it's true that 1/2 XP and GILS are interesting and stand out from other HM mods, so good courage to you!
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Perhaps after can make a mod faster, since I was wishing I had changed it to x 1.5 str/attak and magic
I guess some enemies just weren't meant to be hard.
http://superacro.free.fr/Site/Logiciels/Hojo.rar
https://www.nexusmods.com/finalfantasy7/mods/10?tab=description
yes people have made these on Quimm website a lot of times but the changes are all over the place, my goal was to make it more consistent.
enemies have only been changed in the following ways:
+50% hp
+25% strength and +25% magic.
1/2 xp awarded (except for boss which is 3/4)
1/2 gil awarded
after I finish modifying all the enemy sets then I may look into reducing xp even more for a few enemies I have just ran into granting way too much xp... but first finish...