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Postscriptthree

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postscriptthree

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19 comments

  1. KFCPhantasm
    KFCPhantasm
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    Hey postscriptthree, the removal of the damage limit just applies for party members? If so, could you add it for enemies too? For testing purposes.
  2. VermillionBite
    VermillionBite
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    Amazing, is this compatible with New Threat mod?
    1. postscriptthree
      postscriptthree
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      Yes it is. This version no longer gets updates and is now rolled into Postscriptthree's Tweaks which has all the features of this mod and more, but if you just care about breaking the damage limit then this mod works just fine.
    2. VermillionBite
      VermillionBite
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      Thank you, i finished the NT2.0 mod with it and didn't had any problem. The EXP & AP for everyone and Limit Break tweaks are a blessing.
  3. sergey12030
    sergey12030
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    Can you make this mod without using 7t Heaven?
    1. postscriptthree
      postscriptthree
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      Any particular reason? 7th heaven is the most convenient way to use it.
  4. KFCPhantasm
    KFCPhantasm
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    Could you remove the damage limit? Unlimited damage would be really interesting! Thanks in advance.
    1. postscriptthree
      postscriptthree
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      The problem with totally removing the damage limit is the display. Damage is calculated as a 32-bit integer, but it's passed into the display function as a 16-bit integer. This normally works fine because the normal cap of 9999 is below the limit for a 16-bit integer (32k signed, 65k unsigned). In order to up the limit to 99999, I had to hide an extra bit in the data passed to the damage display. Adding more bits would be harder, since I'm not sure how much unused space I would be able to find.

      On top of that, there isn't much reason to go higher. The novelty of one-shotting emerald weapon is fun, but fights generally end very quickly if you're hitting the 99999 limit. I only bothered making the limit that high because 99999 looks nice.
    2. KFCPhantasm
      KFCPhantasm
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      I totally get your point, my intention was to do some testing with damage overflow, also seeing the max damage that special weapons like powersoul and master fist can deal. Could you please try to increase the damage limit all you can? i would be interested in that :) . BTW, thanks for the explanation of how it works!
    3. postscriptthree
      postscriptthree
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      Alright, you convinced me. I upped the damage limit to over half a billion. I put the update on Postscriptthree's Tweaks, since I prefer to maintain that.
    4. KFCPhantasm
      KFCPhantasm
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      Thank you so much bro, i didnt expect that huge limit! One of the best mods around here, no doubt.
  5. DiegoFB7
    DiegoFB7
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    Does this mod work in conjunction with Echo-S?
    1. postscriptthree
      postscriptthree
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      Yes, it should.
  6. Jonshaun1980
    Jonshaun1980
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    Great job! I use this with Echo-S, Finishing Touch and ESUI. I noticed that the HP limit does not work with ESUI, but enabling Finishing Touch it does. The text for the HP in battle overlaps the /, any recommendations or is this most likely a  FT issue?
    1. postscriptthree
      postscriptthree
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      I had to do a lot of tweaking to the UI numbers to fit in the extra digit for HP. Anything that also touches those numbers or changes the way UI elements are drawn on screen will likely cause issues. For now, the solutions are to use the stock UI, or to use 1.1, which doesn't break the HP limit. I may look into adding support for UI mods.
  7. fantasyrose
    fantasyrose
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    thank you.. this is incredible mod. can i have a request can you do a HP break limit too?
    1. Sk8GiO
      Sk8GiO
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      Interest
    2. postscriptthree
      postscriptthree
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      I just added break HP limit.
    3. fantasyrose
      fantasyrose
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      wow your incredible thank you for this!!!!