File information

Last updated

Original upload

Created by

Kaldarasha

Uploaded by

Kaldarasha

Virus scan

Some manually verified files

150 comments

  1. DahPython
    DahPython
    • premium
    • 0 kudos
    Really good mod, but I experienced a dialogue glitch. I'm 99% sure its the chaos mod causing problems. During the Temple of the Ancients area, during the cutscene where Aeirith looks back, showing Sephiroth slicing Tseng. The dialogue is completely missing. I can still press the OK button and progress, but I went back and turned the Chaos mod off, the dialogue was fine. I even tested with the character resizer and the dialogue box was still completely missing. Just putting this out here so it could hopefully get fixed.
    1. SpadesOnFire
      SpadesOnFire
      • member
      • 2 kudos
      Experienced this bug as well, did some testing and it's 100% this mod causing it, even with default settings. No idea why this mod would impact that scene.
  2. Ultimategodzilla
    Ultimategodzilla
    • member
    • 0 kudos
    I seem to be having crashing issues involving Heideigger, as both times the game has crashed, heideigger is in the scene. is there any way to fix this, aside from simply turning the mod off temporarily (which is the only solution I've found so far)
  3. ihateyou1314
    ihateyou1314
    • member
    • 0 kudos
    hi, can anyone tell me how to combine this chaos mod with ninostyle hd mod? i am using ninostyle hd mod but not all npcs and enemy including bosses model are ninostyle, so i want to have the full complete hd model(field+battle)combine with pierJsn hd zack mod to play with.

    can anyone help me? thanks a lot^^
    1. jlyles1
      jlyles1
      • supporter
      • 0 kudos
      I'm looking for the same answer
    2. spinlinelol
      spinlinelol
      • premium
      • 0 kudos
      donwload them both on 7th heaven mod manager

      Load oder =>
      Nino battle models
      Nino field models
      Chaos

      the higher model overwrites the lower one
  4. jlyles1
    jlyles1
    • supporter
    • 0 kudos
    I'm having issues with this mod.  I'm wanting to combine it with New Character Models so that this mod replaces all background characters but New Character Models replaces the main characters.  But no matter where I put them in the load order, ChaOS always overrides the main characters.  Also, when ChaOS is enabled, all my animations are sped up while running and in battle.
    1. BLAZERVA
      BLAZERVA
      • member
      • 0 kudos
      did you find a fix
    2. spinlinelol
      spinlinelol
      • premium
      • 0 kudos
      If you run 7th heaven the most top mod alwasys overwrites the bottom one so if you dont want chaos models for your main chars, chaos needs to be under them. personally I think these models are the best also for the main cast.
  5. jacidi
    jacidi
    • member
    • 0 kudos
    Thanks for this amazing mod. For some reason my game crashes every time Heidegger is around. I'm using version 1.803.
  6. Tommymk2
    Tommymk2
    • member
    • 0 kudos
    Hi all :)

    Fantastic mod!! Is there any update on when Sephiroth Model will be patched so it doesn't glitch when running the game in 60FPS Mode?

    Appreciate any replies :) 
    1. wildbud
      wildbud
      • member
      • 0 kudos
      Sephiroth has been patched, download the mod "60 fps animation for ChaOS" through 7th Heaven mod launcher.
  7. wildbud
    wildbud
    • member
    • 0 kudos
    Loving this mod so far and now Sephiroth is fixed at 60 fps, but Tifa field model's eyes are still a mess (gigantic and stretched: they make Tifa's face a disaster), am I the only one experiencing this issue?
    Tifa's eyes in the world model seem fine (before the last update she had sorta black patches in the eyes).
    Wonderful mod nonetheless!
  8. seyleonhart
    seyleonhart
    • premium
    • 1 kudos
    HOW TO MAKE ChaOS WORK WITH 7TH HEAVEN >2.3 (FOR THOSE WHO HAVE A PROBLEM; UNTESTED IN A THOROUGH PLAYTHROUGH)

    In its current state, ChaOS is broken when used with 7th Heaven. Nowadays it only replaces Cloud and/or Barret (Maybe Bugenhagen too?), leaving the other models vanilla. The last time I could use it properly (before today!) was with 7th Heaven 2.3. However, after several trial and errors, I finally got a (not so) quick and dirty solution to make ChaOS work.

    DISCLAIMER : I'm not a mod developer, I'm just a random guy who believed that his experience in modding Bethesda games might work here.

    The caveat? The process is a bit involved. This installation also assumes that you are going to use Kaldarasha's ChaOS Dynamic Weapons. Resized Project works, with some caveats (There's a lot of them here).

    Tested in 7th Heaven v3.2.0.13 & v3.2.0.22 (Canary, Windows 10) and Steam Deck v3.2.0.22 (installed using 7thDeck - dev branch).

    You are expected to be at least able to extract .iros and install mods from a folder.

    =========
    STEPS FOR ChaOS (Downloaded from this Nexus page):
    1. Download and extract the ChaOS .iro to a convenient folder (for example, ChaOS-Nexus)

    2. Go to mod.xml, and do these modifications:
    - On Line 76, copy and paste this line: <ModFolder Folder="options\Cloud\Sword2" ActiveWhen="CloudSword = 0" />
    - On Line 84, copy and paste this line: <ModFolder Folder="base_mod" ActiveWhen="BaseToggle = 1" />
    - On Line 101, between "Animation" and />, copy and paste this: ActiveWhen="Anim = 1" 
    - On Line 150, between -Options- (Line 149) and -Resized Models Project- (Line 151), copy and paste these lines:
      <ConfigOption>
        <Type>List</Type>
        <Default>1</Default>
        <ID>BaseToggle</ID>
        <Name>Base Mod</Name>
        <Description>This is the base of the whole mod. Activate this always.</Description>
        <Option Value="0" Name="OFF" PreviewFile="Preview\FINAL FANTASY VII ChaOS.jpg"/>
        <Option Value="1" Name="ON" PreviewFile="Preview\FINAL FANTASY VII ChaOS.jpg"/>
      </ConfigOption>
      <ConfigOption>
        <Type>List</Type>
        <Default>1</Default>
        <ID>Anim</ID>
        <Name>Animation</Name>
        <Description>This replaces the animation. Default state is activated.</Description>
        <Option Value="0" Name="OFF"/>
        <Option Value="1" Name="ON"/>
      </ConfigOption>
    - At the end of Line 84, press Enter, and on the newly formed Line 85, copy and paste these lines:
    <ModFolder Folder="options\Barrett\standard" ActiveWhen="Barrett = 0" />
    <ModFolder Folder="options\Bugenhagen\standing" ActiveWhen="Bugen = 0" />
    - On Line 79, change "options\Barrett" to "options\Barrett\hd"
    - On Line 80, change "options\Bugenhagen" to "options\Bugenhagen\sitting"
    - Save the changes.
    * If you are using Notepad, you can see line number at the bottom of Notepad (Ln XX, Col YY) where XX is the Line Number and YY is the Column Number. Replace XX with the number of the line above.

    3. In the base folder (the same folder as mod.xml), create a new folder named base_mod. Move these folders into base_mod:
    battle.lgp
    char.lgp
    chocobo.lgp
    flevel.lgp
    high-us.lgp
    world_us.lgp

    4. Return to the base ChaOS-Nexus folder, and now go to the options > Cloud > Sword > char.lgp folder. Copy ALL of those files, and go back to the base ChaOS-Nexus folder.

    5. Go to base_mod > char.lgp folder, and paste the files. Let them overwrite any existing files. After finishing the copy, do not press anything but Delete or Shift-Delete. Yes, go and delete all those pasted files. Trust me.

    6. Here comes the pain. Stay in the char.lgp folder, find ALL of these files and copy them all:
    acgd.hrc
    acge.rsd
    acgf.P
    acha.rsd
    acha1.rsd
    achb.P
    achb1.p
    achc.rsd
    achd.P
    ache.TEX
    achf.TEX
    acib.rsd
    acic.P
    acica.TEX
    acid.rsd
    acie.P
    acif.rsd
    acja.P
    acjb.rsd
    acjc.P
    acjd.rsd
    acje.P
    acjf.rsd
    adaa.P
    adab.rsd
    adac.P
    adad.rsd
    adae.P
    adaf.rsd
    adafa.rsd
    adafb.P
    adba.P
    adbb.rsd
    adbc.P
    adbd.rsd
    adbe.P
    adbfa.rsd
    adbfb.P
    adca.P
    aiba.hrc
    ayfb.hrc
    ayfc.rsd
    ayfd.P
    ayfe.rsd
    ayfe1.rsd
    ayff.P
    ayff1.p
    ayga.rsd
    ayga1.rsd
    aygb.P
    aygb1.p
    aygf.rsd
    ayha.P
    ayhb.rsd
    ayhc.P
    ayhd.rsd
    ayhe.P
    ayhf.rsd
    ayia.P
    ayib.rsd
    ayic.P
    ayid.rsd
    ayie.P
    ayif.rsd
    ayja.P
    ayjb.rsd
    ayjc.P
    ayjd.rsd
    ayje.P
    ayjf.rsd
    azaa.P
    azab.rsd
    azac.P
    azad.rsd
    azae.P
    fqcb.hrc
    fqcc.rsd
    fqcd.P
    fqce.rsd
    fqcf.P
    fqda.rsd
    fqdb.P
    fqdf.rsd
    fqea.P
    fqeb.rsd
    fqec.P
    fqed.rsd
    fqee.P
    fqef.rsd
    fqfa.P
    fqfb.rsd
    fqfc.P
    fqfd.rsd
    fqfe.P
    fqff.rsd
    fqga.p
    fqgb.rsd
    fqgc.P
    fqgd.rsd
    fqge.P
    fqgf.rsd
    fqha.P
    fqhb.rsd
    fqhc.P
    fqhd.rsd
    fqhe.P

    7. Go back to the base ChaOS-Nexus folder, and go to options > Barrett. Create two folders, named standard and hd. Move the battle.lgp and char.lgp folders to hd folder.

    8. Go into the standard folder. Create two folders, named battle.lgp and char.lgp. Go to the char.lgp and paste all the files you copied on step 6.

    9. Go back to the base ChaOS-Nexus folder, and go to base_mod > battle.lgp. The pain hasn't ended yet, find these files and copy them all:
    sbaa
    sbac
    sbad
    sbae
    sbam
    sban
    sbao
    sbar
    sbas
    sbat
    sbaw
    sbax
    sbaz
    sbba
    sbbb
    sbbc
    sbbe
    sbbf
    sbbg
    sbbh
    sbck
    sbcl
    sbcm
    sbcn
    sbco
    sbcp
    sbcq
    sbcr
    sbcs
    sbct
    sbcu
    sbcv
    sbcw
    sbcx
    sbcy
    sbcz
    sbda
    scaa
    scac
    scad
    scae
    scam
    scan
    scao
    scar
    scas
    scat
    scaw
    scax
    scaz
    scba
    scbb
    scbc
    scbe
    scbf
    scbg
    scbh
    scck
    sccl
    sccm
    sccn
    scco
    sccp
    sccq
    sccr
    sccs
    scct
    sccu
    sccv
    sccw
    sccx
    sccy
    sccz
    scda
    sdaa
    sdac
    sdad
    sdae
    sdam
    sdan
    sdao
    sdar
    sdas
    sdat
    sdaw
    sdax
    sdaz
    sdba
    sdbb
    sdbc
    sdbe
    sdbf
    sdbg
    sdbh
    sdck
    sdcl
    sdcm
    sdcn
    sdco
    sdcp
    sdcq
    sdcr
    sdcs
    sdct
    sdcu
    sdcv
    sdcw
    sdcx
    sdcy
    sdcz
    sdda
    seaa
    seac
    sead
    seae
    seam
    sean
    seao
    sear
    seas
    seat
    seaw
    seax
    seaz
    seba
    sebb
    sebc
    sebe
    sebf
    sebg
    sebh
    seck
    secl
    secm
    secn
    seco
    secp
    secq
    secr
    secs
    sect
    secu
    secv
    secw
    secx
    secy
    secz
    seda

    10. Go back to the base ChaOS-Nexus folder, and go to options > Barrett > standard > battle.lgp folder. Paste all the files there.

    11. Delete all the files listed on point 6 and 9, both in base_mod > battle.lgp and base_mod > char.lgp. To make things easier, just copy the files from options > Barrett > standard > battle.lgp and options > Barrett > standard > char.lgp and paste them back to the base_mod > battle.lgp and base_mod > char.lgp, and delete them right after pasting. Basically do the same thing as step 5.

    12. The pain is still going, but less. In the base_mod > char.lgp, find and copy all these files:
    afec.hrc
    afed.rsd
    afee.p
    afef.rsd
    affa.p
    affb.rsd
    affc.p
    affd.rsd
    affe.p
    afff.rsd
    afga.p
    afgb.rsd
    afgd.rsd
    afge.p
    afhf.rsd
    afia.p
    gwcc.hrc
    gwcd.rsd
    gwce.p
    gwcf.rsd
    gwda.p
    gwdb.rsd
    gwdc.p
    gwdd.rsd
    gwde.p
    gwdf.rsd
    gwea.p
    gweb.rsd
    gwec.p
    gwed.rsd
    gwee.p
    materiag.tex

    13. Go back to the base ChaOS-Nexus folder, and go to options > Bugenhagen. Create two folders, standing and sitting. Move the char.lgp folder into the sitting folder.

    14. Go to standing folder, create char.lgp folder, and paste all the files into the char.lgp folder.

    15. In 7th Heaven, click Import Mod > From Folder, and find the folder where you extracted everything into (in the example above, ChaOS-Nexus)

    16. Configure to your heart's contents!

    =========

    STEPS FOR  Dynamic Weapons:
    1. Extract the Dynamic Weapons .iro to a convenient folder (for example, ChaOS - Dynamic Weapons)

    2. Inside that folder, go to Battle > Millenia+with Mike's Buster+UltimateWeapon > battle.lgp, and move both rtck and sick out of the battle.lgp folder.

    3. Go back to Battle folder, this time go to Millenia+with Mike's UltimateWeapon > battle.lgp, and COPY all of the files there to the now-empty
    Millenia+with Mike's Buster+UltimateWeapon > battle.lgp.

    4. Move the previously moved out rtck and sick to Millenia+with Mike's Buster+UltimateWeapon > battle.lgp folder. Overwrite when prompted.

    5. In 7th Heaven, click Import Mod > From Folder, and find the folder where you extracted everything into (in the example above, ChaOS - Dynamic Weapons)

    6. Put it above the modified ChaOS you installed before in the modlist.

    7. Configure it to your heart's content!

    =========

    Now, if you have questions like "Does it crash?" "Does it always work?" "Can you do X for Y?", the answer is: I don't know. My aim was to get this working ASAP for my personal satisfaction. I haven't tapped into this yet and I lack the technical prowess for it; All I did was messing around and in the end, got it. One thing I can say, Resized Project may cause wrong models to appear at the wrong time (Johnny instead of his dad, a random dude as the pinball machine, etc).

    Is this the best I can do? Yes, for now. Is this the best WE can do? I believe no. If Kaldarasha decided to fix ChaOS or somebody finally found in the 7th Heaven code the cause for this, then I believe that it is the best. As I said, this is a (not so) quick and dirty solution; this might even stop working at any update.

    Please note that this is provided as-is, not a definitive measure for sure. 

    EDIT October 10th 2023:
    Replaced the method with a way more involved method, yet resulted well-functioning mod with functional choices.
    1. Yeobo
      Yeobo
      • member
      • 4 kudos
      going through all that defeats the entire purpose of using 7th heaven. simplest solution would be to just use the installer version to patch the files yourself. that makes this mod function independently from the other mods and no longer worries about load order, as well fixing the other bugs mentioned like the conflict with 60fps and the Sephiroth model bug. been using it this ways and works flawlessly with other mods from 7th heaven including full 60fps.
    2. sanddry86x
      sanddry86x
      • member
      • 0 kudos
      How was it that you were able to run 7th Heaven mods and chaOS (manually installed) at the same time? I went through the replacement and patching steps with the installer in the ff7 game folder but whenever I run the game through 7th heaven it just goes to the default field models. I'm wondering if I'm missing a step with loading the patched iro files into 7th Heaven or launching it wrong. For the Sephiroth model breaking with the 60FPS mod, only switching it to 30FPS mode seems to fix it for me.
    3. Yeobo
      Yeobo
      • member
      • 4 kudos
      for starters I didn't use the patched iro file, manual installation requires you to use the "lgp-Installer" version, then place those files in their respective folder INSIDE the "data" folder of the game directory, not 7th Heaven. e.g. "battle.lgp" goes in the "battle" folder", char.lgp and flevel.lgp" go in "field" folder, so on and so forth. there's instructions provided on the description page. I prefer this method for this mod as it is more stable and has less issues (like models not showing correctly) and thus works independently of 7H, all other mods I install via 7H
  9. LenneDalben
    LenneDalben
    • supporter
    • 35 kudos
    These look amazing, thanks for sharing! I was able to use them with the Opera Omnia models in 7th Heaven by putting ChaOS under Opera Omnia in the load order :)
    Also, I haven't had any crashes with using the resize feature, not even during cutscenes. It sounded like it was load order-dependent though, and these are my mods:
    EDIT: spoke too soon, I crashed after being rescued in the Glacier. I turned off the resize feature, reloaded, was rescued again, and no crash. Still, I've played for hours and seen multiple cutscenes before getting this crash.
    Spoiler:  
    Show
    [Tsunamods] SYW Unified FMV (30fps)
    [Tsunamods] Wizard Staff
    operaomnia
    ChaOS
    [Tsunamods] SYW Unified Field Textures
    Postscriptthree's Gameplay Tweaks
    [Tsunamods] SYW Unified Minigames Textures
    [Tsunamods] SYW Unified Spell Textures
    [Tsunamods] SYW Unified UI
    Denton's Upscaled Classic Icons
    Combined HD World Textures
  10. SleckBro
    SleckBro
    • premium
    • 0 kudos
    New to FF7 modding; is there a way to only mod NPC characters like townsfolk from midgar or kalm or whatever, and not the playable characters?