Most enemies have increased HP and will deal more damage, but not as much as the Gjoerulv Hardcore difficulty. I find the enemies in that mod have too much HP and ruin the fun, as they also deal ridiculous damage. They have more HP and damage; some enemies will drop faster and drop different stuff. For example, in the first reactor, the MP guy will have an Ether drop chance. I also edited some bosses and enemies to have more immune status. The Midgar Zolom now has 150k health and is meant as an endgame boss. He has a 5% chance to drop a Curse Ring.
To install this mod, drop the file scene.bin into C:\Games\FINAL FANTASY VII\data\lang-en\battle (and KERNEL into C:\Games\FINAL FANTASY VII\data\lang-en\kernel). I don't recommend the hard mode only file because some bosses in the HQ building have too much HP. The optional file will replace a few new magic spells: Water, Bubbles, Wind, Fascination (Loveconfusingheart), 9 new enemy skills, Fat Chocobo instead of Chocomog, a few enemy skill nerfs, potions heal for 200, HP potions for 1000, ethers for 200.
It's not possible to get the Chocobuckle skill because I changed its animation, and the Chocobo won't use it anymore. You have to get it into your save with Black Chocobo editor. Also, it is recommended to put your party in defensive mode for this mod and get some ethers, grenades, and potions before continuing into Wallmarket because the Aps boss is a long fight. You can get ethers from Hell House.
The new update changes a lot of things. Overpowered materia like Magic Plus, Quadra Magic, and such now require insane amounts of AP to get one extra star. Rude in the rocket now has Ragnarok to steal, Elena has a Desert Rose, and enemies and bosses that were too overpowered are toned down, and some are increased. I have given the headhunters at Mideel more HP, speed, and attack power. They are immune to everything except confusion and will do poison attacks plus dual drain. Also, there is a little less experience received, and you can't use Odin to cheat anymore.
I recommend not buying HP Pluses if it's your first time at Cosmo Canyon because you will be overpowered. Ribbon has no confusion and poison protection but has death protection. No ring protects against poison status. Power Ring removed berserk and changed to a 3 attack power increase. The Magic Pots are not dropping Elixirs anymore and give much less AP and EXP, but they're still worth it if you have a lot. Enemy Skill lasershow changed to Sandstorm, Pandora's Box to Chocobuckle, and some enemies and bosses will now do status attacks.
Update 3.7 has 12 new enemy skills: HydroPump, WaterBomb, Darkwind, Deepfreeze, Hypnosis, frogsong, petrifylaser, Deepfreeze2, witchfreeze, nuke, 1 new materia. Soldier has 3 skills: flyingsickle, smokebomb, starfall, plasma, poisoncure2, poisoncure3. 5 new armors: Poke Bangle, Star Bangle, Cog Bangle, Cog Beta Bangle, Star Bracelet. Hundred Gunner, Heligunner, a few bosses, and enemies will now do more status attacks and are much harder. Jenova bosses will also do different status attacks. I removed the manipulate from Pollensalta, so to learn the enemy skill, you need to put it in with Black Chocobo editor. The reason for this is because manipulate is too overpowered, and I wanted the witches to be very strong.
what enemies did u give more health too exactly? beacuse i have fought numerous enemies with this installed and all so far have health identical to vanilla ?
allmost all anemies a few bosses i left alone as far as i can remember,did you place the scene and kernel file correctly btw look at my description of this mod page and scroll down,i have posted where you need to place them and are you using steam version?im not sure if it work on a older version.
Hello bigbang6. Thanks for your mod, it is very good. However I only managed to make it work by pasting the files into different directories from the ones explained in the description. Steam version here. This is how it worked for me:
1) Pasted scene.bin + scene2.bin into "C:\Games\FINAL FANTASY VII\data\battle" 2) Pasted Kernel into "C:\Games\FINAL FANTASY VII\data\kernel" 3) What I mean is I did not go for "C:\Games\FINAL FANTASY VII\data\lang-en\battle" OR "...lang-en\kernel" as in the description. 4) Basically the "data\lang-en..." paths did not work here, so I did not paste anything there. But "data\battle" and "data\kernel" activated the mod properly.
10 comments
Most enemies have increased HP and will deal more damage, but not as much as the Gjoerulv Hardcore difficulty. I find the enemies in that mod have too much HP and ruin the fun, as they also deal ridiculous damage. They have more HP and damage; some enemies will drop faster and drop different stuff. For example, in the first reactor, the MP guy will have an Ether drop chance. I also edited some bosses and enemies to have more immune status. The Midgar Zolom now has 150k health and is meant as an endgame boss. He has a 5% chance to drop a Curse Ring.
To install this mod, drop the file scene.bin into C:\Games\FINAL FANTASY VII\data\lang-en\battle (and KERNEL into C:\Games\FINAL FANTASY VII\data\lang-en\kernel). I don't recommend the hard mode only file because some bosses in the HQ building have too much HP. The optional file will replace a few new magic spells: Water, Bubbles, Wind, Fascination (Loveconfusingheart), 9 new enemy skills, Fat Chocobo instead of Chocomog, a few enemy skill nerfs, potions heal for 200, HP potions for 1000, ethers for 200.
It's not possible to get the Chocobuckle skill because I changed its animation, and the Chocobo won't use it anymore. You have to get it into your save with Black Chocobo editor. Also, it is recommended to put your party in defensive mode for this mod and get some ethers, grenades, and potions before continuing into Wallmarket because the Aps boss is a long fight. You can get ethers from Hell House.
The new update changes a lot of things. Overpowered materia like Magic Plus, Quadra Magic, and such now require insane amounts of AP to get one extra star. Rude in the rocket now has Ragnarok to steal, Elena has a Desert Rose, and enemies and bosses that were too overpowered are toned down, and some are increased. I have given the headhunters at Mideel more HP, speed, and attack power. They are immune to everything except confusion and will do poison attacks plus dual drain. Also, there is a little less experience received, and you can't use Odin to cheat anymore.
I recommend not buying HP Pluses if it's your first time at Cosmo Canyon because you will be overpowered. Ribbon has no confusion and poison protection but has death protection. No ring protects against poison status. Power Ring removed berserk and changed to a 3 attack power increase. The Magic Pots are not dropping Elixirs anymore and give much less AP and EXP, but they're still worth it if you have a lot. Enemy Skill lasershow changed to Sandstorm, Pandora's Box to Chocobuckle, and some enemies and bosses will now do status attacks.
Update 3.7 has 12 new enemy skills: HydroPump, WaterBomb, Darkwind, Deepfreeze, Hypnosis, frogsong, petrifylaser, Deepfreeze2, witchfreeze, nuke, 1 new materia. Soldier has 3 skills: flyingsickle, smokebomb, starfall, plasma, poisoncure2, poisoncure3. 5 new armors: Poke Bangle, Star Bangle, Cog Bangle, Cog Beta Bangle, Star Bracelet. Hundred Gunner, Heligunner, a few bosses, and enemies will now do more status attacks and are much harder. Jenova bosses will also do different status attacks. I removed the manipulate from Pollensalta, so to learn the enemy skill, you need to put it in with Black Chocobo editor. The reason for this is because manipulate is too overpowered, and I wanted the witches to be very strong.
is it possible to get this skill or isnt it anymore avaiable with the new skills
1) Pasted scene.bin + scene2.bin into "C:\Games\FINAL FANTASY VII\data\battle"
2) Pasted Kernel into "C:\Games\FINAL FANTASY VII\data\kernel"
3) What I mean is I did not go for "C:\Games\FINAL FANTASY VII\data\lang-en\battle" OR "...lang-en\kernel" as in the description.
4) Basically the "data\lang-en..." paths did not work here, so I did not paste anything there. But "data\battle" and "data\kernel" activated the mod properly.