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Mudstep

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Mudstep

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15 comments

  1. meepmeep189
    meepmeep189
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    It seems that the latest patch to the game broke this mod.
  2. xMojaveDream
    xMojaveDream
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    This is the definitive way to play Final Fantasy VI. Thank you so very much for porting it to the Pixel Remaster.
  3. Rhyagell
    Rhyagell
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    It would be really nice if you showed a few comparisons of the differences in the translation. 
  4. Lao333
    Lao333
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    Hi I wanted to ask you if you could tell me how you extracted the dialogues. because I wanted to translate this mod into my own language. Thank you.
  5. DoomMetalMan
    DoomMetalMan
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    All the Pixel Remasters just got updated. Does this mod need to be updated as well or will it work regardless?
    1. DefinitiveDubs
      DefinitiveDubs
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      You can port it to Magicite. It's an involved process though.
  6. DefinitiveDubs
    DefinitiveDubs
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    I just started and already found an error.
    E0017_06_017_a_02    Old Man: Ha! Semantic nonsense!
    E0017_06_017_a_03    (ROCK): Like there's a difference...

    "Like there's a difference" is the Old Man's line. Locke's line should be "Tsk! Tsk! There's a HUGE difference!" So it should be:
    E0017_06_017_a_02    Old Man: Ha! Semantic nonsense!\nLike there's a difference...
    E0017_06_017_a_03    (ROCK): Tsk! Tsk! There's a HUGE difference!

    I'm disappointed that I've found an error so early after the download said it found everything already...are there more errors like this?
  7. FlameHeadDrgn
    FlameHeadDrgn
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    I can't get this to work, am I missing something? I installed BepInEx and Memoria and everything.

    Other mods I've applied, in case it helps:
    * Mothra's Complete Sprite Overhaul
    * Uncensored Celes Intro
    * metalliguyAU's UI Overhaul
    * SNES Custom Tileset
    * Stone Door Removal
    * Color Corrected Backgrounds
    * SNES font

    EDIT: Never mind, my fault. I was using the wrong version of BepInEx.
  8. skrublordFey
    skrublordFey
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    Hey, for Shadow's third flashback event, the same line is repeated twice where it shouldn't. It's "It's... shaking, right? For the first time in my life... I'm trembling like a childish coward!". Not sure what the following line would be in this translation, but in the GBA script, it's "Please, before I wet myself and have to die a coward... Just take your knife, and—". Should definitely be fixed ASAP.
    1. selfnamed
      selfnamed
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      You can actually fix it easily yourself by opening up the "story_mes_eng.txt" and searching for the repeating text.
  9. foashy
    foashy
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    Would it be possible to get a version for the capitalized speakers version of the classic text boxes mod?
    EDIT: I've gone ahead and created a version of 1.8 (classic text boxes version) with capitalized speakers, if you'd like the file. I haven't double checked it, but I think I got everything without introducing any bugs or typos.
    1. thatmatty
      thatmatty
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      Hi, could you please upload the file? I've been looking for a version of this script with the capitalized names as well.
  10. SatanasLuciferi666
    SatanasLuciferi666
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    the first sentence in the opening cutscene goes by so fast that its impossible to read i could read only the first 2 words its at the same line of dialogue it shows in your screen shot is there any way to fix this? because its mildly annoying and it might happen again later in the game

    Edit: I have managed to fix it myself
    all you gotta do is go to the "story_mes_en.txt" file and change
    "E0001_00_020_a_01<CT>Long ago, the War of the Magi\n<CT>reduced the world to a\n<CT>scorched wasteland, and magic\n<CT>simply ceased to exist.\n<CT><WAITff><AUTO_P>"
    to
    "E0001_00_020_a_01<CT>Long ago, the War of the Magi\n<CT>reduced the world to a\n<CT>scorched wasteland, and magic\n<CT>simply ceased to exist.<WAITff><AUTO_P>"
    (without quotation marks)

    that fixed it for me :)
    great mod BTW the tedwoolsey uncensored version is the one i played first and i prefer it over the PR script by a mile
    1. Mudstep
      Mudstep
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      Whoops, thought that was fixed already haha. Updated the mod with the fix.