not the OP, but everytime a unity game updates some files change names, the mod still works, but you need to replace and rename the file to be: "ff6_bgm_assets_all_2a6190d8b5232a0a02876b83e0f742cc.bundle", without the ""
That's correct. Even came here to say that it needed that name update. But... I want to warn everyone to only use the new music. The Italian file, at least, doesn't have the classic music and it can kill your game if you try that.
Sorry, I'm a complete nub. What's best best way to actually get the file into my game? Most other mods I'm using tell me to extract the zip/rar/7z directly into the install folder...but I only want to install one version (Italian). I extracted the whole thing into it's own folder away from the game files, and I assume I just take the file of the language I want and past it in...but WHERE do I drop it? Is it just in with the rest of the bundles, or is there somewhere else I'm supposed to go?
Amazing work! Is it possible if you could also do JPN voices and others for any Language selected?
Here's all the Opera Voices Scene.
I do not understand why SE advertised this scene as having all the Opera voices in one version, yet only stuck using one depending on the language of the game you have set.
Yes you can choose Japanese language and have english subs. I added the files to do this in the update, just pick the folder language you want and replace the file ;)
19 comments
The file the mod is supposed to replace is not in the Folder.
Here's all the Opera Voices Scene.
I do not understand why SE advertised this scene as having all the Opera voices in one version, yet only stuck using one depending on the language of the game you have set.
I added all the other languages .
For Example: Japanese Voice Opera for English Subs.
If possible just for that? I really want to hear the JPN Opera with English menu.
Appreciate it!!!
https://www.nexusmods.com/finalfantasy6pixelremaster/mods/19/
https://steamcommunity.com/sharedfiles/filedetails/?id=2768851604