Is it at all possible to have a hybrid of the PR and SNES overworld tiles? I really like the new cave entrances and the shoreline waves. Obviously the brightness makes my eyes bleed. If it would be too much work to decrease the gamma to SNES levels, I am happy to do it myself...I just have no idea what tools I need to edit the bundle files.
I don't even think they knew. The people doing this just used the GBA versions as the base. The GBA's colors were way off because of the lack of a backlit screen. They probably just looked at those GBA graphics and thought "Right, this is how it's supposed to look" and probably didn't think anything of it.
First of all i want to thank you for all your work so far. I would to warn you that all the Pixel Remaster have been updated recently (we finally got the consoles advantages). Could you please update your mods? I believe this will be the last update from Square Enix.
Hi, looks like the textures work for me but I still get the Purple Water, any idea how to fix? I followed the instructions along with using the latest versions of everything.
Does this only change the colors, or does it change other things? In the first two pictures there's a cave opening that's a lot more hidden in the mod version.
Is that part of the mod, or was that image just taken at different points in the game?
Thank you so much for posting this! It works amazingly on my end and is doing a large part in making this game look 10x better than it does by default! Cheers!
Hi, thank you for your work on this mod. Unfortunately it's not working for me but the screenshots look great.
I did install the custom dll and then replaced all the files with yours but for some reason the overworld looks the same.
I even went as far as to delete all the files in the game folder with the same names as your files, tested and the game was stuck in "loading", then I installed your files, run the game again and it was working again but with the original tileset (despite delete the original files and using yours).
Well, from the looks of it, you may be using an outdated version of the game, otherwise it should work. The mod only supports the latest version of the game (v1.0.5).
One of my favorite art styles from any game ever, such amazing pallets used. Thanks for making this, the PR overworld's neon wonderland almost ruined it for me
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The people doing this just used the GBA versions as the base. The GBA's colors were way off because of the lack of a backlit screen. They probably just looked at those GBA graphics and thought "Right, this is how it's supposed to look" and probably didn't think anything of it.
First of all i want to thank you for all your work so far.
I would to warn you that all the Pixel Remaster have been updated recently (we finally got the consoles advantages).
Could you please update your mods? I believe this will be the last update from Square Enix.
Thanks for your help.
I have the latest version (1.0.6) and all my other mods work just fine...
Is that part of the mod, or was that image just taken at different points in the game?
I did install the custom dll and then replaced all the files with yours but for some reason the overworld looks the same.
I even went as far as to delete all the files in the game folder with the same names as your files, tested and the game was stuck in "loading", then I installed your files, run the game again and it was working again but with the original tileset (despite delete the original files and using yours).
Not sure how to solve this issue.