Final Fantasy VI Pixel Remaster

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Shiryu

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Shiryu64

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25 comments

  1. NeoAxle
    NeoAxle
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    Hello,

    First of all i want to thank you for all your work so far.
    I would to warn you that all the Pixel Remaster have been updated recently (we finally got the consoles advantages).
    Could you please update your mods? I believe this will be the last update from Square Enix.
    1. Shiryu64
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      I'm aware, I have to update almost all the mods. It will be done soon, when I have the time.
  2. Rob19735
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    Hi, looks like the textures work for me but I still get the Purple Water, any idea how to fix?  I followed the instructions along with using the latest versions of everything.

    Thanks for your help.
    1. Rob19735
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      Disregard, I got rid of Memoria and that fixed it.
  3. DogFaceGremlin13
    DogFaceGremlin13
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    Weird, the mod work when i go on the map in ''bestiary'' but in the game i still have the old bright map.

    I have the latest version (1.0.6) and all my other mods work just fine...
  4. ColossusSteppes
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    Does this only change the colors, or does it change other things? In the first two pictures there's a cave opening that's a lot more hidden in the mod version.

    Is that part of the mod, or was that image just taken at different points in the game?
    1. Shiryu64
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      That's because the mod is using the SNES tileset as a base. So, the cave entrance tiles that were new from PR were restored to how they were on SNES.
    2. ColossusSteppes
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      Gotcha, thank you!
  5. PlatinumSix
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    Thank you so much for posting this! It works amazingly on my end and is doing a large part in making this game look 10x better than it does by default! Cheers!
    1. Shiryu64
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      Thanks! Glad you like it.
  6. pastelimpact
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    Hi, thank you for your work on this mod. Unfortunately it's not working for me but the screenshots look great.

    I did install the custom dll and then replaced all the files with yours but for some reason the overworld looks the same.

    I even went as far as to delete all the files in the game folder with the same names as your files, tested and the game was stuck in "loading", then I installed your files, run the game again and it was working again but with the original tileset (despite delete the original files and using yours). 

    Not sure how to solve this issue.
    1. Shiryu64
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      Well, from the looks of it, you may be using an outdated version of the game, otherwise it should work. The mod only supports the latest version of the game (v1.0.5).
  7. ilgm2
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    One of my favorite art styles from any game ever, such amazing pallets used. Thanks for making this, the PR overworld's neon wonderland almost ruined it for me
  8. biokosm
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    oh no! i just started playing this, and about an hour ago a new patch hit, seemingly breaking this mod.

    tried reinstalling, just in case - no dice.

    well, thank you kindly for your efforts!
    1. Shiryu64
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      And why don't you download the new version of the mod, instead of reinstalling the old one? I updated it to support today's patch like half hour ago.
    2. biokosm
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      i hadn't noticed, lol. i was a bit sleepy when i posted that before going to bed.

      will do! thanks again...
  9. pbbls157
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    is this meant to replace all of the tilesets in the game? or just the overworld area?
    1. Shiryu64
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      Just the overworld, as that was the only tileset that used the GBA version instead of the one from SNES.
  10. WhoIsDingus
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    I have downloaded the unityplayer you have linked and your files. After placing the unityplayer.7z in the in the root folder and the replacing the texture files I get stuck on a never ending "Now loading" screen...unfortunate for my eyes
    1. Shiryu64
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      Well, if you read the description or check the root folder of the game you will see that there's a UnityPlayer.dll. You must extract and replace the .dll of the root folder with the one from the .7z. Otherwise you will get the infinite loading screen because the default UnityPlayer.dll doesn't allow the loading of custom .bundle.
    2. WhoIsDingus
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      Ah ha, well I feel dumb. That fixed it all. Thank you!