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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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Author notes
This author has not provided any additional notes regarding file permissions
File credits
Raikoh for the guide to mod the game. daemoth for the SNES tileset.
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Changelogs
Version 1.6
Updated to support the patch released on March 5 (v1.2.0).
Version 1.5
Updated to support the patch released on January 30 (v1.1.0).
Version 1.051
Fixed a bug with the WoR water not working as intended.
Version 1.05
Updated to support the patch released on July 5 (v1.0.6).
Version 1.04
Changed the color of the WoR water from orange to the maroon used by the SNES version.
Updated the menu and bestiary maps to reflect the changes on both tilesets.
Version 1.032
Updated to support the patch released on March 28 (v1.0.5).
Version 1.031
Updated to support the patch released on March 8 (v1.0.4).
Version 1.03
Changed the color of the WoB water from purple to the blue used by the SNES version.
! This mod will not work without a custom UnityPlayer.dll !
This mod replaces the overly bright GBA tileset of both overworlds with a slightly color corrected port of the SNES one. It also fixes the purple water from the Pixel Remaster.
Instructions: - Download the UnityPlayer.dll linked in the requirements, extract it and place the .dll in the root folder of the game ("Steam\steamapps\common\FINAL FANTASY VI PR") replacing the original file. - Download, extract and replace the files on the "FINAL FANTASY VI PR" folder.
Visit the Moogle & Mods Discord to get new releases and join the community! This mod does not include any fonts. To download custom fonts, view the Font Modding Guide and Index by @fugsnarf