Hey, appreciate the round of updates you've been making to your mods.
I'm having an issue with this one in particular where all battle and portrait sprites are replaced, but the overworld sprites remain the default. Any ideas? Tested on both my PC and Steam Deck with the same result. The other mods I have installed are Retranslattery'd and a replacement font.
How come you used the normal Record Keeper sprite of Rosa as the base instead of her Amano one as you used Cecil's version? https://www.spriters-resource.com/resources/sheets/165/168147.png?updated=1642869321
Looks really nice! If I may offer a bit of feedback/suggestion, I think Paladin Cecil's hair in this mod should be the same color as his default sprite's hair, and I think the female characters' field sprites should have that last black pixel on the right in the line of black pixels above their eyes moved down ever so slightly, to where it is in the default field sprites, as it gives them a more gentle-looking facial expression. Not sure if I explained that well, but if you look at the comparison image you posted here and look back and forth between the default and modded sprites, you should see what I mean.
Pick your poison: https://imgur.com/oCqQOxp The first is similar to Ricard from FF2, the second shades the eyes like in The After Years and the third tries to mimic the PSP style. Keep in mind that with this style there's a limitation on how much detail I can add. Pick the one you like and I'll get it done tomorrow.
I choose the third one, is perfect! Thanks for answering, i loved your art style. Without wanting to abuse too much, but is it possible to make his chibi/field model with the helmet covering his face like Dark Knight Cecil? That way will fit with the Alt. battle model.
The mod works perfectly fine with the v1.0.2 update, so the problem is on your end and it may be one of these two: 1) You have an outdated or pirated copy of the game and the mod is updated to work only with the latest updated files. 2) You are using Memoria and have extracted the game's assets and it's loading those instead of the bundled ones from the mods.
Good morning, I am working on a similar mod for the SNES and GBA version, and I would like to know if I can use some sprites from this mod (the ones for the poses of the special abilities of Yang, Porom, Palom, Cid, and Rosa for be more specific). Thanks in advance.
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I'm having an issue with this one in particular where all battle and portrait sprites are replaced, but the overworld sprites remain the default. Any ideas? Tested on both my PC and Steam Deck with the same result. The other mods I have installed are Retranslattery'd and a replacement font.
The first is similar to Ricard from FF2, the second shades the eyes like in The After Years and the third tries to mimic the PSP style. Keep in mind that with this style there's a limitation on how much detail I can add. Pick the one you like and I'll get it done tomorrow.
Thanks for all your work in the I-VI pixel remasters!
1) You have an outdated or pirated copy of the game and the mod is updated to work only with the latest updated files.
2) You are using Memoria and have extracted the game's assets and it's loading those instead of the bundled ones from the mods.
mod (the ones for the poses of the special abilities of Yang, Porom, Palom, Cid, and Rosa for be more specific).
Thanks in advance.