If it isnt working try this: After installing the mod goto \Reloaded\Mods\FFXVI.clive.damagemultiplier\FFXVI\data and change the name of the 0007 folder to 0007.en and it should work again.
He wasn't asking about the enemy file, he was asking about the Clide file. Clide file more damage = easier. I too would request a .5 damage Clive to use alongside enemy damage increase. I want a real DMC level hard mode.
Well, not really. Technically I would prefer tanks and bosses to remain damage sponges, and other non boss enemies to be easy to kill but hit hard. But if its possible to leave Clives damage as normal and use the enemy damage increase, I will use that. I was just pointing out that you can still make the game harder by increasing both enemy health and damage. But hey, to each his own...
I highly commend you for making a mod for this great game and appreciate your efforts. if you allow me to voice something I would say we want Clive to deal 0.5 damage is to allow us to use those hard hitting abilities while prolonging the fight and at the end the enjoyment. this might me the same argument of the original post above well at least it's my argument. not all of us are well versed in coding and can mod hence we value the modding community tremendously.
Hello how are you, let me ask, I looked a lot and didn't see anything, the reason I wanted this mod was because I wanted to use Odin's skills and eikon and do damage, could you make a mod to make Odin's skills the weapon? etc. it does damage but doesn't get broken, it stays balanced like the other skills
Would be cool to see a mod that deals proper elemental damage, for example fire magic would heal fire elementals but do more damage than other magics against ice elementals, etc. Maybe I've been blind, but that seems completely missing from this game.
Is it possible to add a damage multiplier to party members? Like when Jill is fighting with you, and Torgal. I feel like they literally did nothing when I played through on PS5. It would be nice to have party members actually have an impact on the fight as well
I'm sure there is a way, but I didn't dive too deep in the param files as this was the only change that I cared about.
Theoretically a simple fix would be to just lower enemy base health + lower Clive's damage output to match so it would seem he deals the same, but all companions would do more.
Might be a silly ask but is it possible to maybe do a 1.25x dmg multiplier? i find 1.5 to be to much. i honestly dont find the game hard but my mom has wants to play but everything dies near instantly on 1.5x I'm surprised there is higher multipliers XD.
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After installing the mod
goto \Reloaded\Mods\FFXVI.clive.damagemultiplier\FFXVI\data
and change the name of the 0007 folder to 0007.en and it should work again.
Is there a way to max aggresivity of enemies?
I highly commend you for making a mod for this great game and appreciate your efforts. if you allow me to voice something I would say we want Clive to deal 0.5 damage is to allow us to use those hard hitting abilities while prolonging the fight and at the end the enjoyment. this might me the same argument of the original post above well at least it's my argument.
not all of us are well versed in coding and can mod hence we value the modding community tremendously.
Theoretically a simple fix would be to just lower enemy base health + lower Clive's damage output to match so it would seem he deals the same, but all companions would do more.